MayallCommunion

MayallCommunion

Joined Member # 4493820
37 Posts 140 Replies 20,808 Reputation

[quote who="Frostflare" reply="30" id="3146751"] Quoting MayallCommunion, reply 28 I just realized your the person who wrote Saints of a Solar Empire. @MayallCommunion: Actually, I'm not. Sorry to disappoint. The only Sins fluff I've ever written is that old post about Sins weapon lore. Hopefully, you'll like my vignettes. I just started writing it about a half hour ago. ^.^[/quote] I could of sworn y

49 Replies 125,405 Views

[quote who="Frostflare" reply="26" id="3146717"] Quoting jerichoexe, reply 22For everyones sake, please don`t steal his ideas. I'm flattered just enough by your comment that I'm actually gonna write the damn thing. Oh, and enjoy your karma. Look for Vignettes of a Solar Empire under the General category, soon. [/quote] I just realized your the person who wrote Saints of a Solar Empire. [quote who="RedDwarf999" reply="25" id="314

49 Replies 125,405 Views

[quote who="NR2001" reply="4" id="3146710"] Quoting Teun-A-Roonius, reply 2I think he means an Orky with just the 8 upgrades Mr. Haze. I do agree it would be more fun if the starbase was upgraded. I mean ALL. Quoting MayallCommunion, reply 3Blah, not more fun, just more time consuming and difficult as it is. Let me visualize for you guys lets say you attack the OW, you finish all the mobs and kill the titan, THEN OUT OF NOWHERE THE ORKULUS PHASE JU

33 Replies 14,524 Views

[quote who="msawdey" reply="5" id="3146384"]So your telling me in a multi game when yur 3 hours in ... that your going to rebuild your fleet? I was building novas.. but regardless, there is no reason i push of a button should kill an ENTIRE fleet in a gravity well. This ability was reserved for the TEC starbase... not a 7 civic labs ability. BTW, it was on an ASTEROID, i wasnt even on a Terran Mayal, for what you said, i do agree

24 Replies 22,228 Views

[quote who="wbino" reply="7" id="3146690"]The only thing I would change is delay the first pirate wave by ten minutes. Pirates should be feared, maybe pirates alone should have gotten an uber ship to terrorize the universe. [/quote] Pirates Hijacking a titan seems, but that's unlikey. Refer to my post above I actually did have some ideas that would make great Capital ships for their armada.

11 Replies 7,660 Views

@Brazilian: https://forums.sinsofasolarempire.com/423908 I made this thread along time ago, im trying to see if I can work a majority of it into a mod. But I think you will enjoy the read. [quote who="GoaFan77" reply="2" id="3146406"]They've never come close to pleasing everyone. The best players always find ways to turn them into easy XP, and the new players always struggle to deal with them. The only

11 Replies 7,660 Views

[quote who="RiddleKing" reply="47" id="3146387"]Ragnarovs snipe and exposive shot all out-range repulsion.. Ion bolts from multiple akkans only have to get within 500km from there 7000km range Akkans Armistice disables abilities with 12,000 km from the repulsions 7500 range which means you can micro you fleet in the middle of threat and let all your sabotage reactor, ion bolts, hoshikos disable guardians and kill them off. <b

154 Replies 486,658 Views

Blah, not more fun, just more time consuming and difficult as it is. Let me visualize for you guys lets say you attack the OW, you finish all the mobs and kill the titan, THEN OUT OF NOWHERE THE ORKULUS PHASE JUMPS IN LIKE A WOW BOSS AND F*CKS UP YOUR SHIT. Im sorry I could not contain myself.

33 Replies 14,524 Views

Something you wrote:)? Sorry I am interested I've always been a sucker for sins lore. I am working on my own fan fiction right now! Edit: I misread what you said sorry, its late I do recall alot of your post however. Provided alot of inspiration for some of my writing.

