CariElf

CariElf

Joined Last seen Member # 43920
9 Posts 95 Replies 2,542 Reputation

I completely forgot to post this last night and then had technical difficulties this morning, but at last, here it is: + NEW: Iconians are now enabled + Organic Hull Plating added. + Barter Station Improvement added + Merchant Emporium added + Merchant Trade complex added + Dream Conclave added + Robotic Farming added + Precursor library added + Interstellar Refinery added + Molecular Fabricator added

4 Replies 14,946 Views

These have been fixed for beta 3: + Terran tech tree - plasma weapons linked to pulse cannons (mass driver) rather than lasers in tree display (pic) ([link=" https://forums.galciv2.com/?forumid=421&aid=168607"]Link[/link ]) - The Arcean Navigation Center does not auto-upgrade to the Advanced Navigation Center. This must be done manually. Both the Navigation Center and the Advanced give 1 bonus move,

30 Replies 14,385 Views

Fixed for beta 3: + Planets building previous owner's ship design after conquest (even if it couldn't be built otherwise) ( Link ) The Korath took over a Torian planet which was building fighters with a spore ship. After that the planet keeps on building torian fighters and transports eventhough the ships are not available in the shipya

30 Replies 14,385 Views

Fixed for beta 3: + Planets building previous owner's ship design after conquest (even if it couldn't be built otherwise) ([link="https://forums.galciv2.com/?forumid=421&aid=168496"]Link[/link]) [quote]The Korath took over a Torian planet which was building fighters with a spore ship. After that the planet keeps on building torian fighters and transports eventhough the ships are not available in the shipyard.[/quote] + Research coordination center ineffective ([link=

30 Replies 32,911 Views

This has been fixed now for beta 3b. + Aul Incinerators still broken (reported fixed in 2a) ([link="https://forums.galciv2.com/?forumid=421&aid=168095"]Link[/link]) [quote]I`m playing as the Korath Clan I builted Aul Incinerators and the planets Quality went up not down! - this was the newest beta and a new game - 1.8f beta2a is what the sreen show[/quote]

30 Replies 32,911 Views

It's working for me here. Do you have any .tmp files in your GalCiv2\Twilight\Data\English directory? Maybe your files didn't get updated. If so, the most common cause of that is updating while the game is running.

7 Replies 7,302 Views

[quote]+ Posted tournament results not appearing in game ([link="https://forums.galciv2.com/?forumid=421&aid=167386"]Link[/link]) I tried resumbitting my tournament game, but last i checked (which was a day after reposting it), it still didn't show up in game. Is this fixed for next patch? I didn't see it listed on the known bugs thread, so did it get lost in the shuffle?[/quote] It takes awhile before a save game will be calculated into the tournament list. Also, the

30 Replies 32,911 Views

Fixed for the next update: [quote]+ Improvements completed same turn as an upgrade is researched have no effect ([link="https://forums.galciv2.com/?forumid=421&aid=167448"]Link[/link]) Situation: Was building Xeno Farms whilst researching Xeno Farm Construction II. Many were due to be completed in the same turn as Xeno II was discovered. Result: Following turn all outposts display Intensive Farms, however not all receive additional food. It's not just farms, all improvements

30 Replies 32,911 Views

If anyone else gets this error, the fix is to go into your prefs.ini and change the resolution to match your monitor resolution. For GalCiv2: Dread Lords, the Prefs.ini is located in My Documents\My Games\GalCiv2 For Dark Avatar, the Prefs.ini is located in My Documents\My Games\GC2DarkAvatar For Twilight of the Arnor, the Prefs.ini is located in My Documents\My Games\GC2TwilightArnor Also, if your monitor came with a disc, make sure that you install the driver

109 Replies 70,047 Views

Have you tried the test build here? https://forums.galciv2.com/?forumid=274&aid=167594#1369192 It's possible that the pathfinding bugs are causing the resurgance of the out of memory errors.

