To be clear you are playing on version 0.40.186711?
SchismNavigator
Feels like everyone else is trying to be MoO2. But GalCiv was made before MoO and was inspired by Civilization.
Do not make multiple posts bumping your own thread Iben.
I find this argument a little poor honestly. For two main reasons: 1) Epic is still a privately owned company and whilst Tencent owns a cut they don't have a controlling share. 2) It's harder to find companies that Tencent doesn't have a cut in. From Discord to Reddit, Blizzard to Paradox they're everywhere. Of course it's your choice where you spend your money but if that is the issue for you then you're gonna find vanishingly fewer games to enjoy.
Thank you for bringing this to our attention and providing a save game. I've added it to our bugs backlog.
Time: 26 th June, 1600 UTC Lobby Name: Cosmic Chaos Slots: 6-10 Type: PVP / PVE We are hosting a community games event for this Saturday around European evening time. Community managers Schism Navigator will be hosting. But these events are also an opportunity for everyone to get on and play games together. If you are joining please be on the <a href="https://discord.gg/
Please don't make multiple posts in the same thread for different questions like this. The UI is being worked on still. As for sys requirements you can find them in our FAQ. The game is NOT optimized yet. But if you can GC3 you should be fine running GC4, the biggest bump is in GPU requirements for the new graphics. https://www.galciv4.com/faq
[quote who="MagiK1" reply="34" id="3810001"] Does the existance of GalCiv IV mean Gal Cive 3 availability will disappear along with our digital bits to play the game because some 3rd party launcher decides it needs for sever space? [/quote] GalCiv 3 isn't going anywhere and in fact we will continue to have updates.
Yeah the current tech setup is by no means final. The big issue is making a "tech tree" that works with the more dynamic way you can get techs and aren't always exclusive or might require multiple prereqs etc. This two lane system you're proposing is interesting but as always this also comes back to scope creep and if it's worth maintaining two different systems for what is just one aspect of the game. I'll run it by the team though.
[quote who="ops862" reply="6" id="3809735"] Thank you all for your replies. SchismNavigator. Stardock 'appears' to "maintain independant downloaders, managers and various apparatus to handle payment processing etc." for it's other software but not GalCiv ? Falconer. I remember being shocked in my early days at Steam at somehow receiving a readout of the information Steam had collected on me. Which included the exact hardware and ALL installed software de
Just wanted to give a big thank you to everyone who has been posting in this thread. You're helping us make GalCiv IV the best game it can be!
Probably not. It's just not viable for developers to maintain independent downloaders, managers and various apparatus to handle payment processing etc. It should be noted right now on EGS you can launch the game without launching the EGS client. But you do still need the client to download the game and update. The same is true of our games on Steam and even GOG has its limitations. This is just the way games are sold and distributed these days.
This is so great I'm going to pin it!
Interesting idea.
[quote who="The-MadMan" reply="14" id="3809036"] I know I'm in a very small minority, but Epic Store is a non-starter for me. I'm a Linux gamer, and the Epic store is a major PITA to use. I am, however, a major Stardock supporter and own multiple franchises and DLC. Subscribing to the thread for when GC4 becomes more available for my needs. [/quote] I've run EGS via Lutris on Manjaro before and was able to install and run GalCiv 3 on it. To be
[quote who="FightingFarmer" reply="10" id="3808998"] I wish someone with Stardock would reply because Epic is currently having a sale in which you would get a $10 discount if you bought the game but the sale ends on the 17th. This game I would not buy on Epic without a confirmation that I would get a Steam key when the game comes to Steam. That is because of the Steam workshop and its mods. [/quote] We are developing our own internal mod manager and tools. That will allow mo
Here is the thread for feedback on the current test build.
I think people forget that Epic Games has been around since 1991 (30 years) whilst VALVe has only been around since 1996 (24 years). I don't think you have to worry about the idea of Epic shutting down anytime soon. They have been around longer than VALVe/Steam and have a lot of money and regular income. They are also not beholden to shareholders as they are still a private company, like both VALVe and Stardock.
In the entire galaxy.
The two versions are live and test. If you feel brave go on the test branch for the most buggy builds. However, when you come here or on discord about feedback please make sure you know which version you are on and cite it so we don't get all confused. I've noted the survey ship bug and your request for credit-trade precognition.
The case of the disappearing modules. I'll make a note. Can you recreate this bug and do you have a save game of it?
Odd, do you know if this is CPU or GPU related?
I have made a note.
Very poor RNG. But this is something we are continuing to tweak.
To help keep things focused we are maintaining this and other feedback thread and others like it. Some quick notes on how to give feedback here: You can also create your own unique threads and link them here. But include at least the basic details here! Ensure the issue/feedback you are talking about is relevant to the VERSION NUMBER listed (See below for how) <li data-line