cbray

cbray

Joined Member # 4577289
3 Posts 41 Replies 656 Reputation

bflatter, A few questions... Any pattern to which saved games crash on load? (size of map, number of opponents, time into the game, etc.) Does the same save always crash? or will it crash, then work right after a second or third try? Can you share a link to any saved games that consistently crash? Thanks!

2 Replies 273 Views

Sorry for the slow reply. Some answers below. Remember... If you're unsure if this is your style of game, don't buy it in Founder's or Early Access If you're unsure if your machine will run it, don't buy it in Founder's or Early Access If you're not going to be satisfied buying something that's unfun and buggy, don't buy it in Founder's or Early Access :) [quote]Ar

5 Replies 21,665 Views

[quote who="Viperho" reply="9" id="3585154"] when will Crossfire/SLI work? [/quote] We've got a basic implementation working locally. I don't have an exact estimate as to when it will be debugged enough for public release. It's being actively worked on now though.

19 Replies 88,775 Views

Turn off auto-save to fix the stuttering. We're hitting an issue where the unit count information is to much for auto-save. Engineers have some solutions in mind. Looking into the other issues.

18 Replies 26,321 Views

A few more... Have you ever had it happen in Singleplayer? Were you playing with someone you know? (trying to rule out the possibility of them using the debug console) could you upload a screenshot of the game when it first starts to happen? preferably zoomed out as far as possible above your most built up area (will give a better idea of the state of the game) better yet, save the game and provide the save game would be very helpful

4 Replies 7,167 Views

Thanks for bringing this up. We're considering hiding them from the unit list on the left since you can't directly control them. As for the sound, these are still getting polished.

4 Replies 532 Views

Anybody up for trying out a multiplayer match? (I'll probably be around for just the next 15min or so though) I'm itching to play someone outside the dev team :)

1 Replies 17,241 Views

Thanks for the great feedback! I'll post more when I have time. Two quick notes: 1) We discovered the bug in the current placeholder AI that we expect to patch early this week. It will put up a much more significant challenge and stop the bunching in the center of the map. 2) try using CTRL click to give attack moves... this should allow your units to keep firing during a retreat

56 Replies 65,001 Views