Draver

Draver

Joined Last seen Member # 5166570
1 Posts 117 Replies 5,584 Reputation

Would you care sharing a save file with us so we can take a closer look ourselves ? Best place would be on the gc4 discord! Here's the link to the server: https://discord.gg/galciv

9 Replies 14,582 Views

This may be a bit too late in the life of this title for this, but for the sequel it would be nice to have some kind of headphone mode. Let me explain. As of now, the screen seems to be split in two: sounds either come out of the left ear/channel if the source is on the left side of the screen or the right ear/channel if its on the right side of the screen. Boolean style. There is a clear lack of "surround" to the various sounds and it just feels very unnatural. Headphone mode could blend the

0 Replies 41,169 Views

[quote who="GeneralsGentlemen" reply="6" id="3706987"] It's a passworded opt-in. Instructions on how to opt-in are at the top. Next version of this won't be passworded. [/quote] Ohh you're right. Thank you! I wrongly assumed that the bullets points were the usual generic instructions. Didn't read them.

17 Replies 108,126 Views

It's the sum of all those small changes and quality of life improvements that makes all the difference and is steadily making a good game into an excellent one. Thank you for your sustain quality work. Played a quick skirmish yesterday as PHC and I really appreciated the bug fix to the juggernauts health. They felt a lot more sturdy and durable.

4 Replies 65,661 Views

Opt-in is already on steam : opt-in - v2.30 Preview. And the Juggernauts are in the preview; just played a skirmish with the PHC one :)

9 Replies 113,059 Views

I agree with the above posters about the quality of the sounds in game. Using headphones, when moving the camera around, sounds move from one ear to the other in a very unnatural way. I would expect a "Head-Related transfer function" (see wiki) as implemented in some games (i.e. "True 3D sound" mod for Skyrim SE). The position of the camera looking down on the battlefield could be use as the position of the player head. This would give positional awareness of where units are on the battlefiel

13 Replies 34,192 Views