Freyja_Bjorn

Freyja_Bjorn

Joined Member # 4573874
5 Posts 81 Replies 1,196 Reputation

I think random maps should be phased out anyway, more decent 5v5 maps made. I understand learning adaptability but also from a 5v5 standpoint you could get a team cohesion going is a balanced map. Having said that i understand militia and extractors are still a variable, but you're at least reducing the amount of variables. And learning how to play maps and forward planning imo make a game more competitive.

25 Replies 82,005 Views

Welcome! The best thing you can do is read the guides.. though so may be out dated.. but on the whole it's best to learn the history of the game through the guides, it'll give you an insight into current balances and why things are as they are. Just play games, don't expect to win. Turn auto record matches on so you can watch players who beat you, copy them and most importantly. Understand why they do things.

2 Replies 16,743 Views

Lol, come on... really? you can only build 4 now. And it's incredibly easy to counter with a starbase... Instead of complaining about the game, perhaps you should re-evaluate your play style? The game shouldn't change because you don't want to play it as intended.

9 Replies 20,229 Views

I too would love a pro scene to emerge, most have hit it on the head, there's not a lot of drive to get better if people continually play 4s and 5s. Ideally all it would take is a decent map pool, 8 maybe? 4 1s 3 2s and 1 3s for now, then expand if the interest is there. It would spark new clans, i can't imagine it would take much to get a 1v1 and clan ladder running.. Hell i'd be happy to host one on clanwars.cc if the interest was there

31 Replies 61,390 Views

On and off, during peak EU, we get maybe 200 and Peak US I'd say we hit 300.. but get on anyway, find a game, make friends.. if you don't and others take the same approach, the MP will suffer, and tbh i hate sins single player, multiplayer makes it the game it is :D

6 Replies 7,058 Views

Sins Teamspeak 3, I have had permission from friends to allow Sins players to get on and chat. I am not overly fond of the in game voip, so this is a good alternative. The server has been up for about 2 years and i suspect will continue to persist. There are many other people who use it for other games. It used to be a clan server from game replays for supcom 2 and starcraft 2 ======================== you will only be able to

3 Replies 19,911 Views

i might get around to doing it, is there a way of testing this in dev mode? just getting 2 sovas use abilities, one being a leveled, one not.. also could it be the sovas levelling rather than the tec level on the batteries itself? so a higher level 5 sova against a level 5 with point allocation differently or not used, having similar or close to stats?

12 Replies 16,874 Views

There as a few problems with sins at the moment, this one is called de-syncing, it's been around for a little bit, there is a sticky post on the rebellion forums, go read it. Help out the devs. Interestingly enough the only thing i know you can actually interact with, and sooner than later i get a minidump after a desync is that Chat & Transferring resources...

1 Replies 1,799 Views

I know this, but it'd be nice to start teaching basic things to people, to reduce being totally destroyed..

12 Replies 17,579 Views

yea, thats not quite what i had in mind though, from own personal experience from in game voip, it geneally sucks and even if it were decent, a place where others could chat not in game would be nice.. Edit: Not to sound obnoxious towards the games voip, but i find you get more of a community in a teamspeak or ventrilo. Not just because you're in game :p

2 Replies 15,111 Views

So since i've been playing, i've always thought back to some online games i've played where either game replays hosts a community server and allows players from respective games to use it. I think it'd be a great way to teach and influence players, create more of a community, let alone allowing more coordinated play in team games. Discuss, ps. i will pay for one depending on interest.

2 Replies 15,111 Views

only increase the speed a little bit, not necessarily the straight line, but reduce the turn circle and speed up the turn arc? problem is they just dont get close to carriers, unless you mass them, in which case they will die to lrf/hcs

35 Replies 39,012 Views