49 Replies 125,405 Views

[quote who="Frostflare" reply="15" id="3146363"] Quoting Calloused, reply 14 For that sir/madam/generic internet gender, I award you 1000 internets. That made me laugh. I thank you for your gift of 1000 Internetz. Now, how to spend them? EDIT: On a side note, though morbidly amusing, that's actually how it works: Vasari Ambassador: "We are the Vasari. We offer you the opportunity to become valued citizens in our glorious Empire. Though

49 Replies 125,405 Views

[quote who="Ryat" reply="3" id="3146352"]Do keep in mind that you can rebuild your fleet (and make it stronger) before he would have a chance to try it again. Plus a lot of income is lost when it is used and the planet is vulnerable. Its a strong weapon with a high cost. It doesn't need a nerf.[/quote] Im someone who is against nerfing Wail, but even I think the actual cost from the enemy is far worse than the actual cost of losing a planet. Because losing a fleet does require tim

24 Replies 22,228 Views

[quote who="Ryat" reply="45" id="3146345"] Quoting bilun, reply 43That said if repulse were to be nerfed it would have to be handled very carefully. It's one of the advent fleet's most important tools. This I agree with.[/quote] I do agree as well, I never said it needed a hard nerf. Personally I think if they nerf the range to where they can be hit by most units they would be fine. Merely because this spell should not be a 10 second immunity to everything but

154 Replies 486,658 Views

[quote who="bilun" reply="43" id="3146332"]Don't both Javelis and Assailants using Charged missiles outrange Repulsion? Either one is capable of making guardians dead(especially Assailants with phase missiles). Also Microed bombers won't be made useless by a single Halcyon. all you have to do is make sure your whole bomber swarm isn't within the range of telekinetic push at the same time, which can easily be accomplished by splitting

154 Replies 486,658 Views

Personally, if you are TEC against an Advent rebel(It will take adjustment to get used to). You should have a Novalith to bombard his planets before you actually go to attack him. Wail is a huge investment into the harmony tree meaning his fleet is small and cannot take yours or try to stop you while you get this novalith cannon up and operational. However, I will give you some leverage here. Wail is a huge pain in the ass. It just like red button, needs a CLEAR visual

24 Replies 22,228 Views

This is kind of directed at Yarlen but what was the intent of the pirate change. I made my own thread about it because it just seems silly that no matter what pirates seem to always be a problem. Pirate Reaper damage per bank decreased from 10 to 9.5. Pirate Rogue damage decreased from 57 to 40. Pirate Planet is now protected by Hangar Defense and Repair Bays. Pirate Base defense was increased which was good(While you are at it you should ser

11 Replies 7,660 Views

The Coranata is not the worst ship, but its lack of firepower does not make up its utility that it possesses. Its ultimate is lackluster, while yes taking over a planet is nice. You don't keep any of its benefits aside from allegiance. You may as well just bomb the planet and colonize it than put a point into its ultimate as more points into the other abilities would be much better. I agree with your other buffs as well.

65 Replies 70,013 Views

[quote who="unwary" reply="40" id="3146293"]Xenomorph should've sent out a scout first before running into that starbase, shame on him. As for the Iconus Guardians, he outplayed you by taking advantage of your fleet's shortrange attacks and his titans awesome attack range. Xeno knew he had make a lot because of all the antimatter needed to keep it up. There's no reason for you to make a post screaming for nerfs because you got angry.[/quote] No it co

154 Replies 486,658 Views

[quote who="SpardaSon21" reply="37" id="3146265"]I don't play MP so nobody here will listen to me at all and I'll just be called a noob, but it seems to be something's broken if a ship is countering its counter.[/quote] Precisely, I don't understand where they are getting the fact that repulsion makes you immune to 95% of the ships in game is balanced also. Repulsion is meant to be a utility spell that has multiple uses, helping your fleet escape being the basic one, a

154 Replies 486,658 Views

Thats going to be something that is hard to code, also alot of the times its just the current map sets are not made for occupation. For example, occupation implies that you mass up a fleet, and take the planet. Well you cannot do that because people would rather kill you and finish the game than actually capture the occupied world. So what is implied is, this game mode supports small FFA's play, on maps were players cannot easily gain access to other players worlds. I made two maps in gal

2 Replies 4,050 Views

[quote who="aGAvA" reply="35" id="3146231"]to be fair they are doing what they are designed to do, they have been the same for ages too, they shouldnt be changed either, they give someone who is good at microing a general advantage if they choose to use it correctly, you were just out played.[/quote] Look i'd hate to point this out to you but microing in this game is not difficult, there really is not such thing as "good at microing". Its really just macro-microing which is where

154 Replies 486,658 Views

[quote who="SpardaSon21" reply="44" id="3146144"]You say that like Sins has any chance of becoming a professional e-sport game.[/quote] You say that like it does not.

62 Replies 37,459 Views