[quote who="aeligos" reply="19" id="2845818"] Quoting LightofAbraxas, reply 18 This is really fantastic. I can't think of another company with this level of dedication to their customers. I hope that you all get a nice vacation knowing that many (at least) of the community are thrilled with the direction this game is going. Not sure about anyone else, but for some reason, I feel like I'm something more than just a customer with Stardock. <br /
AlLanMandragoran
[quote quoting="post"] Full details here: https://forums.elementalgame.com/400368 The big change between 1.1 and the 1.09w is that we tracked down the problem with creatures not spawning in the mid to late game and that is fixed for 1.1. [/quote] I hadn't yet been able to personally verify the problem mid-game because of the daily patches. It was a serious concern to see the community bringing it up so I'm
This has been bantered around a bit in other threads... generally, I like the idea that the capitals should be buffed in some manner to make conquering them a mid-game endeavour. I'm all for open warfare from the get-go but roflstomping the AI would be more difficult if the enemy capitals were protected. There could be warfare over minor cities, resources, etc but taking those all-important capital cities should somehow wait until late-early game to mid-game in my opinion. There were some goo
Danabbit, I took today off from work and it probably won't be ready until tonight. I'd like to file a complaint that all future releases should be scheduled before my days off. I'll have my people call your people to coordinate. Thank you.
[quote who="Redaxe" reply="35" id="2844218"] Expecting modders to build the game that the community was promised and therefore expected is even worse than the paid beta we are going through now. If modders do create a really great new game, so great that noone plays the original Elemental it will be a testament to how mediocre 1.0-1.1 is, even if stability is 100%. [/quote] Don't doubt for a second I had my "WTF!" moments when I first purchased the game. However, m
Thanks for the thoughts and reply, Brad.
[quote who="Frogboy" reply="25" id="2843986"]Depends who the mod specialist is. Most of you have probably heard of him. [/quote] Ooh, who is this person? When will we know? I wonder if I've seen his posts here... I've gotta hand it to you, Brad. I'm starting to see where this thing is goin'. Building a solid infrastructure to allow the mod community to content the crap out of this will be a real future money maker for you guys. If I had some extra gildar laying aroun
I take it Janusk wasn't there? He doesn't tolerate dragon nonsense. He would have kicked that dragon back to the future of season 150. On a serious note that is a weird one. Never seen that in any of my games.
LOL Jshores - epic. Thanks for sharing.
[quote who="Winnihym" reply="13" id="2843101"]*snickers* I always imbue my spouse... I imbue my *sic* spouse just after marraige... and the oh-so-randy AlexFury, who not only imbues his spouse, but the first 2-5 champions he hires on. Alex, there are...ah..rules of conduct between an employer and employees these days... It just struck me as really, really, funny. Sorry, been sniffing sawdust all day. Winni [/quote] <
Santa says "polish and release it." Here's one little boy who asked Santa for v1.1. Please don't make me cry.
[quote who="Wintersong" reply="1" id="2842642"]Usual suspects: Sometimes it's difficult to hunt down the lonely ones when they are close to one of those and your army is still using diapers. [/quote] This game cured my arachnophobia. I also had a case of luposlipaphobia that is now solved. However, my case of Januskphobia appears to be worse. Two steps forward, one step back...
Not sure if this is a bug or not (or if it's already mentioned) but I noticed after taking enemy cities the land does not update to my faction's type. If I save and then reload it will immediately update. Thanks.
Agree that managing hero equipment and shop, especially in a stack, needs some love.
[quote who="LightofAbraxas" reply="9" id="2842269"] Good post, but I can't say I agree with this. Players are already have too much incentive to found cities all over the freaking place with no significant drawback. Mana for land just aggrevates this problem. I think that the essential problem here is the lack of strategy in location of city placement, not insufficient reason for founding cities in the first place. Just my opinion. [/quote] True but scarcity of fo
I've noticed the graphical execution of the AI may speed/slow down things. Zoom to an empty part of the map, then end turn. Seems to be lightning quick. Zoom to a part with a tons of caravans or lots of things going on, and it takes longer.
[quote who="Soziele" reply="3" id="2842236"]Yea I agree, I took out Magnar and every last city had negative income, so perhaps they operate on a state of denial, ignore the mounting debt and it will go away Maybe it works for other things too *proceeds to ignore enemy factions, automatically winning game* [/quote] In your fantasy EWOM universe, Magnar authorized a central bank called the Federal Reserve of Magnar and gave control of it to the private
I shook the marbles loose and came up with the following: Why do I currently found cities? Claim resources - definitely Strategic chokepoints - kinda but not really since Teleport is uber for offense and defense as it stands today "Civilize" the wasteland - kinda but not really. Sure, I push back random spawns of mobs and provide a boost for combat on my default terrain but not significant reasons at all ZOC battles - kinda but
"Click it and forgit it!" - Ron Popeil
[quote quoting="post"]I think it is common to run into a situation where you have such a ridiculously high amount of a resource, it becomes completely irrelevant. This is because it is hard to balance how many units of that resource are generated each turn. Too little and it takes forever to do anything. Too much, and it pretty quickly becomes a vast hoard.[/quote] Adding maintenance costs to high-level buildings and such (beyond mana for enchantments and gildar for
100% solid. You have my vote for President.
[quote who="greggbert" reply="12" id="2841682"]I named him Tinactin. It makes him more tough actin' [/quote] I rename to Chuck Norris and change the backstory to "182,000 wolves and spiders die from Chuck Norris-related accidents every season."
Cool idea. There was a Magic: the Gathering PC game that I think MicroProse put out in the mid to late nineties. It had an overland strategic element to it - I was hooked at the time. If Stardock can attempt to mirror the depth of a Magic the Gathering duel it would be outstanding. I was always fascinated how deep Magic duels could go with mana build-up, counters, summons, counter-spells, counter-counter spells, heals, buffs, nerfs, offensive damage, etc (by no means was I a hardcor
[quote who="Trojasmic" reply="3" id="2840757"]this game is starting to get fun and bug free... what are we going to have to complain about gosh darn it! [/quote] I have gas.
[quote who="Redaxe" reply="43" id="2840310"]When you have an army of "yes men" on these forums that cannot constructively criticise anything through their limited narrow minded bias you end up with big problems when trying to gathering objective feedback for trying to build a product.[/quote] Pot calling the kettle black?