I did this, changed the max lvl to 7 (making max training 10) and I reasearched all 7 lvls of it but when I go to the ships and click the train button it only lets me train to lvl 4 (TEC) then greys out. Is there another file you need to edit?
Enigma_Legion
Thanks Harop.
Yea its basic game. Tried harpos File site but it didn't work. Will go back and look for the drop box one. Thx for the help guys. DO you still have to put all the changed files under the mod folder or just the changed ones? Edi: Ok used the convert data to extract the files, edited them, reset back to BIN and put them each in their own mod folder under GameInfo but still getting a mini dump. Do you have to copy ALL the files to that mod dir even if they are
Is there a place we can get the Sins 1.193 Reference GameInfo files? The one in the forge tools cause crashes (That or I am doing something wrong). Even tried just copying unaltered files in same thing. Crash with a dump file. Tried Harpo's File Factory links but they don't download for me. Just sit there then tell me to get premium.
Is there another place to get the Sins 1.193 files? I go to file factory and put in teh words wait teh time and nada, no download stats. Tried looking for the text bin programs but didn't find them on WinCustomize.
I am trying to recreate a mod I made so you cna train your cap ships up to lvl 10. I know you have to: adjust the following files in the GameInfo folder: RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPHASE0.entity RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPSI0.entity RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELTECH0.entity then copy it into your mod folder. In those files change either researchModifier modifierType "Capi
I tried doing that but the game crashes when ever I enable the mod. Do you have to copy all the referance files over or just the one edited? And do they need to be converted to binary?
I had the same issue, where is the option in GF to set player 0 as human always? Also, anyone else getting a crash when you try to set the PlayersRace is option under the planets(Where you can add ships, etc.)?
I installed this mod after patching 1.08b and I noticed something. The Kazan sword and teh Eternium Kazan seem to be switched. They both have a 12 rating but the 212g one gives 2 combat speed and the 12K one just gives attack. Did they get reversed? Is this a bug? Also Lords Hammer is 12AT and claymore is 14. Not sure about thoese either. Also, Female NPCs still can only get Soldirs and Thwarting Cloaks.
Yes, ONLY if the PLAYERS Soverign has the Royalty trait doe it work. You can have (At least pre 1.08 haven't tried 1.08 yet) 30 NPC Champions in a city and it still does not work for them (AKA add 30 Prestige for the NPCs). I still don't know if the NPC Prestige ability is suppose to work or is it a bug with spawning them or just a bug with the NPA abillity. Anyone know?
Same here over 3 differnt games. It spawns the first location. Go there and nothing.
I can tell you NVid drivers 8.16.11.9107 work. HAven't gotten a white screen it tac battles... But I do get tons of "out of Memory" crashes at save.
I agree we should have upgradeable caravans much like settlers. Also, if a monster destroys it you have to build and send another? Does this mean you can send it to a new location or does it have to be the same. This is one of thoese "lack of info" areas that is annoying.
[quote who="mindcrash" reply="13" id="2762516"]Do you get this DLC when you get or have a copy of the book in EPUB format aswell? (due to the fact that the printed version is about nowhere to be found in stores in continental Europe) Already asked this one time before, but i have yet to find an answer to that question... [/quote] Not sure. The printed version has a code printed on a label at the back of the book. You might try to search the EPub one and
I would like to see: Caravan upgrade ability so they might survive an attack (That or allow us to group a unit with them). NPC Prestige fix. (Either remove the royal ability from them or make it work) Fix last few "out of Memory" errors.
Found the ssue. Didn't know that you can't use new mods with an unoded save game. And when you restore the saved game it changes the mods to what they were in the save. Started fresh new game without loading a save and it worked.
[quote who="James009D" reply="6" id="2739882"]Alright, here is my ModCityHubsNew.XML file which increases city size to 75 and grants a little gold to larger cities. http://depositfiles.com/files/jnk9fcze0 I had to fix a duplication error before uploading it, works now. BTW, this also includes an EXPERIMENTAL "Small Hamlet" that enables conquered minor race cities to expand beyond level 1. Lemme know if this works, havent really had time to test it yet. <b
OK, Thx for the info.. I wonder why they have books to boost wisdom then. Another question. Are the Achievements enabled or do they just not work with the Campaign. I asw them listed but haven't gotten any yet.
Thank you for the info. On the NPC does it have to say In a city or is it the ones that say "Increases city food production 20%"? Is that one to station in a city? Not sure about the prestige since it is on other NPCs not my Sovereign I made him an adventurer. I know they don't work because I recruited 4 and all my cities have same as a game I started and made sure NOT to get any Royals. Another question. is there any way to see Wisdom stat in the game?
I just got the game. So Far I love it but have a few questions. One was about Tool tips but I saw in one of Frogboys posts a more informative UI was on the todo list (Good call). A Few others I ahve I am not sure if they are bugs or just how the game plays. 1. At one point I had 3 NPC (heros) who had the prestige ability. It says gives +1 to cities. I noticed that the cities still only had 1 and 2 so I thought I had to station the units in the cities. Still
Sorry for the Beginner question James009D but do we just put your files in the \Documents\My Games\Elemental root folder or does it have to be in a specific one under it?
Is there a way to mod the Sovereign Generation part of the game so you can have say less/more points to spend or start with specific items if you pick a faction?
Thats also a MMO not a solo play game.
I looked but did not see anythign about this. Are there any tutorials or posts on making a whole new faction/race? I did see where it is suppose to be possible but not how. Also will teh moding be done via text files (Like the old Sins) or does the editor cover everything now?
Is there an ETA? I would like to try the demo to see if my system will run the game well. Been having issues lately with some. Am hoping it goes well cause SD is my favorite publisher and Masters of Magic was one of my al time favorites.. Is the game more grphic than Sins? That ran pretty well for me.