OMGIN1

OMGIN1

Joined Member # 4548279
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as a host you cant dc Technically, it does happen. You don't have a clue what you are talking about, as usual ): I just dropped thanks to my unstable wi-fi router. Happens a lot to everyone using wi-fi, with the same result exactly (see nnnils' games, for example). I have clearly had a better team, and both Antares and 5Nana would surely have regrouped after an early double kill. I have to add to this: (1) the DC happened several minutes after that double

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Basically, just list your nick in the comments. I'll update this post as the registration progresses. The allowed combos were discussed here: http://forums.demigodthegame.com/415192 The schedule will be discussed the moment I see enough practical interest in the tourney. Thank you!

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That would be too easy a few months ago though, you just "ass-fuck" rook with ring of divine might and spirits/pen which is especially easy considering he has no monks. Then as long as TB doesn't get incredibly outplayed, you've got a 25 minute surrender. Oh, I thought you've been talking about Sed/TB. But I can try next time it with RoDM, Yetis and Pounce [e digicons]O:)[/e]

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but a lot of people use something unusual Well, I use something unusual. But NR and BoS sort of unusual is one thing, while Armor of Vengeance sort of unusual is a wholly different matter (: There are some items that do have a place in very specific circumstances. For example, sometimes I use Theurgist's Cap vs other Sednas, or Doomspite Grips as a late game replacement for NR. I wouldn't define these items core, of course.

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Knowing what levels and relative item levels you have auto-win and auto-lose situations. Like level 4 erebus beats level 4 sedna with hp flag. But level 5 ereubs with hp flag loses to level 5 sedna. So rather than fight the flag at four and drop you low, you harrass a little, let him burn some mana, wait until 5, take it back. Yes, a standard build (not +++ strong minions) Erb begins to get out-pushed by Sed after 5. Af

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Think that's pretty funny since that's what I used to do against Orcun. (in Sed/TB). Used to do that vs Orcun... All right. Then I still have a lot to learn. Care to provide a replay? (: Hope it's not from those HoL days, though. Personal experience, quite rich by this point: I can harass and out-push either stupid or squishy UBs just fine. I won't ever risk it vs, say, Zen or nnnils, who are neither. Considering my build is mu

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The most powerful TB is Petrdol82. He has some very good tricks and beats even UB and Rook. Another strong one is Golix_. He has such great skills with Ice TB, that he doesn't even need skills to kill enemies. Pure auto attack damage is enough for that. Lol (: Jakins actually loves Petrdol's build and wants to play it every time he plays a TB now. Currently the core of most builds is Nature's reckoning, Wyrmskin gloves, Duelist's armor <p

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TB can be used with 7 other combos Well, that's probably because I rate him the lowest of all T2 characters. I think I'm justified in that: IMHO, the only TB that has both power and utility is the hybrid; the quantity of highly skilled hybrid players amounts to one (Darkliath) these days. Most of top-tier players play pure Fire or Ice, neither of which is amazing.

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You've probably noticed the table reflects my personal DG hierarchy, not my desire to allow a lot of combos for Sed (which would be nice, only I'm going to play Sed/TB anyway). Thus, my personal rating goes like this: UB>Rook>Oak>Erb>Occ>QoT>Sed>TB>Reg>DA. It seems to me most people actually rate Sed higher than she should be (in my opinion). Maybe because they don't play her that much, and so have less awareness of her serious weaknesses making her a po

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The new version of the table is up. 1. Since everyone seems to think all of a sudden that Sed is so freaking OP, allowed only 4 combos for her: QoT, TB, DA, Reg. The same is true now for Occ. 2. Oak and Erb have now only TB, DA, Reg allowed (still more than by the original point system). 3. QoT has both Occ and Sed allowed. 4. TB has everyone allowed, but Rook and UB. 5. Rook, UB, Reg, DA - no change from the previous version. I'm not convinced by h

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Honestly, the only stronger combo I'd leave sedna with would be sed/qot. It's actually a wee bit weak, but has alot of potential against other teams (and certainly stronger than any of the combos allowed for ub) Yes, it is a good one. We've played Sed/QoT with Quincrane vs yellow+nnnils DA/Rook, and it was a long and good match, though they won in the end due to our lack of mutual understanding (:

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Sed / TB - lane Sedna mana side, TB health (this and Rook/UB are like literally the only matchups where its acceptable to put Sedna on mana side) Well, no. Sed is useless in this matchup. Good luck fighting a skilled UB with a monk after level 5 with Sedna. If you are fast enough, he won't kill you (any tank Sed will end up dead vs a good UB), so you can kite to a certain limit, true. But you won't be able to push him or even to protect the st

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Okay, my commentary: UB + QoT = extremely strong, bordering on OP, if not outright OP. Rook + QoT = ridiculously OP; that is the combo that every pro team will play. In what way is it balanced, exactly? (: It means the opponents, provided they didn't go Rook/QoT, will have no towers by level 5+, and no cit by level 10+. If you have played vs a skilled Rook+QoT, you know exactly what I mean. All the rest are allowed with my initial suggestion (and even with the vani

54 Replies 32,412 Views