cbray

cbray

Joined Member # 4577289
3 Posts 41 Replies 656 Reputation

@chemie - We ran a test internally with a Nvidia 760, latest drivers, Win10 Pro and didn't have any performance issues. It'd be interesting for us to see your settings.ini file if you can post it (usually here: C:\Users\UserName\Documents\My Games\Ashes of the Singularity) The 125MB GPU memory doesn't make much sense (way too low), how are you checking that? Other things to try: -disable Overclocking... usually this results in instability, not pe

8 Replies 415 Views

The .62 patch was released today. A big thanks to all the community members that helped track down bugs and gave their feedback. There's a lot on this list that wouldn't have been possible without it! Gameplay “Knife Fight” map added Doubled default VP limit on all maps Option for random starting locations Orbital abilities use quanta instead of radioactives Opponents default to beginner AI</li

3 Replies 13,304 Views

[quote who="tatsujb" reply="107" id="3596061"] out of all the annoying bugs the one that takes the cake is moving structure blueprint still allowed WHILE placing structure blueprint. This is impossible to manage, as... similar to pan, it's impossible for the game to tell what you want. [/quote] Could you clarify this a bit? A description of the steps or screenshot would be ideal. Thanks!

124 Replies 96,871 Views

[quote] 1. The speed of the game should be changed from 0 to 10 with the Numpad +/- buttons (see the Total Annihilation)[/quote] Game speed control with +- is in the latest Founder's build [quote] 3. Double click on unit should select all units of this type. [/quote] Not in yet, but we definitely plan to Setting the VP limit to win is in the latest build as well. We plan to have an option to turn it off completely, but for now

4 Replies 15,600 Views

The community was a huge help in tracking down the elusive -1 "instabuild" bug that we think we have a fix for in the soon-to-be-released .55 build. Some of you volunteered your services for another bug hunt, so here it goes: Battle Group Scatter bug: Another one that has been a persistent problem for us and tough to pin down exact steps for is when Battle Groups stop following orders and 'disperse' across the map. Every once in a w

5 Replies 6,397 Views

[quote who="zychrias" reply="23" id="3593737"] This is great! In the future just let us know what bugs you want us to try and group up on and we'll come together to knock them out! [/quote] weeellll, since you asked :) I've got one in mind, I'll start a new thread for it though. Thanks!

28 Replies 189,426 Views

Krasmoth, Those are good initial steps. Can you say how many engineers you build? can you post a screenshot of the game just before you hit ESC? If you follow these steps, how often does the bug occur? 100% of the time? 2/3? etc. Thanks!

28 Replies 189,426 Views

[quote who="zychrias" reply="6" id="3593371"] If you are still working on the auto-build "feature" =D...do you have any tasks you'd like us to do in testing to assist in that specific regard? [/quote] Often the most challenging part of fixing a bug like this is isolating exactly when/why it happens. The hard part is that for bugs that happen 5-10min or more into a game there is a LOT going on (especially in Ashes). For starters, if you hit this

28 Replies 189,426 Views

Next build will have some crash fixes, full screen implementation that doesn't crash in DX12, better error reporting for us to find/fix these crashes. And probably some new crashes like laminblake said :)

5 Replies 417 Views