Rovert10

Rovert10

Joined Member # 4469720
6 Posts 174 Replies 20,388 Reputation

Any swarm of bombers is a threat to pretty much anything but a fighter regardless of race or faction. A 100 bomber squadrons will wipe anything out very quickly regardless. Flak frigates are ineffective against bombers only fighters. The only good counters in the TEC arsenal against mass bomber swarms would be getting a whole load of fighters or the Kol's Flak Burst. It has been this way even in diplomacy.

7 Replies 11,442 Views

[quote who="boshimi336" reply="1" id="3115512"]In all honesty ... I would still have to say Huge (Single) Random ... if you could take out the Moons (they look ugly!) and the 'artifact' planet.[/quote] Why does it look a bit more natural looking to yah?

19 Replies 15,656 Views

[quote who="GoaFan77" reply="2" id="3111719"]I really think they should get both, but whatever. The only thing is Polistes is that the TEC ogrovs can take out starbases well, but trinity Advent and Vasari antistructure cruisers are either non-existant or ineffective. Granted it sounds like one Advent titan will have the ability to capture planets through Auxillary government, so that will negate many loyalist benefits, and what I assume are the Vasari loyalist seem to get the ability to bring

19 Replies 11,978 Views

[quote who="Greg30007" reply="15" id="3111298"]Titan is deadly as long as it has antimater. Drain him of it and it is in trouble [/quote] Which is why detonate anti-matter for advent would be the bane of Titans if it is actually usable on them. Ion bolt unfortunately doesn't work on Titans.

18 Replies 3,620 Views

One has to realize why didn't you just go around the defenses or find a wormhole if this was a random map (maybe pre-made) to backstab your emeny. Phase jump inhibitors don't cover an entire gravity well for a planet. Does for an astroid. Even then you could have taken a large number of carriers and bomb those structures and make a dash for it. Also you should really stop using that many KOLs. Kols are good for tanking and using flak but you don't need that many. Tell your

18 Replies 54,946 Views

Well it is steamworks intergrated now so I doubt it is all that hard to do this stuff. Just give them some time. Let's get the actual game working than worry about this.

1 Replies 6,628 Views

[quote who="Halos" reply="3" id="3110420"]A starbase destroyer already exists and it's called an ogrov torpedo cruiser. Dual starbases will still do poorly in pvp.[/quote] Depends if you have phase jump inhibitors and lots of fighters with your SBs then they become potent since they can't just go the roundabout way. It works on great chokepoints especially if that chokepoint is an astroid or such. Orgovs are expensive and flaks can kill them pretty easily.</

12 Replies 9,408 Views

Do you have neutral astroid fields and such in between the planets because those will break the trade route till you put an SB with a trade port.

3 Replies 6,411 Views

[quote who="sareth01" reply="3" id="3107823"]good idea, lower tech level. I'd say tech level 5-6 would be better, make people pay a lot to acquire it early so that they have a larger window of vulnerability before their planets start to make a profit. [/quote] You forget that this is TEC we are talking about. Regardless of faction TEC always had that early eco advantage so I doubt that wouldn't matter too much.

27 Replies 17,165 Views

Hmm... I didn't realize that DoV was originally ment for EaW. Learn something new everyday I suppose. Seems quite the challenge. No wonder you don't take crap from anyone except maybe your own team.

6 Replies 32,134 Views