Thanks for the information
demitrios18
In her skill tree she had the skill “Restore Land” which is really the spell “Geomancy.” I learned Geomancy but the skill tree still required me to learn Restore Land before I could pick the skills beyond it. I don’t know if I would call this is a bug, but I feel it should be fixed. Also in her skill tree the skill “Replace Road” is the
No, I would rather you focus on a new game in the series, not revisit the oldest one.
The description of the leader of the enemy during this quest was wrong. It read he could cause confusion but he had no confusion or beguile spells.
Silindros the Avenger was attacked by a bear, it mauled him. He counter attacked after the first hit, knocking the bear back. But it continued to maul him from a distance.
The metarealm did not update after I beat the campaign, if I click my name it shows a higher score, but on the list of scores my score did not increase. I did not beat the game during a maintenance time period, as far as I know the score should have been recorded.
After a battle I was awarded a summoner's ring (I don't know if that was the actual name of the ring), that was suppose to grant +1 to summons. It didn't end up in my inventory, but I definitely saw in in my after battle spoils. I had assumed I would equip it on a unit and that summons to a battle that unit was in would be stronger, that didn't happen.
Oh and I hate having two of the same hero, as can happen when you start with a certain hero and then find a hero statue of the same hero. In an update maybe the hero statue could not be the same as the hero you started with.
I wasn’t sure where to post this: Possible DLCs? I would like to see more Lieutenants for the Sorcerer King. Maybe you could have 2 lieutenants on the tiny maps, 3 on the small, 4 on the medium, 5 on the large. They could be randomly generated from a list of 8 lieutenants. Each map would randomly generate the lieutenants, making it a bit of a surprise each game. I would buy this DLC. I would also like
I wasn’t sure where to post this, As an update I would like to see the enchant items options cleaned up. I find it hard to find the character’s item I want to enchant. It would be so handy to just right click the item from the character’s equipment menu and enter the enchant screen from there. Also it would be helpful to see how many of an item I have when another faction, or the Sorcerer King, offers me a trade. For example, how many cloude
I would like to see more Lieutenants for the Sorcerer King. Maybe you could have 2 lieutenants on the tiny maps, 3 on the small, 4 on the medium, 5 on the large. They could be randomly generated from a list of 8 lieutenants. Each map would randomly generate the lieutenants, making it a bit of a surprise each game. I would buy this DLC. I would also like to see more units for the Sorcerer King, make his armies more dynamic. I would pay for t
He contacts you early in the game, once you your threat level hits 1/5 he stops contacting you to offer you trades and random threats.
I haven't had this problem, I've never installed a mod so I think you might have corrupt files. Hope that helped.
So I just started playing ver 2.0, but it seems to me that Trogs and the Undead races did not get a unique race update. Is that the case? All other races seem to have 2 abilities unique to them that they can learn.
As a follow up, did Trogs or the Undead get an upgrade. I too recently fired up ver 2.0, and while all races seem to have unique traits to learn the Trogs and Undead seem to have been left out. Am I missing something?
They must be on the same title, or next to each other on the world map. Then click the "Trade" button. You might have to click the heroes face icon then click "Trade"
I don’t know if the developers consider this a bug, but I played a map and found the same hero frozen in stone that I started with. I don’t want to play the game with two identical heroes. This did happen on a save that was a 1.3 version, maybe it has been fixed on 1.4
I don't know how to help other than state what I did. After visiting the section HQ I was able to move my units onto the gate which brought up one of those screens were you select what action to take or what question to ask. I only made 1 passport and all of my units have been able to move through the gate. You might have found a bug. Good luck.
I noticed something odd about the combat rating of one of my units. I had a group of soliders, including Keplin the Mage Troup of Bards (pikemen) - Should it be spelt Troupe? Stable Boys (soldiers) Ex Villagers (sentinels) Former Fortune Teller (single soldier) Converted Bandits (single unit) Their combat rating was 47. When I added the Hero Naphaz the Warlord the comabt rating dropped to 33.
Will Legendary Heroes 2.0 give us the option of not just creating sovereigns, but also creating heroes? I would love that option.
The Dusty Librarian and Crazy Librarian, recruited through quests, both have the skill "Life Apprentice" which reads, "Life mages specialize in spells that strength and heal units." They do not have spells that do that. The Failed Priestess does, should they have spells like her?
Ifris the Engulfed's Form of Flame skill cost 2 HP, but the description doesn't state it cost 2 HP.
I recruited the Bandit Sharp Shooter because he had the "Bow Master" skill, which reads, "This hero can equip bows." However, he is not a hero nor can he equip bows. I suspect the same is true of the Bandit Archer. I don't think they were meant to have the Bow Master skill.