Ericridge

Ericridge

Joined Member # 4609955
19 Posts 98 Replies 3,348 Reputation

[quote who="GFireflyE" reply="2" id="3476058"] Quoting UnleashedElf, reply 1It's open to debate. I had hoped to be honest, to see more wonders, especially a few fortress exclusives for units. Agreed. More wonders would be a very interesting addition. However, one aspect which I believe is detering such development, even from the modding community, is that the wonderings are a 'first to the tech&#39

12 Replies 26,144 Views

[quote who="Primal_Savage" reply="199" id="3475339"] Let's riot. [eMOD] [LH 1.6] Torch and Pitchfork Crowd Est Hours Feature Description Status As many as needed Unrest penalties Unrest causes Torch and Pitchfork Crowd to spawn Hunting Frogboy [/quote] Look ma! I'm i

211 Replies 578,701 Views

[quote who="cardinaldirection" reply="37" id="3474639"] Quoting Ericridge, reply 36Because you see I'm still playing skies of arcadia from it's release date in 2000 and it's 2014 now.. but even then I play skies of arcadia less and less due to uh obvious lack of new content And graphics for skies of arcadia don't feel outdated to me cuz it's very fun to play. i still have yet to check that one out, but i really ought to. ive h

48 Replies 266,720 Views

I would have to say the ground, mountains, and water. Trees too. They're most outdated in FE:LH i believe. Then nametags of cities is outdated as well, It simply don't have enough text space for long names. However... the catch is if you overhaul the graphics of world then it's the units and cities that look outdated next :P In my case, this is very difficult of a question to answer. Because I'm very tolerant of gra

48 Replies 266,720 Views

On average there is 2 iron to 1 crystal node. It is by design that crystals is to be scarce. With that said I had several games where I was swimming in crystals but had completely no iron for like 100 or more turns lol I was so lucky to not have to contend with vergas' sods when had that problem. And np you're welcome.

8 Replies 10,619 Views

[quote who="GFireflyE" reply="7" id="3473860"] Quoting perigrine23, reply 6I have to say that golems are one of my big disappointments in this game. Juggs have a few different interesting builds due to the exclusive perks they get. A few more interesting perks to choose from would go a long way toward making golems as cool as they should be. Agreed. I very much expected to find Clay Golems, Stone Golem, and Iron Golems; all with different abilities

23 Replies 98,538 Views

Go open city menu and look for the design button and then hunt around in weapons selection, you'll see it around there. I think lightning spear if the name is right is one of them. Its a upgrade to plain ol pikes. But be warned crystal prices is PRICY. I once accidently paralyzed my entire economy in one game once but managed to recover from that price tag shocker.

8 Replies 10,619 Views

[quote who="DsRaider" reply="3" id="3473693"] Quoting Ericridge, reply 2Golems do get more better if you make them unequip the maces which make them slow as hell to swords and other weapons but that's about it to how far I can customize the iron golems. And an iron golem with sword/shield combo plus equipped with some initative accessory and an haste buff up made it an capable tanker able to respond to shifting battlefield. Downside is sorta expensive.

23 Replies 98,538 Views

Golems do get more better if you make them unequip the maces which make them slow as hell to swords and other weapons but that's about it to how far I can customize the iron golems. And an iron golem with sword/shield combo plus equipped with some initative accessory and an haste buff up made it an capable tanker able to respond to shifting battlefield. Downside is sorta expensive. But on plus side they can solo several monster armies by themselves with only one gol

23 Replies 98,538 Views

[quote who="parrottmath" reply="176" id="3472739"] So, it boils down to mass genocide, if I cannot support the number of cities. I guess I'd have to be an evil evil man when conquering the world. I suppose there could be a mechanic to say that the populations could transfer back to your cities... of course the slave trait would have to be adjusted to give a larger production bonus for larger cities, indicating slave labor.[/quote] This is off topic

211 Replies 578,701 Views

[quote who="Primal_Savage" reply="9" id="3473289"] Quoting ElanaAhova, reply 7 I have never seen it... i feel so left out.... How about this one? Reduced 69%Original 816 x 360[/quote] That one I have seen. It was horrible :( So many good slaves gone to waste just to keep his fanged mouth away from my cities.

