GFireflyE

GFireflyE

Joined Member # 4452479
2 Posts 354 Replies 1,369 Reputation

I'm a little surprised at this type of backlash. We all knew SD's DLC business model already. We've seen the hasty map pack, the shallow quest pack, the small loot pack, and the unfinished Undead pack. The Leaders pack possibly has more code than all of the others put together. I'm not saying it's 'bad' quality. It's just 'expected' quality, and for me, it's just not $5 quality...so I'll wait until it was 5

83 Replies 533,331 Views

[quote who="Scourge206" reply="2" id="3444384"] that sucks, is their any other way to make stars more scattered, any mods or maps, I hate it when I select scattered and some parts of the galaxy are void of stars.[/quote] +1 to this. I'm just glad you can see the star layout right from turn 1 and if you don't like it, ctrl-N till you get a scattered layout.

3 Replies 6,359 Views

[quote who="Lavitage" reply="3" id="2036175"] Quoting kryo, reply 1Custom maps are predefined maps with fixed stars, planets, starting ships, etc. They are created by hand in a text editor, or through the map editor that comes with TA. Unfortunately you cannot define custom dimensions, only choose from the sizes offered in the game already. I was worried that this would be the answer. Damnit. The map sizes progress nice and smoothly right up to the point where they

5 Replies 11,076 Views

[quote quoting="post"]Am I missing something, or can you not use the new spider body for a custom hero? [/quote] Doubt it. You can select male or female. There is no inbetween... :p

2 Replies 6,579 Views

[quote who="Island Dog" reply="9" id="3461605"]It's finished now. You can view the on-demand video on Twitch, and we'll also try to get it on YouTube soon. http://www.twitch.tv/stardock/b/522684464 [/quote] It's finished? That was quick....thought we'd have the chance to comment while you played live... please stream more FE:LH :) maybe a Friday evening gameplay? or somet

20 Replies 21,732 Views

[quote who="XWerewolfX" reply="196" id="3461558"]^ What abob101 said ^ I'm moving on to Endless Legend for a bit. [/quote] I moved on to GalCivII for a bit now... Great game...but the tech tree is soooo watered down and drives me nuts. I don't like how, for example, you have 5 Laser techs whereas each only upgrades MINOR aspects of the laser weapon; having to select the next tech in the line every other turn plus

206 Replies 507,930 Views

[quote who="Borg999" reply="177" id="3461162"] Nonetheless, I don't think bug fixes should be included under the umbrella of version releases. Instead I think they should be hot fixed. [/quote] but that would be a business model decision... Personally, I'm fine with packaging fixes in with updates....so long as the updates are timely. I haven't played LH for 4 monthes because of the beastmaster bug and the building rotate bug. If update

206 Replies 507,930 Views

[quote who="Earth Force Captain" reply="61" id="3461221"] Quoting Dadou, reply 51 If I had ONE problem with the game, and only ONE: - The square grid. Please get with the times and move to hexes Where as I have the opposite problem. I like square grids and have a lot of trouble playing Hex based games. I'm actually finding it quite frustrating in the Gal Civ III Alpha having my sh

156 Replies 838,878 Views

[quote who="Primal_Savage" reply="4" id="3461068"] This mod moves Life Magic to row #6 (Y=5). Scroll down in General tab to see. Death Magic remains on row #5 (Y=4): https://www.dropbox.com/s/p9ywun0k1vdtuez/XD9_LifeDeath.zip [/quote] Do you have an early post in the 1.6 Changelog? If so, tossing this link there will help players find the update. :)

11 Replies 9,869 Views

Here's another item that really annoys me. I'm trying to start up a GalcivII game at the moment, but this frustration exists in Legendary Heroes as well: The Map generator has MUCH to be desired for. Imo, the game is not worth playing unless you start in the middle of the map. If there was map-wrap, that would completely fix the problem....but there isn't...so the problem persists. There is nothing more frustrating than knowing you have already won the game b

156 Replies 838,878 Views

I'm going to be approaching the Spouses DLC with some hesitation and patience and not purchase it right away. The Undead DLC still requires a lot of balancing work, especially for the AI to be able to play them. Until that's dealt with, I just think Spouses DLC will simply introduce similar balance problems.

24 Replies 151,965 Views

IMO, there is something about the Mid-Late game challenge that is very lacking about LH and increasing the difficulty simply isn't the solution as doing so also increases the early game difficulty, which I think scales quite well. So, it's more involved as you transition through a game from early to mid-late. I think several factors contribute: While minor, the game could use more mid-late game content (quests, events, units, spells, l

156 Replies 838,878 Views

[quote who="Xerberus86" reply="20" id="3459828"]i just hope that stardock will find the time to repair their dlc, i am sorry but if i pay for an extra faction then please let also the AI be able to handle the faction. this is a singleplayer only game! [/quote] I would consider this to be a reasonable request. From the 1.6 changelog, we can clearly see that SD is not adverse to updating DLC content. Hopefully this means that they have someone working on the undead. <p

23 Replies 39,636 Views

[quote who="Heavenfall" reply="11" id="3459702"] Supposedly her arrest was followed by "dozens" of people repeating similar tweets in a protest.[/quote] Was there a crackdown, arresting anyone who protested? Arguably, the best way for people to protest is with their wallets. Don't fly that airline if you are opposed to the airlines policies. In any case, imo, she wasn't very smart for threatening an airline and, while sad, de

58 Replies 221,850 Views

If summons are to be mulit-castable, I think in addition to the increased mana upkeep, you would also require casting delay for the stronger summons. You are correct in that the AI does not know how to play the undead well. I was really hoping SD would take the gaming community serious on this point and introduce some positive changes that mods have brought out to help make the undead more challenging when used by the AI.

16 Replies 23,486 Views

I agree. It would seem logical that the stronger summons would have upkeeps greater than 1 man per turn. Also, the upkeep status in the unit's properties should also include mana upkeeps in addition to gildar. (Fame too for the that matter in case future heros exist that require consist Fame upkeep to stick around)

16 Replies 23,486 Views

[quote who="XWerewolfX" reply="148" id="3459369"]How long does QA take?? Waiting on this one for a while [/quote] Please. Patience... They still haven't posted that they've fixed the building rotation bug. The game's aestetics take a major dive if that's not corrected. Would really love to be able to rotate my buildings with manual placement again...

206 Replies 507,930 Views