RomeoReject

RomeoReject

Joined Member # 4704476
1 Posts 200 Replies 4,904 Reputation

[quote who="Timmaigh" reply="2" id="3795192"] Quoting Frogboy, reply 1 No ray tracing in Ashes. It's got its own PBR setup but ray tracing was well behind any hardware (And realistically beyond anything until you get to a Nvidia 3080 or AMD 6700). Already have 3090, so no problem here [e

7 Replies 78,714 Views

The support Stardock gives to their games is easily one of the biggest reasons I have no problems pre-ordering their stuff. You're easily the best publisher around. Just make sure you're not giving too much away for free! I don't mind paying for Siege (Partially because I adore Tower Defense) if it keeps the lights on!

10 Replies 100,598 Views

[quote who="fantstc1" reply="2" id="3729849"] I'm thinking this might all matter in having a better understanding of what will produce, how quickly, in what order -- and whether there is actually such a thing as sub-optimal production speed. OK, so a few more questions to clarify: 1) I'm hearing you say that each "tick" of production might require a certain amount of metal, and a certain amount of rad; and if you are lacking either one (let's

3 Replies 214,486 Views

[quote who="xyphonic" reply="4" id="3730001"] But to my mind, Ashes is what Starcraft II could've been. Starcraft unfortunately become all about "actions per minute", while Ashes lacks flash it might be the best strategic game I've ever played. And part of that is due to its simplicity - games that get too complicated become mired down in it. Like chess, its about finding that balance of simpli

12 Replies 119,098 Views

[quote who="fantstc1" reply="11" id="3716950"] Quoting RomeoReject, reply 10 The other option is to leave the hovering units in, and make a whole new class of ground-based vehicles that are tougher than their hovering equivalents, but cannot traverse water, along with boats that will easily outperform hovering ships. With

13 Replies 219,212 Views

The other option is to leave the hovering units in, and make a whole new class of ground-based vehicles that are tougher than their hovering equivalents, but cannot traverse water, along with boats that will easily outperform hovering ships. With a second option being a third race that doesn't use hovering vehicles at all, and thus always needs to use proper warships.

13 Replies 219,212 Views

The thing is, short of giving retreating units a speed boost (Which would make no sense), there's no real solution for that. If you turn and run at 20KMH and my tanks are chasing you and shooting you at 20MPH, you're just going to die without retaliating.

5 Replies 42,140 Views

Full disclosure, I'm one of those folk firmly in the "I forces you to try. If every race in a game can play the same way, although there's the potential for variety, the inspiration for it is diminished - after all, we're naturally going to default to whatever works best. For example, in the first Endless Space, the original races, while slightly diffe

8 Replies 161,907 Views

Yeah, Chris Taylor has sadly stopped being relevant quite some time back. He seems hell-bent on being the next big talking point rather than building the next great strategy. Touching on your point regarding strategic/tactical missiles, I always appreciated that there were defensive options against those as well. There's nothing worse than building up a force full of veteran soldiers in Command and Conquer... Only to have them comp

10 Replies 195,293 Views

[quote who="fantstc1" reply="14" id="3711508"] Hrm. I have one word for you: Golf. It only happens to be the second most popular sport in terms of viewership, right? I'd speculate there is a lot more going on there than just "action." [/quote] Right, because when we watch golf, we watch them walking between each hole, chat to their caddy, spend minutes figuring out th

17 Replies 228,642 Views

" So what did you think, and what else would you like me to talk about?" I would like you to talk about the third race we all know you've got planned. [e digicons]O:)[/e] [quote who="fantstc1" reply="2" id="3711190"] Quoting Chronopolize, <a href="get

17 Replies 228,642 Views

Yeah, I'm hoping some of the Dreads/Juggs we get in the future are a little more ridiculous looking. The Czar isn't awesome because it's a flying T4 unit - it's awesome because it's like playing the mothership from Independance Day. The Monkeylord isn't awesome because it's a T4 mech - it's awesome because you can watch leagues of T2 and T3 units simply disappear before its maser. The T4s in the game both look and act super unique among all other units. That's something I hope we get down the

10 Replies 195,293 Views

I don't have anything to add, but I will say there's several things Ashes does better than SupCom, with the biggest one (To me), being the Experimental Tier equivalents: The Dreadnoughts. For all their power, Tier 4 units in Supreme Commander aren't really any different than Tier 3 or anything else, they're just significantly more expensive and powerful. But Dreadnoughts feel like Support Commanders in the sense that you can "make them yours". That kind of RPG element is something I h

10 Replies 195,293 Views

I've often wondered that myself. The only reason I can think of is because you're usually trying to "restore" an army to a certain composition. So if you lose all your Medics, you don't want more Artillery, Dreadnought killers and AA, you want more Medics. That said, still don't understand why they didn't have a "keep at this level" form of repeating build queues.

2 Replies 80,635 Views

[quote who="ebe-a51" reply="4" id="3708980"] I have many favorite games ive backed and stayed with for years and I just keep seeing them turn more and more and more casual and the bar dropping further and further to a lowest common denominator in the name of being accessible to new players... and every time its the people who loved and backed the game from day 1 and who have always supported it who get shafted and their beautiful game and the amazing things promised by developers don't e

6 Replies 41,199,532 Views

I cannot speak highly enough of you and the team. The amount of ongoing support Ashes has been getting is fantastic - and you've got me as a customer for life.

4 Replies 289,951 Views

[quote who="Timmaigh" reply="1" id="3706387"] MonkeyLord or the UEF mobile base (whatever was its name)... [/quote] That would be the FatBoy! This was an awesome article. And I hope its theme is because there's a new race expansion on the horizon for Ashes!

6 Replies 159,156 Views