A slightly dated Let's Play by pewchew and this new trailer sold me.. [video]https://www.youtube.com/watch?v=kShb7IycKFo[/video] so far so good..
cardinaldirection
Major issue imo. Landmarks and monsters also tend to be distributed in pairs.
Wha, so the factions just look different? (edit: ah i see, just global strengths and weaknesses) How's the AI / multi-player? To be honest my time is more valuable than money, but the combination of streamlined UI and game mechanics coupled with good AI / multi-player (and what appears to be decent immersion), could be right up my alley. They seem to have gotten enough right such that playing it safe for launch might not have been a bad idea, but so much of the f
[quote who="Heavenfall" reply="4" id="3418546"] 3000 posts on the beta forum, doesn't look "dead" to me? That's pretty damn good for an indie game in closed beta. Edit: It was released the 14th apparently. I'll wait for a sale or very good reviews: 30 USD is AAA+ pricing nowadays.[/quote] True the beta forums have received a few posts a day but not much in the way of reviews, which I thought somebody in this community might be able to provid
Anybody check this out? It doesn't look half-bad.. [video]https://www.youtube.com/watch?v=pH7lJpPnO78[/video] Another longer one: https://www.youtube.com/watch?v=Ljh7PgyH2Pw http://pandora.proxy-studios.com/ ^Forums are pretty dead, anybody here give this a try?
[video]https://www.youtube.com/watch?v=Dc27Mf2xUbI[/video] ^Video is both German and English, and worth watching.
In my opinion Stardock puts out some of the best Dev Journals, and in that spirit, I feel it would just be wrong for other game designers out there to not see these too.. Limit Theory Development Update #10: (especially from 6:30 and on) [video]https://www.youtube.com/watch?v=KN3tKT0E0t8[/video] Age of Wonders 3 Dev Journal: Visualizing the Battlefields: <a href="http://www.a
[quote who="Mistwraithe" reply="16" id="3412686"] Monsters move first solves the most obvious problem of monsters missing the AI, but the underlying problem still exists and will be visible with the AI struggling to target each others armies.[/quote] I think the reason this issue is more prevalent with monsters is because they can only move 1 tile per turn... I wouldn't be able to catch anybody either. Edit: otherwise, if you look at Frogboy's AI a
I used to play FE with set to 2 or higher, and not only was the strategic map more fun, but also - mobs had no problem catching moving targets. Just food for thought.
[quote who="Ericridge" reply="7" id="3411826"] Figured this out as early as oct 3rd 2013 [/quote] older still
Have your AI actively update a table that contains ALL units' pathing coordinates, and pass this to MoveUnitsforPlayer(): checking for combat interceptions before enacting. The amount of the table that needs to be passed/checked could be limited by adding a relative location threshold equivalent to the highest possible movement range, and/or by organizing the table cartographically. However, I don't know what parts of your AI are actively computed during the player's
For those of you who have been listening to the game's music for at least 100plus hours now, what is your favorite substitute? Me, I like to go to Grooveshark and type in Chrono Cross > http://grooveshark.com/#!/album/Chrono+Cross+Original+Soundtrack/3530951
Nothing. I usually just roll my own factions/games, but while starting up the game tonight to try out the new patch the idea popped into my head to see if there was a new game of the month.
Now that the new patch is live I wouldn't mind trying my hand at one of these...
[e digicons]:smitten:[/e] where do i sign up?
Wow, got by me too. Looks extremely promising, thx.
Also, rename the DLC's to: Legendary Lands Legendary Quests Legendary Loot So after discontinuing the original FE we'll have: Elemental: Fallen Enchantress - Legendary Heroes Elemental: Fallen Enchantress - Legendary Lands, Quests, Loot.. wait for it... Elemental: Fallen Enchantress - Legendary Next Expansion (Magic, Monsters..) And not mutually exclusive: Elemental: RPG
[quote who="ChungasRevenge" reply="7" id="3408853"] What I particularly like is that they did not use a cute cartoony look. I cannot stand the cartoon civ 4 characters and most ipad games have opted for the too cute look as ell. blah! I rather miss the old days where units were hadn drawn for 3d isometric games and they looked gritty and real. [/quote] +1 I haven't been able to enjoy the new King's Bountys because of this lame trend. It's a strateg
Just change the title on Steam to "Elemental: Fallen Enchantress - Legendary Heroes". Any new expansions become "Elemental: Fallen Enchantress - Whatever". As soon as the next patch goes live (with the FE scenario), discontinue the original FE. How did we forget the "hyphen"? Edit, just saw this: [quote who="Frogboy" reply="60" id="3408945"] Well in the near-term we're going to keep with Elemental: Fallen Enchantress -Legendary Hero
[quote who="donovans23" reply="33" id="3408518"] I'd say Elemental 2. Or maybe just Fallen (you can have Fallen: Enchantress, then Fallen: fill in the blank, etc)[/quote] How about "Elemental II: Rise of Magic" ^ Own it like a badge of honor! (and reclaim the google search) Although to me FE + LH feel like Elemental 2, and the next would be "The Third Elemental". This line from the <a
It is - "Elemental: Legendary Heroes". (at least in my mind) You saved the Elemental brand by giving away FE & LH, don't make that a waste. Payed-for marketing goes nowhere near as far as the natural publicity from philanthropy, especially righting admitted wrongs. You've admirably stuck to your guns thus far, don't stop now. While FE's sales may not have been as substantial as LH's, it's your work on Fallen Enchantress that
http://www.elsemobile.com/ [video]https://www.youtube.com/watch?v=z8s8tZYihps[/video] *sigh
[quote who="moshi" reply="47" id="3403731"] both of them look like the webOS task switcher. neither solution is good as with all them it takes to long to get to the desired app. something closer to Expose would have been better in my opinion.[/quote] Agreed, especially about the Expose bit. I still can't figure out why Google hired Matias Duarte.
[quote who="Frogboy" reply="22" id="3403420"]But I couldn't. Having people coming in whose motivations were strictly about getting money for themselves as fast as they could without any serious concern about the long-term consequences was a new phenomenon and not one I enjoyed having to deal with.[/quote] ^Music to the choir. Thx. You just gave me all the reason I need to support your work for life.
I'm pretty sure WinRT is just intended as a stepping stone attempt at gaining a foothold in the mobile industry while it's still possible, until hardware gets up to par (for 1 OS to rule them all), and agree that anyone would be foolish to develop for it. TBH I would be highly surprised if MS wasn't already throwing a ton of resources into a UNIX based ecosystem. Every hardware manufacturer on the planet is. The current slump in their ingenuity may actually be