Lukas, I suspect you understand very well why the only maps considered pro are Cata for 2v2/3v3, and Levi for 4v4. Hint: that's not because pro players shit themselves just thinking of your and your brother's mad skillz (: Every other map is inherently flawed to a degree of being totally unbalanced. Now, if we are aiming for pure fun/"sick of Cata" games, I'm ready to play even on Exile. But I wouldn't present it as a viable alternative to the balanced maps.
OMGIN1
I think you misunderstand. There is no forming teams. Everyone plays with everyone and there will be a rotation of all players. Irrelevant to my question. And re: the character restrictions - only 1 player would be restricted on each team - it would be up to that team to decide who would be restricted. All right, that's what I wanted to know. Overall, I think the idea is reasonable and interesting enough.</sp
Here are the questions I've already asked with no response: the tourney will either be 3v3 with no character restrictions or 3v3 and 1 player on each team will have a restricted set of characters to choose from. How to decide who will be restricted and to what characters? For example, nnnils, IN1 and Darkliath decide to form a team. If you restrict IN1 to using Reg -- gg. If you restrict Darkli -- no effect, she'll probably play Reg anyway. The only viab
why you keep a close relationship Ugh... Unless you know something about pacov I don't, I wouldn't describe his "relationship" with Rich as a close one (:
Man.............. I don't know if I want to bother to install dg................. Dunno, man... McShane just pm'ed me with: "I surely hope he wants to bother to uninstall LoL! Haha!". And seriously, DG installation is not a long process (:
Well, tbh, my point wasn't "OMG, pacov, look at me, I'm soooo awesome now!" (you seem to think so a bit), but more along the lines of "You can surely understand the relative strength of players changes over time, both by getting better and by becoming rusty, but there is no way on Earth you can rate the current tiers adequately after being inactive for so long". My suggestion is: come back for a little while before the invitatio
Host a LoL tourney and I might come... I don't know, man. McShane said you suck at LoL...
Nah, like the majority of your ideas, this one is quite interesting. However, a big question mark arises: how can pacov, being inactive for ~6 months, judge the skill level of players adequately? I'm not sure the retrospective judgment does justice (both ways): for example, most of the players that I remember from my mid days as ZOMG-soooo-good seem rather meh now (sorry, guys, hehe). On the other hand, the high professionalism of certain players I've never put on a pedestal (
We lose this one, despite having a higher kills count: http://www.filehosting.org/file/details/309029/RookUBvsSedDA.DGReplay Rook and UB are too overpowering late game ): By the way, that's why I claim Sedna is stronger 3v3: in 3v3, levels above 15 are rare even for soloists, here we all are 19-20.
It seems most ppl don't like my debut strategy... I get shouted on regularly ("OMG, are you afk?!"), but at this stage I only take nnnils' remarks seriously, so w/e. However, as far as results are considered... At early levels, I can 1v2 and win vs squishy DGs (say, DA + non-BotF Oak) while holding hp flag . It also helps a lot with towers, making the early tower pushing a very safe business. I admit I have probably exaggerated its effec
No expert will get fooled. And if they do, they won't lose morale - they will probably just laugh, type FU in chat, and invalidate the game. PS : On the same topic. Recent conversation with Darkli: "So, Julia, is player X as skilled as his % imply?" Darkli: "Well... He invalidates like a pro."
Ridiculously bombastic, sickeningly pretentious and completely devoid of any meaning. As expected (:
stop the witch hunt and leave antares alone, he's a good guy! I was the first to admit it in the OP, Zen. Does being a good guy justify invalidating a game deliberately?
Apparently, yes... But you have to wait for... Let's see, 5 minutes, then concede.
Many people had enough of you... By many you mean yourself, Golix and, apparently, that K_B weirdo I barely remember. Just stop reading my threads if you had enough. No one is forcing your hand, AFAIK. Oh, btw, I think all three have issues with elementary arithmetic (: Golix thinks 41% is lower thant 31%, poor K_B loses count after he has seen me twice, and you think Green-One(68)/visca(66)/adilteneke(46)
I've lost count of the number of times I've seen him join a lobby, dish out insults like he is the big 'I am' to several players and then quit the lobby at the last minute with casual reference to how much better he is than everyone else present while everyone else is readied up. You are lying. I've seen you twice or thrice in some random lobbies (never seen you in a decent no noobs game) and played exactly one match vs you (if I remember the details
No, I just think it's not worth it at level 1.
I love people that use gadget (-500 gold) to get a kill on a level 1 target (+600 gold) during the mid battle, and are very proud of themselves afterwards.
Very interesting... That's rather untrivial (at least for those who don't solo mana much!).
So, the implication is, basically, that it's easier to adjust the exp flag rotation cycle to your needs if you rush mid in the beginning?
OP updated with a different link. The following players were in game and can acknowledge Antares invalidated: Petrdol, Darkliath, marchidanu, adilteneke.
I try out different builds/variations regularly. Of course, I exit those matches instead of conceding. The system counts those as games dropped. If the game appears in your game list, it will be counted towards the grand total of the games you left. Beware.
Finding cancer cure? No, my area of expertise is totally different (: The rest of the post is... well, about your usual level, so I won't bother to reply.
stfu troll... Doggu, darling, why didn't you play with me 10 minutes ago in Teckel's lobby? I'm sure we would have made a great team, hehe.
All right, we had a game, where Darkli (who is usually obsessed with creeps and exp -- in fact, missing the waves is about the only thing she can get angry about during the match) explained why taking the mid flag in the beginning is so desirable: the team that doesn't have this flag under control will fall behind in levels. The truth, I'm afraid, is much less dramatic. Some figures: capping the mid flag in the beginning gives 132 exp. Killing the first creepwave with the flag