10 Replies 15,419 Views

[quote who="Lord Reliant" reply="161" id="3472387"] Quoting Frogboy, reply 158 I'd love to find a better unrest system for 4x games. Two related ideas: 1. Make expansion technology dependent. You can only maintain X cities until you research something to increase the number by X. 2. Reading about Endless Legend. If you raze a city, it causes the roads to it to disappear after a few turns due to decay. Cool mechanism for penalizing Razing.

211 Replies 578,701 Views

[quote who="Frogboy" reply="158" id="3472359"] I'd love to find a better unrest system for 4x games.[/quote] Personally I think it is currently workable the way it is. Build a Onyx throne and your unrest goes down by -30% Prison for other -10%. Or just build those improvements which decrease all unrest to zero in all cities. They're level 2 upgrades if I remember right, I seen an AI build one of those once.

211 Replies 578,701 Views

[quote who="Gaunathor" reply="8" id="3470311"] Quoting Ericridge, reply 7I'm relatively sure that Morrigan is a female name. I know i would punch someone's lights out if they tried to call me morrigan. Except Morrigan the Mad (aka Morrigan the Patricide) is an (in)famous figure in the Elemental lore, and most definitely male. He is mentioned in the Hiergamenon (primarily in The Testimony of Guketh), and the Elemental Timeline: 686 B.C. <br

11 Replies 16,120 Views

[quote who="davrovana" reply="4" id="3470238"] morrigan is a he[/quote] I'm relatively sure that Morrigan is a female name. I know i would punch someone's lights out if they tried to call me morrigan.

11 Replies 16,120 Views

[quote who="Primal_Savage" reply="1" id="3470161"] Likely related to the difficulty setting you are using[/quote] Wait what, even the AI cheats on the level ups too? I'm somewhat sad now.

11 Replies 16,120 Views

As I was playing a game of FE:LH, i got beaten to city if calebthorn by one turn from altar ninjas. So I decided to make the best out of the situation and demanded that morrigan surrender to me. And she surrenders. As I was checking her equipment out and moving some stuff around.... Then checked her traits. Oh O_o thats interesting morrigan. Just how did morrigan skip all those picks and pick an endgame talent? xD [I

11 Replies 16,120 Views

While this thread is still up I think I better ask u frogboy while you're doing this.. is the AI even aware of the unrest reducing buildings? If not, could you put in a script or something that tells the AI to start building those kind of stuff once it reaches a certain percentage of unrest and test how well it works? Its very likely that current inability to manage the unrest is one of the biggest things holding the AI back from being a threat. Its probably worth a

211 Replies 578,701 Views

[quote who="Frogboy" reply="84" id="3469722"] Quoting Ericridge, reply 83 Quoting Frogboy, reply 81 Just finished rewriting the classification system on combat rating. Now, if it says you're "weak" and they're "average" you will die if you attack them. Good job frogboy! Been liking all the screenshots u shown in this thread. But by that, does it auto kill my units

211 Replies 578,701 Views

[quote who="Frogboy" reply="81" id="3469710"] Just finished rewriting the classification system on combat rating. Now, if it says you're "weak" and they're "average" you will die if you attack them.[/quote] Good job frogboy! Been liking all the screenshots u shown in this thread. But by that, does it auto kill my units or I still can manually march my guys to their deaths?

211 Replies 578,701 Views

[quote who="Primal_Savage" reply="55" id="3468899"] 10 [/quote] Could you give me the link to the mod so i can read the description please instead of the download link? Also, Wildlands probably becoming a menance again in 1.7 pleases me. I cannot wait to be butthurt'd. xD

211 Replies 578,701 Views

Mass haste spell please! Party Crasher - Summons third party onto the battlefield which is nine titans working together to ruin your fun and your enemies. They will attempt to kill everyone unless they're friendly titans. Let Chaos rule! -Indestructible black portals spawn every X tiles and summons an army every two turns. Second Cataclysm - You have gone mad and created an massive mana core because you wasn't happ

75 Replies 237,377 Views

[quote who="GFireflyE" reply="4" id="3468326"] Quoting Ericridge, reply 3 Wait what, having an scout in the army stack where eight other units don't have the scout ability will give the whole army the ability to bypass swamps forests very fast? If that is indeed the case, I have a date with unit creation today. Indeed....overlooked overpowered mechanic...AI needs a few units that would do the same. [/quote] <

6 Replies 12,947 Views

Wait what, having an scout in the army stack where eight other units don't have the scout ability will give the whole army the ability to bypass swamps forests very fast? If that is indeed the case, I have a date with unit creation today.

6 Replies 12,947 Views