I have very similar specs to yours (only 1 gig ram, crappy audio,pci-e 6800gt) and the game runs perfectly smoothly on my computer. I'd be inclined to say it's an AGP bandwidth or memory problem of some sort. Also, this doesn't excuse EA, but you can delete the startup movies manually and it skips them fine.
LeegleechN
This is only for the boxed version.
That's why I'm holding off on Win64 for a while, and I also have to shuffle around some of my hardware to get all the stuff with 64bit drivers on the same computer. Kind of annoying, but I expect we'll see some nice performance boosts on the 64bit maya and photoshop
They're away for easter, so they'll probably contact you on monday or tuesday.
actic map should have nothing to do with planet quality.
An outpost on a planet could be like a starbase with unlimited space. I assume starbases are limited by logistics, so we wouldn't see every planet worth putting a starbase on.
There will be no multiplayer, and singleplayer will be all the better for it.
play it, even once.
Unless all this happens right when the planet is colonized, the management could become excessive.
diers. Then you use the fuel to send the soldiers out and attack other people. Of course there's a lot more, but that's the gist.
Simply flying through space which is exactly the same everywhere is different from invading Russia in the winter. Does everyone get that?
intelligence stations, research posts, prison colonies, infantry training grounds, missle testing sites, etc. on those planets.
ties, and terraforming.
What do you guys think of it?
The planetary history is good if it is integrated well.
alth slider would be.
I found a great online scifi game called Zelderex Online to play while waiting for Galciv II to be released It's a massively multiplayer game where you control a corporation and try to take out other corporations through attacking them, sabotaging them, and building up your own technology level and defense. It's quite addictive. Here's the link : <a href="http://ZeldereX.c
s could be bigger). Just a thought.
It seemed clear to me, I guess because my default page is the journals, and that didn't say anything. Didn't a journal say there were two weeks left until the beta?
It was in GC1, so I'm sure it will either be included or the need for it alleviated in GC2.
the Bureaucracy statistic. The lower the number, the more flexible the empire. Am I making this too complicated, or is this a good idea?
I tihink it's clear that, regardless of what system is implemented, upgrades should only be possible in the player's own space. Otherwise, the cheese factor simply breaks the game.
It's my understanding that the premade AIs in the game are all coded independantly (except fotr basic stuff like pathfinding). Is this right?
Stargates are too powerful. A better idea is to have teleportation using black holes, but not being able to create one. That way blackholes become a point of strategic value, and the game stays balanced.