[quote who="GFireflyE" reply="36" id="3480101"] Quoting Ericridge, reply 35 how to use consulates According to Brad's 16 hours of refit, Consulates were supposed to have received a nurf in 1.7[/quote] I haven't built them atm in current game yet but i'll see what they did to nerf it today or tmw. Honestly I think consulates is quite fine, in order to build them quickly you need high production locati
Ericridge
[quote who="perigrine23" reply="10" id="3479813"] Quoting Ericridge, reply 9 I have yet to see the wildlands expand. Although I think i seen the bihimiri fissure expand to six tiles before it got overrun. Wildlands will start to spawn increasingly nasty monsters in the unknown areas of the world the longer they are left around Wildlands aren't supposed to expand, just spawn more monsters, though the "in unknown areas of the w
[quote who="abob101" reply="34" id="3479955"] Quoting Avatar137, reply 33Yes, mine still spawn near my sovereign. I didn't bother to mention it as it was already noted. @ Frogboy/Kael - what's the go with this one... should they be spawning in the cities now (beta) or is not going to happen ? Thanks.[/quote] Yeah chiming in to state that heroes still spawn next to my sovereign as well. <p
I don't think I ever seen that part of chasm before XD And nah, cloud walk only allows you teleport to tiles under your control. Otherwise Air Archmages would just gather up their armies then blitzkrieg enemy capitals and raze them to the ground easily XD And yes it's under air magic. Unless flying units gets implemented and can carry an hero, that treasure site is forever unreachable lol. edit: btw I liked that huge
Uhhhhh..... I'm not sure :
[quote who="GFireflyE" reply="8" id="3479525"] Quoting Hellions, reply 5I completely disagree because it's not being compensated later on, experience doesn't scale. The less you get at the beginning is not being balanced by getting more later on, comparatively speaking with LH 1.6. Clearing monster lairs for such diminishing returns, especially after playing this game since the FE days, is frustrating beyond words. And maybe I'm the lone voice in the night since I'
[quote who="Frogboy" reply="27" id="3479594"] There's been no change to xp.[/quote] I've been staring at the Asag wildlands for like 200+ seasons and I don't think I've seen it expand nor send a large group of monsters to beat me up. In fact i'm now at the point where i'm invading it and killing the monsters. I'm not sure when it's supposed to happen.. >.>
One more thing.. has the wildlands been really made tougher? Ais having no trouble clearing them on expert difficulty.
[quote who="Avatar137" reply="23" id="3479538"] Quoting Ericridge, reply 22Yup if you want to do the same to the AI units.. just do this lol https://forums.elementalgame.com/455979/page/1/ Hmmm, not sure I totally understand what you're doing there. Yes, I can be slow at times... [/quote] Basically I managed to pull off the simultaneous movement that AI does all teh time to avoid being killed by monsters xD <p
[quote who="Avatar137" reply="21" id="3479393"] Quoting Frogboy, reply 18The thing about that is that the AI monsters don't have any code for knowing the difference between a human and another AI player. It's not picking on the human player. Wow, that's really odd because it sure feels like the monsters have a hankering for humans over AI! Thanks for setting me straight on that though.[/quote] Yup if you want to do th
[quote who="Frogboy" reply="18" id="3479361"] The thing about that is that the AI monsters don't have any code for knowing the difference between a human and another AI player. It's not picking on the human player.[/quote] I suspect skynet secretly plays FE:LH.
[quote who="davrovana" reply="42" id="3479156"] Quoting Ericridge, reply 41 Oh my bad I meant on Expert mode I had to go to set up to check cuz I don't even look at that setting anymore Difficulty++. Try ridiculous/ridiculous next.[/quote] I have tried ridiculous once. Million times more worse than expert. > Whole world colonized, wildlands cleared, and full tech tree researched plus multipl
[quote who="Primal_Savage" reply="11" id="3479100"] @Eric ZOC for monster lairs is supposed to be in LH 2.0[/quote] Ahh okay..
Isn't monster den supposed to exert an 1 tile ZOC where settlement isn't allowed within 1.6 patch? [IMG]http://i61.tinypic.com/23iymnp.jpg[/IMG]
[quote who="davrovana" reply="40" id="3479070"] Quoting Ericridge, reply 39 I only play on challenging difficulty. It's time for Hard/Hard, I think. If you're being smoked on tech by the AI on challenging, well... It's not the AI. It's YOU. Even the civ series gooses its AI economy on higher difficulty levels. Time to play against a worthier opponent, instead of knocking Stardock.[/quote] Oh my bad I mean
At last! I have successfully simulated what the AI does that makes it look like they're secretly in alliance together with monsters! Here here! Let you all look at this picture so that you can see how I did it! [IMG]http://i60.tinypic.com/xgaa7p.jpg[/IMG] I was screwing around cuz I didn't like my starting spot, too close to challenging difficulty AIs and their cheats but I wanted to explore so I explored. my
[quote who="davrovana" reply="38" id="3478964"] Quoting Ericridge, reply 37 To me FE:LH is still very unfinished until stardock get their butts in gear and make the AI understand unrest without being required to download an mod just to account for a major part of the AI. Unfinished? I think that is way too harsh. Many other 4X games have the "mop-up phase" syndrome.[/quote] Well considering that Civ series's AI can have massive empires w
[quote who="Primal_Savage" reply="6" id="3479017"] Quoting Ericridge, reply 5Rivers no longer take one turn to cross. I'm willing to guess this isn't intended. They changed the MovementCost for rivers (48 to 8, where 8 = 1x movement), probably related to this: Fixed weird pathfinding bug that caused rivers to be extremely aggravating to deal with Could probably have left it at 16 (e.g. Swamp) or maybe try 20 or 24,
Rivers no longer take one turn to cross. I'm willing to guess this isn't intended. xD
I'll check this out after the lunch. Me hungry.
[quote who="davrovana" reply="36" id="3478698"] Quoting Ericridge, reply 35 I will be extremely unhappy to watch my high lvl troops annhilated cuz I felt like having fun exploring the world. -.- I empathize, but nontheless 'knowing' you will win deflates a lot of the fun. My bet is that a sudden difficulty spike will at least throw the game back into contention, and keep it more interesting. Also, I need "god troops" to fig
[quote who="davrovana" reply="33" id="3478521"] I am working on a mod to replace the mop-up phase with sudden empowerment of surviving AIs. Essentially, a turn 300 or 350 event where enemy difficulty will spike, making all surviving players a threat, even if they have only 1 city left. The idea being, you want to hurry and win by a set turn limit, otherwise you'll be caught in a new, 'assymetrical' war where the AI is likely to pound you, unless you rut
Is it just me or is that a picture of six dwarves in first post?
Educate the AI on how unrest mechanics work.
[quote who="XWerewolfX" reply="43" id="3476292"] Quoting cardinaldirection, reply 42 Quoting Borg999, reply 41people seem to either love it or hate it ive never even played it and i love it.. it gave us aow3. AoW 3 just isn't that good in my opinion. Lack of empire management depth was okay in the 90's. Now I need much more from my games. [/quote] To be fair,