45 Replies 33,624 Views

+ NEW: Torian Imps images (Torian Schools 1, 2, 3, Temple of Memories, Food Harvester, Aquatic Transport Station) + FIXED: Bug where if you upgrade a constructor, the area of effect highlight would remain on the map + FIXED: Created missing fleet warp bubble techs and attached warp bubble components to them so they are no longer available from the beginning (Terran tech tre

6 Replies 17,018 Views

Implemented for next update: + Racial improvements not cleared from build queue on culture flip ([link="https://forums.galciv2.com/?forumid=421&aid=167969"]Link[/link]) [quote]Bug: When flipping a planet whatever is in the build queue stays in the build queue. Even if you can't build it.[/quote]

30 Replies 32,911 Views

Fixed for next update: + Text encoding issue in Sensor Arrays fluff text ([link="https://forums.galciv2.com/?forumid=421&aid=167698"]Link[/link]) [quote]It seems that a few characters in the texts are not displayed correctly. This happens under Vista, German environment. So far I have only seen this one, but I'll keep reading more closely.[/quote]

30 Replies 32,911 Views

fixed for the next update : - Adjusting the technology development rate in the game setup appears to have no influence + Movement issues after combat ([link=" https://forums.galciv2.com/?forumid=421&aid=167714"]Link[/link ]) [quote]I've only noticed this so far with fleets/ships with movement 6 or greater. If I have set a fleet to target an enemy fleet, and they destroy it, with say,

30 Replies 32,911 Views

[quote]so they may have to change the serial that their character is using. What does that mean? How do I do that, and is a game I just finished toast? Thanks.[/quote] When you create a character, you have to enter your serial number and there's a check done against that when you submit a game to make sure that you're not submitting someone else's save game. If you were using the serial number that Dark Avatar was submitting (which would have been the Dark Av

104 Replies 88,747 Views

[quote]Cari did you get a chance to look into the planet list (F2) not displaying only available planets to colonize in the new 'Habitability' setting. The list currently still shows planets you do not have the techs to colonize above those you do.[/quote] Not yet.

23 Replies 46,147 Views

Fixed for next update: + AI begins war without declaration message ([link="https://forums.galciv2.com/?forumid=421&aid=167878"]Link[/link]) [quote]In my current game the Dregin Declared war however, I never recieved notification that we went to war. The only thing I got which I get several times is they demanded money and then said that I was braver than I looked. I didn't realize I was at war right away so I don't have a previous autosave from right before it but I do have the deb

30 Replies 32,911 Views

+ FIXED: Bug where you couldn't rebuild destroyed 1 time things. + FIXED: Bug where no money dialog popped up for influence as well if you had selected the money option before you selected the influence + FIXED: Bug where the unuseable improvements were removed from the queue but not the surface image + FIXED: Ion cannons now do mass driver damage as they are supposed to

30 Replies 14,385 Views

Fixed for Beta 2a: - Korath Clan (and probably Drengin, too) still gain access to Entertainment Centers in addition to Arenas. - Particle beams still do not have applications associated with the tech (I believe the devs are aware of this one). Fixed for next update after Beta 2a: - The description of the zenith should be changed. it grants far more bonus tiles (i have had 7 on one planet) if the planet's pq is high enough (including all tiles that need to

30 Replies 32,911 Views

[quote]put an alias name to it! "oh but we didn't make it, it's a third party mod" lol[/quote] You still seem to be under the impression that hacking multiplayer into GalCiv2 would be trivial to do. It's not. [quote]CariElf/Kryo, do you guys regret making the map editor for galciv1? because of complaints?[/quote] I regret that it was buggy in the first place. We didn't release it intending to not support it, but there were a lot of things that the

106 Replies 74,465 Views

[quote]+ FIXED: Bug where if you go to planet screen from civ manager colonies list and change the build queue or planet focus, and then return to colonies list, the colonies list would not update I have had this happen to me is DA as well. [/quote] Yep, I'm aware of it. CodeCritter fixed this in TA but we haven't had time to fix it in DA yet.

23 Replies 46,147 Views