GFireflyE

GFireflyE

Joined Member # 4452479
2 Posts 354 Replies 1,369 Reputation

[quote who="Glazunov1" reply="3" id="3441399"] Quoting UnleashedElf, reply 2 Building rotation and building placement have been buggy for quite some time now. And there seems to be some talk from Frogboy of eliminating it altogether, to allow for fancier graphics. Might as well give up something that doesn't often work right, for something that looks better. Either that, or fix it fully.[/quote] I think Frogboy was referring to the rotating

7 Replies 16,035 Views

Currently, as I understand how city militia work, there is a double standard being presented. - Player's city militia will only defend the first attack of a given turn. Subsequent attacks in the same turn will not have city militia present. - AI's city militia will defend every attack in every turn and will be at 100% force and health each combat, even if you've killed off or damaged some units in a previous attack on the same turn. I&#

7 Replies 16,376 Views

[quote who="Borg999" reply="1" id="3440881"] I prefer bumpimg and grinding. Bumping by itself, just isn't as fun.[/quote] it is valentines after all...

3 Replies 3,779 Views

Good Morning SD I saw Derek going through a series of threads and fixing a tonne of items. LOVE it and thank you very much. I've since taking to going through the threads and bumping all the other bugs so that they are collected into one place. please please please forgive me if you think me to being rude by doing this. It's just passion for the game. [e digicons]

3 Replies 3,779 Views

I won't call it a bug, but the existing pathfinding is not working the way it's intended to work. - I still occasionally have my unit move one less tile than what the pathfinding said I could move. REALLY annoying. - I still have my units move around AI ZoC when it should move through. REALLY annoying. OR at the very least, when the movement reaches the AI ZofC it should cancel (and not lose) the rest of the movement points so that you can manually confirm th

21 Replies 12,019 Views

With SD rumoring 2 new factions coming in the next DLC package, I am wondering if they'll include dynamic changes to how factions work in similar ways as to how the undead have been designed.... If so, I wonder aloud if SD will be revisiting the undead DLC and taking a stab at rebalancing it as per some of the suggestions in this thread or in mods released. Especially when it comes to the AI using them as a faction. Th

44 Replies 156,816 Views

FYI, since I started complaining here I should close this thread off to. I read a few more articles on the topic of Win 7 sleep and found out that Microsoft hates old technology. The older harddrives really don't like being spooled up at the same time, as sleep forces...and this was the most likely cause toward the failure of my two drives. Still have one left, but I won't be using it on my win 7 computer anymore. Also disabled win 7 sleep. Wish Micr

38 Replies 209,329 Views