GFireflyE

GFireflyE

Joined Member # 4452479
2 Posts 354 Replies 1,369 Reputation

While they could have made the movie a little more dark in plot and effect, overall Frozen is a decent movie for kids. Short. Funny. Dynamic. Probably the only I didn't like about it is that they make all the men in the movie incapable of doing anything good on there own, but that's a pretty small gripe.

9 Replies 62,480 Views

[quote who="Primal_Savage" reply="2" id="3453346"] Tx! Had a hunch you would have a use for this [/quote] I've now updated my Unique Defenders mod. Let me know if I've missed acknowledgement in a place you want...and I will add it.

3 Replies 10,079 Views

That's so sweet.....perfect for my Unique Defenders mod. Will be making use of.... [e digicons]:)[/e] ...and credit where credit is due. [e digicons]:thumbsup:[/e]

3 Replies 10,079 Views

[quote who="NaytchSG" reply="1" id="3450961"] Bribe the modders here on the forums with free future Star Control and Elemental 2015 games to let you use their mods as part of the base game. There is a lot of great stuff here, and frankly it is a pain in the ass to use the mods folder to try and manage them all. The mods could even be tweaked and sold as a "People's Choice" DLC at some point. Get the legal department on it! [/quote] Or inc

5 Replies 5,216 Views

A thought for a possible upcoming DLC: A 'Late Game DLC'. Pack it full of high level loot, epic multi tile quests, a slew of high level heroes, new cut scenes for late game happenstances, epicly casted spells, heavy impacting events, and unique late game music for each race type....encourage players to delve into the game again and again and again to get at all the cool late game stuff.

201 Replies 1,153,089 Views

I find that I enjoy attaching a role-playing-ness to the experience of my 4x games. There exists an often used fallacy in games. Often I find that the developer has some neat idea: a new mechanic or unique feature that they want to show off....you see it used once or twice...and then that's it....no more for the rest of the game. An example of failure comes from the top rated game KOTOR that I love and am currently playing. When you depart Taris you ha

49 Replies 80,791 Views

[quote who="Frogboy" reply="114" id="3450123"] One more sneak peek at what might best be referred to as Elemental 2015 Cities use 1 tile on the map but cities claim additional resources from adjacent tiles as they grow. [/quote] Seems like going to 1 tile cities is a step backwards from the success seen in LH. It's an aspect I've really enjoyed about the game. Never the less, hinting MOM2 get's my attention....so I'll kee

201 Replies 1,153,089 Views

Oh! That's why I see the silhouette of the wisp body.....I thought it was a persistent bug, but it's because I play with Character Outlines on. Seems a bit of an oversight to not have an override for this type of unit....the first case should exist whether you have Character Outlines on or off for this type of unit...the one that is mostly invisible and should not have a silhouette.

3 Replies 6,431 Views

Good Morning I've recently been pondering how weapons and armor are each being treated differently in the realm of Legendary Heros. Armor - The hero/soverign needs to acquire the prerequisite trait prior to donning said armour. Weapons - The hero/sovereign can wield any weapon and suffer the pros/cons of said weapon, the only con really being initiative penality. I've seen many on these threads express their concern over this initiative penalty...

3 Replies 9,900 Views

@Derek Request: Would it be possible for the 1.6 changelog to include some changes to the number and types of city defenders towns, conclaves, and fortresses have? I have previously put together this (to be used as an example if you don't like the balance of the idea): https://forums.elementalgame.com/451304/page/1/#3441614 . I'm hoping for a tad more dynamics when it comes to city defending...<

206 Replies 507,970 Views

[quote quoting="post"] -Add in a early game siege engine or make catapults available earlier and scale. -Reduce the amount of Militia but allow them to upgrade their armor. -Add a Mage Tower to conclaves. -Add bonus Militia to Towns. [/quote] Good Morning Really like the direction you are taking with your mod; even though you make my only two additions obsolete. :p <a href="https://forums.elementalgame.com/445925/page/1/#34

48 Replies 145,411 Views

Here is the mods I use.....mostly adds content to the game without changing anything overly dramatic to the game's mechanics.... https://www.dropbox.com/s/5nlc5lfp5f49lez/Mods.7z

7 Replies 6,781 Views

[quote who="anc40" reply="99" id="3447980"] I should like to see naval units, myself, as a way to give more tactical options. Assuming ice elementals would be able to traverse water terrain without penalty, they would be able to capture lightly defended cities on the coastline without having to slog through all that ground territory to get to it.[/quote] Imo, Naval units will overcomplicate the game world. Only way I see this working is if many changes are m

201 Replies 1,153,089 Views

You definately didn't need to share that information....so I appreciate you doing so. It's good to know that DLC support is required to continue developing FELH. [quote quoting="post"] The next DLC: Spouses For those of you reading this, the next DLC is going to allow players to have spouses. Kael has meticulously designed a spouse for each player (and to be honest, they’re way cooler than the sovereigns because Kael got to really go crazy with these).<br

50 Replies 283,996 Views

[quote who="Sunray242" reply="84" id="3447575"] Healing Champion's injuries: There must be a better way than to ruin my economy to buy an expensive potion to cure 1x condition. (infirmary building?) [/quote] Expanding this thought out a little: If you play the game for long enough, it always seems as though every city gets every building available. Having more buildings would be an excellent start in further forcing the player to mak

201 Replies 1,153,089 Views