[quote who="DrJBHL" reply="6" id="3396281"] Quoting cardinaldirection, reply 3the most important thing is to start drinking small amounts of creek water, to build up the body's immune system Please do not do this. You DO NOT and cannot build up immunity to intestinal parasites, and pathological bacteria. Such "theories" have never been proven, and are dangerous. Actual experimental and medically proven evidence of such theories does not exist. <
cardinaldirection
I have a friend who teaches survival training, and according to him the most important thing is to start drinking small amounts of creek water, to build up the body's immune system and better prepare it to absorb the environments natural resources. Being good with people can't hurt either.
hahahaha sorry for your frustration, but good laughs thank you, needed that
[quote who="Nightmurderer03" reply="2" id="3395748"] * Items and traits for unit customization and some of them faction unique, i love this feature of FE but LH didn't add much in this department.[/quote] imo, ^this deserves a [e digicons]k6[/e]
main site navigation and outline , for community evaluation (suggestions?): main page spells factions research settlements items champions creatures quests wild lands scenarios lore <st
[quote who="Trojasmic" reply="3" id="3395485"] Tool tips should compare currently equipped item: https://forums.elementalgame.com/441628[/quote] ^Good one! [e digicons]k1[/e]
hotkey customization a few battle camera presets
Update: working on elementalgames.org legendaryheroes.elementalgames.org fallenenchantress.elementalgames.org warofmagic.elementalgames.org ...
[quote who="Strigvir" reply="15" id="3382958"] Where is map on strategic view?[/quote] I find the mini-map basically just negates one of my favorite X's - exploration. Without it, the "edge of the map" (and your relation to it), must be discovered.* For practically all functionality that the mini-map provided, I just flick my mouse wheel back. However, I will be making an optional patch for those that prefer it. [quote who="Strigvir" reply
[quote who="Limboldt" reply="36" id="3395013"]I like the system of Amplitude (Endless Space), they call it Games2gether, the active community can influence future content by voting.[/quote] ^This is what I'm talking about [e digicons]:yes:[/e]
50 items for 5 bux does just feel.. right
#4/5 should be underlined. Great write-up.
Just attempting to keep the thread on topic. So let's call it a "Backstage Pass" then, and not abuse the system..
[quote who="Victor5" reply="6" id="3393848"] Indeed, some people love when they can throw money at their games to save time these days. But if Stardock started making options like -- "BUY THESE UNLOCK KEYS TO GET AWESOME STUFF THAT OTHERWISE TAKES TIME AND SKILL TO GET!" or "NEED MORE ESSENCE? PAY 5 DOLLARS FOR 2 ESSENCE NOW!" ...I wouldn't be playing their games anymore. [/quote] Can you please go start you
"A system that allows players to pay upfront and receive all of the DLC for a game, including DLC that has not yet been released. This lets the players receive a discount compared to buying DLC individually. "
Edited descriptive link into OP. [quote who="smeagolheart" reply="1" id="3393827"] Season pass? I've heard of season passes for cable sports packages.[/quote] Looking at >this I'm having a bit of difficulty justifying the purchase of the most recent DLC. However, I wouldn't mind receiving it as part of a larger package that I had purchased to support future de
Stardock, please consider offering a "Backstage Pass* / Season Pass " if you plan on continual DLC's. * a larger package purchased to support future developments to the game (ala a "season pass")... similar to the philosophy behind "beta-access" and "Kickstarter", but post-launch. Personally I'm not really fond of the term "season pass", and think "backstage pass" (as in "backe
[quote]The ability to trade or at least gift cities to other players[/quote] Outposts too! This would add a much needed layer of territorial strategy to the diplomacy system. [e digicons]k1[/e] [quote]Also, inns/camps that didn't go away. You could get a new quest from them once every 5-10 turns.[/quote] [e digicons]k2[/e] ^This would also go a long way towards breathing life into the somewhat statistical feeling world. [quote]E
Websites are the new boxes. Front Back I'm also a fan of wallpapers.
Hero Core (free, by 1 guy, and better designed than most "AAA" games), ..I'm sure I'll think of more Edit: Aquaria (2 guys) might just be the pinnacle of the genre imo; and although I haven't finished it yet, The Void is quite intriguing. I've only
http://www.razerzone.com/gaming-systems http://us.playstation.com/psvita/
Keep pumping out DLC's (techs, magic, creatures, buildings) to fund free patches to LH / Make "The Third Elemental" , and... Embrace what makes the Elemental games unique - Flesh out the city-building aspect, by introducing building effects related to: adjacent buildings and terrains (in other words: instead of introducing auto-place, create a good reason to remove
Update: MediaWiki (personal favorite) is installed on a server; just need to configure it, and get a domain (already checked a couple ideas, but open to suggestions). Give me at least a few days though, super busy at the moment.
Also: domain name? parrott, Heaven: will one/both of you admin as well? Edit: @SD, if you see this - I have absolutely no problem setting this up, but I'm sure a Wiki (or 2+) would drive a lot of traffic to your site(s). Your games are certainly wiki-worthy.
I'll host. Should there be more to the site than just a Wiki? Addendum ideas: (ie. Project Management for group mods, community features, etc.)?