Hmmm, I'm not sure but do you guys mean this unit and weapon? [IMG]http://i60.tinypic.com/9k7zv7.jpg[/IMG] The first time I encounter that unit, it tore into my knight of zanber for 150ish damage. I'm more afraid of that elite unit than storm dragons and death demons. Actually, the best of free rider's units is nasty and powerful compared to major AI's units. </p
Ericridge
Playing as one of hundred races to subjugate other ninety nine races is quite a worthy goal to shoot for. One would say, this is paradise to the drengin. So many enemies to enslave.
See them Iron Golems with Spears surrounding the undeads on all sides? Yeah XD They my iron golems and I love playing them! Though this is strange, isn't the undead supposed to be the one doing the surrounding in this case XD [IMG]http://i57.tinypic.com/2u9n7nr.jpg[/IMG] Meanwhile it was the strongest army that the dead managed to field. My Iron golems didn't dare to attack it. >.> ^.^ Still, it is an HUGE significant improvement ov
Isn't Imperium Galactica 2 a empire building RTS? Anyways with that out of the way, I cannot deny being able to zoom down to the ground of your planets can be awesome for just to look around and admire your personally designed Palace.
Amen for Fortify command, I can say that function is very essential otherwise turns will become very tedious when AIs waste your time with pointless reports when you're hunting for important ones.
I see, thank you for telling me.
Since its the beta now.. Is how the cultural borders work for galciv3 the same as the cultural borders in Galciv2 as in other factions can settle uncolonized worlds inside your border or not? I really need to know this before i drop the cash on galciv 3 XD
[quote who="Slashimus" reply="5" id="3482546"] Quoting Ericridge, reply 4 Ha yeah, it can be quite strong at the beginning of the game. But nothing can really win against attrition. You might have to remove an monster army by sacrificing a several of your cannon fodder armies. But if it is singlehandlely protecting you aga
[quote who="Slashimus" reply="3" id="3482466"] It very well might be monsters. I triggered a dark sorcerer, that is lurking near my capital. He may have acted as a barrier to entry for AI armies. My problem now is how to get rid of him. He one-shots me whenever I try to fight him. [e digicons]8(|[/e] [/quote] Ha yeah, it can be quite strong at the beginning of the game. But nothing can really win against attrition. You might have to remove an monster a
Your sovereign can settle the first city and your starting location should have at least one fertile tile with at least some food and production.
[quote who="Avatar137" reply="86" id="3481499"] I'm in season 163 and no one has declared war on each other as of yet. This is on a huge map, 8 AI set to hard. I'm still seeing what looks like AI bias though... There have been two monster groups within an outpost area of one AI and both groups ignore the outpost and pioneers that go through the area, but if I move within sight of them they move toward me. I've also had another monster group destroy my outpost as soon as it co
[quote who="mqpiffle" reply="4" id="3481362"] Quoting highwayhoss, reply 3 Waitasec......85% UNREST? [e digicons]8C[/e] That city should be engulfed in wall to wall riots, if not revolting! [e digicons]XO[/e] Why? Making the city basically useless isn't enough? Th
[quote who="Alstein" reply="79" id="3481257"] Quoting abiessener, reply 76 Love the city upgrade discussion. I'll definitely point out that thread to Derek if he hasn't seen it already. On champ XP sharing -- the problem with having everyone get full XP is that with how limited (easy) XP for heroes is, i
F12 work for fe;lh screenshots on steam as well. Its what i use to take screenshots xD
[quote who="GFireflyE" reply="10" id="3481041"] Quoting Ericridge, reply 9 And my resource generation of the kingdom I have in other thread you saw at the moment is 95 metal a turn and 68.5 crystals a turn and that isn't enough for me at all Horses at 2.4 and Wargs at 3.2 With those types
Oh yes Gfireflye have you ever tried creating 9 unit armies with six men each out of fortresses at same time? Your stockpile will vanish very fast xD When I start to get rolling and start to assemble armies everywhere my resources will vanish. So that consume more change will result in me running out of resources even faster. And my resource generation of the kingdom I have in other thread you saw at the moment is 95 metal a turn and 68.5 crystals a turn and that isn't eno
Have fun with your vacation xD Ammo depot and fuel storage you say?
A picture is worth thousand words.. so here is few pictures. >.> This is freshly settled village just to get it out of the way to show how bad it can get for the AI. [IMG]http://i60.tinypic.com/21btcmf.jpg[/IMG] And this is their stats. [IMG]http://i57.tinypic.com/azezvc.jpg[/IMG] [IMG]http://i58.tinypic.com/66au5k.jpg[/IMG] And I'm uh at 36 cities. :) And so I decided
Buncha funny moments happened on current map I'm playing.. Difficulty is expert mode and i'm screwing around waiting for the AI to become strong. So i'm training buncha stuff and chilling. So as I was stabbing stuff in battle, I noticed funny thing being said about summon spell for lightbringer.. I already summoned it on strategical map but if you mouse over it then that red underlined text will result. :P [IMG]http://i61.tinypic.com/2cggcy1.jpg[/IMG
Ooh this might be fun to talk about.. As about my picks this might reveal how much I tend to play like.. Conclave lvl 3. I tend to try to place Conclaves in 3 essence tiles so that location will select the Oracle for +1 essence for a total of 4 essences so that I maximize the benefit from shrine of mana building that gives mana for each essence slot. Otherwise the first conclave I build will always build the Scroll scribe first no matter what because i
[quote who="Avatar137" reply="63" id="3480632"] Anyone? I'm just asking what the current build number is for this beta. If you don't know how to find it, just right click on the game in steam, choose properties, then click on the tab labeled "local files" and you'll see the current build number listed there under the "verify integrity of game cache". Thanks in advance! [/quote] It says number 327537 to me. Ah okay Gfireflye.
[quote who="GFireflyE" reply="61" id="3480620"] Quoting Ericridge, reply 60 Quoting UnleashedElf, reply 59 Why not just mod the game
[quote who="UnleashedElf" reply="59" id="3480546"] Why not just mod the game and give the AI 0 unrest at higher difficulty levels? [/quote] Nah from what i read on the forums.. AI's priority on unrest building is currently set to very low. All they need to do is change that apparently to like something like medium or high. Well if you was to ask me, I would say I rate unrest reduction buildings very high because it' what
[quote who="abiessener" reply="51" id="3480286"] Quoting Alstein, reply 47 We need a high-end unrest reducing building that can be built in any city with all the nerfs you are doing to unrest. (requiring Alliances or some unused civics tech) Granted I mostly play on Medium maps, but I haven't had any issues with the unrest nerfs -- but then I always prioritize growing Fortresses into Prisons. Are you having issues on small/medium maps, or larg
Np You're welcome.