Thecw

Thecw

Joined Member # 4823684
9 Posts 206 Replies 3,544 Reputation

Rapid tectonic drift Frequent earthquakes plague the entire planet, continents form and break up in a blink of an eye (speaking of course on a geological time scale). This stressed environment has given rise to an evolution of a biodiversity that has taken fantastic and extreme forms. B: Do nothing about the drift. Who are we determine the right way for evolution to go? The frequent earthquakes will force increase building maintenance, but the fantastic flora

30 Replies 168,048 Views

[quote who="Rhonin_the_wizard" reply="1" id="3635317"] To sleep or to play GC3? That is the question. [/quote] You could dream of playing GC3 while sleeping.[e digicons]:D[/e] [quote]Influence Victory now has an additional requirement: You must be at peace with all of the major races for 10 turns to earn Influence Victory. Added an alert for when another faction is close to Influence victory. [/quote] My inner genocidal maniac rejoices, no more acc

39 Replies 74,479 Views

The things i had to change to get my own ship classes to work: In the ShipClassDefs.xml for the constructors the tag is now replace by a tag. The ShipBlueprintDefs.xml has added a tag. Constructor blueprints have moved from StaticShipBlueprintDefs.xml to ShipBlueprintDefs.xml Hopes this helps.

11 Replies 48,159 Views

[quote who="ManiiNames" reply="17" id="3626836"] If you use the Vigilance trait you can pretty easily get seven economic starbases around a planet. Six in a ring plus one close in next to the planet itself. [/quote] Even without sacrificing any traits you can with careful planning boost a planet by twelve starbases - of course this is when you use the starbase range extender modules. Economic starbases were ridiculous overpowered at 'starbase placement sp

19 Replies 12,209 Views

[quote]Fixed issue with life support and some weapons augments that weren't using the correct manufacturing cost type. [/quote] The types are fixed, but the (range over mass) ratio progression is still flawed. This means that ships of equal tech, but equipped with inferior life support modules are superior in range and firepower. Since the AI always equips the most advanced tech for its ship designs this mean that once beyond 'Environmental Support' the AI ship design

36 Replies 164,642 Views

[quote who="Seilore" reply="1" id="3622046"] Awesome FIRST!!! I win j/k [/quote] Aaargh, a youtube troll level comment. How the mighty has fallen [e digicons]X([/e] . Ban him, ban him, ban him now [e digicons]:banhammer:[/e] ; restore the quality level of forum postings i am expecting here. [e digicons]:grin:[/e]

6 Replies 22,162 Views

Did you attach a large file? If so, then sometimes you get this error when the file is too large. Storing the file on a file sharing service (dropbox, mediafire, etc...) and using the share link in the ticket submission will then work. Hopes this will work for you. Edit: PS, don't use one-shot-links! The support system of SD is weird (in this context) it will hit the link multiple times. So an one-shot-link will invalidate on the first passage, and prevents the support guy

6 Replies 10,108 Views

[quote who="Larsenex" reply="2" id="3616593"] Hmm now I can farm my own Torian Burgers! Thank you, now all I need is to fire up a trade route for some Drengin Hot sauce! [/quote] You culinary barbarian. Torians are best eaten raw, and the enjoyment is maximized when listening to their screams while they are still alive to see you eat their limbs. [e digicons]}:)[/e]

123 Replies 595,438 Views

The number keys are (hardcoded) reserved for the use of groups. You define a group by selecting units and then hitting a number key while keeping depressed. From now when you hit the used number key you select all the units that were selected when you defined the group. In your case (if i understand your intention correctly): select the first servo, hit to assign the 1 key to the first servo. Select second servo, hit <

2 Replies 5,062 Views

It seems that the editor html parser breaks down when a paragraph enclosure is used within the (spoiler) span section; and thereby generating the wrong code. A fix is to remove paragraph breaks from your (spoiler) text and replace them by double line breaks. As shown in the example below - between "Different font" and "Bold" <a id="show_idx" class="link" onclick="document.getElementById('spoiler_idx').style.display=''; document.getElementById('show_idx'

7 Replies 45,254 Views

[quote who="Soren_Johnson" reply="1" id="3605880"] Just so you know, the AI doesn't have any preference for human targets (below Manager, it tries to avoid humans, in fact) [/quote] I was already expecting it to be a result of my play-style (adjacency optimization), so no worries there. And i always play at Manager or higher (against 7 AIs). BTW: Thanks for the rapid response. [e digicons]:grin:[/e] Now i know the postings have actually been read, which gives me

2 Replies 8,131 Views

This problem did not occur before beta 8! The steps for me to (80% of the time) reproduce this hang is: Start a skirmish game; Immediately end the game by hit Escape and selecting the 'Save and exit game' option from the menu; Select 'Skirmish' -> 'New Skirmish Game'; I can change the settings and the 'Game Rules', but the moment i hit the 'Play Game' button the game stops responding to any mouse c

2 Replies 8,131 Views

As the title states. However the AI can buy the stock that is owned by other AIs, and this sometimes frees shares that i then can pick up. As a result, for me to kick an AI out of the game i have to do a complete buyout of a his stock in one go; while the AIs can cooperate to buy me out. [e digicons]>:([/e] &nbsp

4 Replies 13,041 Views

On the summary screen that is shown at the end of a game the values for Final Money and Final Debt are switched. The amount of money at the end of the game are displayed on the 'Final Debt' row and the final debt values are displayed on the 'Final Money' row. You can see this in Soren's twitch feed of 25th of November at the 00:53:04 mark. Furthermore a number of the initially shown values in th

0 Replies 2,280 Views