Ouch. I hate sprite errors. Do you have any error messages earlier in the file about not being able to find a sprite sizing graphic or anything like that?
CariElf
Ummm...on your options screen, do you have "End Turn Skips Moves Left" set to ON (default) or OFF? If you have it turned off, and your autopilot ship reaches its destination but still has moves left, it will stop and let you move that ship more, and then go to the next ship on autopilot.
If you can see the selection brackets but not the ship that's generally a gfx error. If you have both battleaxe.mdl and starhawk.mdl in your gfx directory, that could be causing the disappearing starhawk problem, although I'm not sure if it would actually cause a crash. I'm going to have to go into the code that reads in the files and make it a bit smarter. I've already suggested this to John, but if anyone else has the problem with ship ranges, make sure that you have the file "erro
Vanyel, do you know if it was one of the major races (one with a picture of the alien)?
Simple solutions are nice. :)
I think that this is caused by a bug in the code that transfers trade routes when you conquer a star. It could also be the save games' failure to delete all the old files from a previous saved game, but this is less likely. I'm working on this one.
Ooops...I was deleting files specifically, rather than wiping out the whole directory.
hmmm...so it's not deleting all the files when a game is saved...
Hmm...maybe when we're reading in the file definitions we should be checking to make sure that the needed models are there...
If it was a longer path, there could have been an anomaly there when it first created the path, so it still went around it. I had thought that I noticed some odd behavior though, so I restored the hit detection code to its previous state. (I had made changes to the hit detection, which the pathfinding uses, because of the odd way it was choosing what enemy to hit first if you passed by an enemy star with ships in orbit when there was an alien ship directly ahead of you.) We will be cha
I think that Scott fixed this...
Yeah, if you could. I accidentally overwrote my save game with lots of planets this morning.
:) Glad you're having fun. We'll fix the re-plant issue.
Apparently the new issues weren't copied into the drengin build. I think that this was an oversight rather than intentional.
Ok, it should be trivial to fix the graph, but since we are discussing the way influence is saved and spent, I will try to clarify my post from the 27th. Every game turn, the influence of colonized star systems is added to their owner's total influence. That is what the graph currently displays, which is why it drops to zero after the UP meets, because it has been spent. I was attemting to explain why it is rational for this behavior, rather than losing it slowly as Dominic
Well, not to mention that there's a veritable sea of posts to read at any given time, so it's easy to miss something. :) I started initial work on the option on Friday, but have had to work on bug hunting since then.
1) Um, I guess that Brad forgot to copy over the new files. 2) 3) It was backwards for the humans before, and we corrected it. 4) The minor races don't have their own color coded font yet, which explains the first error. Apparently we missed a few places to set a default font. The Attempt to play unregistered file is either due to you not having the multimedia installed, or is again because of the minor races. The final message was probably provok
and then they would have to submit their modified files to us in order to be able to submit their scores.
Well, we could put checksums on the files and then if we find a file with an invalid checksum or a file that we don't have a checksum for, then we simply don't let them submit their score.
The only thing that I can think of is that the planets it failed to change have no more room in orbit, because the function that sets the ship being built checks to see if there is room in orbit (and stops there if there isn't) before it checks to see if the ship type being passed in is valid.
The starhawk file can be downloaded from the library. StarHawk.ship goes in the data directory and StarHawk.mdl goes into the Gfx directory. I wanted to know the Galaxy size so that I'd know what level to test on. I'll check into the population and destabilization stuff.
Also, all the AI have their own influence, which they spend too. When you go to vote on something, and you are using your influence, you're calling in favors, throwing your weight around, and promising favors in return. So it is kinda like spending a currency, because if you did it all the time, it would lose effectiveness. So you save your influence until the voting issue comes up (or trade it away before hand), and then it is spent until time accrues enough more influence for the next vote.
Yep, you used your influence.
1) We're aware of it, but have had other, bigger things to fix. It's a problem with how the tooltip window figures out how to size itself. 2) fixed 3) Oh yeah...I didn't add it to the save game code. Guess that's what I'll work on next. There are other issues to vote on...you didn't get any with the last update? You can check out the issues in the folder UP_Issues, a subfolder of the data folder. There's a problem with the capital X in that font, which
Ok, it works for after colonization now, and also for constructors. Yay! --Cari