[quote who="Mr. Haze" reply="8" id="3120905"]Quoting sareth01, reply 5lol that extra .1 is annoying isn't it! Don't nerf, buff! give it 65. The only advent cap I got to lvl 6... Dude isn't the advent capital fleet really good now? I mean the discordia just gave them everything they needed. Well...not everything. but its really good fleet support. I'm in love with the Discord. It's my new favourite Advent Capit
Rovert10
If you have Vista/7. C:\Program Files\Steam\steamapps\common\sins of a solar empire rebellion\Galaxy Forge Also the folder for Galaxy forge maps isn't there in documents?
The ability cooldown and the fact you actually have to kill the colbalt to get the ship isn't even worth it. You are just wasting time that way.
[quote who="Frogboy" reply="7" id="3120256"]I belong to the Robot party. "Death to Humans"[/quote] Works for me! [e digicons]:thumbsup:[/e]
Well this game won 4 games of the year awards back in 08. I expected no less with an expansion like this. Btw good work with the trailer/intro.
[quote who="ice27828" reply="5" id="3120249"]Quoting Rovert10, reply 3Lol that's a lot of sites. I'll second that. I think what is going to get the most attention is when IGN posted it on their Youtube page. Who would have though an unintentional release of the trailer (although now I think it was intentional) would lead to such success in marketing.[/quote] It needs commentator publicity and marketing from channels like TotalBiscuit or Day9 or something. That usual
I havn't had this issue either you sure this was back in the original all the way to diplomacy?
You really shouldn't be posting bugs and issues in 0.75 of the beta since it wasn't even suppose to come out in the first place let alone be tested and evaluated on.
Lol that's a lot of sites.
[quote who="Pbhead" reply="4" id="3119982"]I was quite suprised that one of the abilites wasnt a anti-planet abiliite, while 2 of the abilites were AOE damages. Seems kinda, you know, not quite right.[/quote] Well it didn't really make sense to have an anti-planet ability for the rebels. They already have 2 researches for increasing their planet bombing capibility.
[quote who="Gameassassin1020" reply="7" id="3119606"]Y U NO LIKE MY LARGE FONT??[/quote] Bc it is unnessecary large.
The ablities need a faster cool down to be truly effective
You find this weird? Seems normal if you ask me. Your 5 year old is probably more playful with the puppy. I've seen this happen a lot with my puppy and my little brother.
[quote who="RiddleKing" reply="36" id="3119430"]detonate am could target anything with an am pool. not allowing it to target titans is freaking wrong[/quote] Yes it seems like the only way to combat a titan is to bring your own titan and have capitals that can do something to either it's abilities or anti-matter pool.
It was intentional as to prevent mini-dumps as much as possible due to texture overload.
The problem with space elevators isn't so much weight since the physics of centrifrugal forces will keep the destination up in orbit. I believe the main fear is that the cable is gonna snap on you somehow. But if materials technology advances far enough it might be very feasible.
[quote who="Timmaigh" reply="39" id="3118403"] Not this again, please. We PAID for the game, for having fun, not for being beta-testers. If there was no beta for preordering, as far as i am concerned, there would be no money for StarDock now. I would indeed want to buy it, but without giving me a chance to play it right now, there would be no point in preordering it. That is cold, hard truth and i am sure, that i am not the only one, who preordered the game exclusively becaus
[quote who="LupusVir" reply="6" id="3115560"]On point 1: You couldn't use the two titans on two fronts. If you split them up, then they will just hit you with both of theirs. yours would surely die, and then your other one is also dead, for you cannot stand against two titans with one. I suspect that two lower lever titans could easily defeat one higher lever titan. Titans need to stay solo. However, I do agree with calwyn on that it would be
FTL is all a bunch of untested theories. We have ideas on how to get there. The actually "know how" of doing it is either untested or we havn't found it yet. So we have a long long ways to go before that happens. M theory anyone?
Are you on the Diplomacy, Entrenchment, or Sins server?
Wouldn't that ruin the whole point of the game which is having the massive scale of things?
People are never satisfied these days. There really isn't any other answer to that.
[quote quoting="post"] Can anyone explain how to save a gme on Steam cloud? NR2001 [/quote] It isn't availble yet.
[quote who="seanw3" reply="26" id="3116023"]It is possible though that antimatter can be found out there floating about in space. We may be able to harvest it. The fact that we can't produce it now only means that not enough humans are trying.[/quote] We don't even know if the stuff exists and even it does. Theoretically you would get a nuclear size explosion by touching antimatter the size of a dust particle with matter or something like that.
FTL in a conventional method (as in standard rocket style) is impossible. The whole time warping thing itself is an issue. You can maybe trick the system though by effectively warping space itself and possibly making the "distance" you have to travel shorter while still travelling at a sub-light speed This goes to that whole theory that the universe itself is a membrane and that it can have bends and such (also explains wormholes if that exist). As in if we