Maktaka

Maktaka

Joined Member # 523744
2 Posts 5 Replies 942 Reputation

It's very, very hard to turn a profit at retail anymore. Even in the short time span since SoaSE first came out, the number of retailers who would even carry a retail copy of Rebellion has plummeted. Walmart is the only business left that I've seen which could even be considered to have a PC games selection; Best Buy, Gamestop, Target, etc have all essentially exited the PC games market. The economy of scale is a nonexistent problem for digital releases, but it's a very punishing

3 Replies 7,281 Views

@Stant123 32-bit applications are limited to 2 GB of memory on a 32-bit operating system . On a modern 64-bit OS like Win7 or Vista you can have any application get access to the 4 GB of memory one would expect from an unsigned 32-bit integer by using the LAA flag on the application. There was also a flag you could set on 32-bit Windows as far back as XP to give the application access to 3 GB, but it required both setting a config value on the OS and a launch flag on the application.

41 Replies 124,782 Views

@Riddleking WHY is one core not sufficient? You spent an awful lot of words still not answering the core question. WHY should SoaSE be made multi-threaded? IronClad shouldn't be spending millions on a useless bulletpoint. The OP already demonstrated that multi-threading would have zero benefit for his system as SoaSE is already using less than a full core's worth of processing power. You resort to multi-threading when the CPU load is exceeding the capacity of a single core, not "just

41 Replies 124,782 Views

People don't seem to understand just how hard multi-threaded programming is. It's not something that can be patched in by just anyone. It is HARD. Very, very, very hard. It takes years of experience specifically working with writing, debugging, and testing multithreaded applications to be good at it. Multithreaded applications can produce race conditions which cause crashes, desynchs, data corruption, and any of a host of issues, and the best part is these issues can be unreproducible

41 Replies 124,782 Views

Where did I say Sins was a bad game or this expansion would be bad? I thought I was pretty clear that right now we have nowhere near enough information to make an informed, rational decision about whether or not Rebellion is worth the money. Right now, the information points to it being about $20 worth of new content based on SoaSE's own pricing history. Putting $30 down so you only pay a 50% markup on the revealed content to avoiding paying a 100% markup later is ridiculous. The ONLY rea

157 Replies 496,491 Views

I really haven't seen anything that would warrant Rebellion being a $40 purchase. There's some new big ship, some new presumably little ship, and some "rebel" mechanic. There's also the artist's rendition of the big ship. Annnnd that's it. $40 is a full game purchase cost. Based on what little we know, I have no reason to believe that there is an entire game's worth of new content for existing Trinity owners. I got Dawn of War II: Retribution for $30 on rel

157 Replies 496,491 Views

Crysis has a 64-bit executable that comes with the game and the editor itself can ONLY be run on a 64-bit OS. It looks like Crysis 2 will follow this pattern. The Source engine was likewise released in 64-bit shortly before HL2:Ep1's release and you can now run any HL2 game, even Lost Coast, in 64-bit.

76 Replies 255,078 Views

I've recently started playing around with SoaSE:Entrenchment again with the AI, and am coming to the point where the AI really isn't offering much of a challenge at Hard difficulty. I'm considering picking up Diplomacy as I've seen 'improved AI' listed as a bullet point for that expansion, but I haven't seen any explanation as to what, exactly, the AI improvements are. Are the improvements just around the diplomatic aspect of the game, or were other improvements made to the AI beyond that? I

10 Replies 23,694 Views

When you say 'randomly bad data', would this be like imagining there being a non-existent resource on the map and planting a city near it to harvest it, or over/underestimating the amount of a resource available at a real location? I'd expect the latter to be more human-like, since we have a tendency to mis-read or mis-remember information and make bad judgments because of it. Although you may have something else in mind entirely.

80 Replies 209,960 Views

1) The DLC was never meant to be included in the original game. The game was first targeted for early '09, not late '09. Stone Prisoner would have been released sometime over the summer, but was instead bundled FOR FREE in new copies of the game when the game was delayed. 2) Again, Stone Prisoner was designed from the get-go as DLC by a separate team from the game devs. It was never built into the intergral design of the game, so trying to make a claim that a core component of the gam

43 Replies 97,296 Views

Allow the Steam overlay to function in-game. It's rather frustrating to not be able to use Steam to coordinate games, especially since the Impulse overlay falls so short in this regard.

138 Replies 272,586 Views

In an effort to get my game up to par before venturing online, thereby at least giving myself some reasonable hope of victory in my first games, I'm tyring to make sure I never ask myself "What the hell was that?" while playing. Towards that goal, I have two questions: A couple times, I've come across an unkillable Regulus. He shows up, I get into melee, often without taking damage (minion meathshield, warp stone, etc.), and I start waling away. However, he takes no dam

8 Replies 2,181 Views

Two problems: First, I received an email a couple weeks ago from Stardock with an offer for WindowBlinds for $10. The email said the offer expired on 2/28 and had to be purchased through Impulse. I figured I'd give it a shot and went through Impulse to buy it, but the sale apparently doesn't actually exist. At every step right up to and including the final purchase screen, the price is listed as $20. I'm not buying the product for double the advertised price. Second, while put

3 Replies 28,086 Views

Here's a fun one. Phase out effects cancel all commands given to the target, as well as all commands given to units attacking that target. This means you can't target particular units against Vasari, including AI, without reissuing the order every 5 seconds when they activate their ability to phase out and heal. You also can't flee from Vasari without needing to reissue the retreat command or your ships will turn about and start fighting again whenever they get hit by the phase out stun abili

2 Replies 1,847 Views

[quote who="Hack78" reply="2" id="2054437"]They have a tech you can research that allows it to happen... Help protect it iirc - 1/3 less damage[/quote]Unfortunately, in my games this phase out ability is very, very bugged and also disables any manually set targeting commands, making it a pain to direct my fleets at specific buildings. Every time they phase out, I have to reset every attack command by hand as the ships suddenly forget what they were shooting at.

5 Replies 1,355 Views

[quote]You cripple the game so that it isn't worth anything as a used product, and anyone familiar with its DRM won't want to buy or trade it. It's hilarious that you can't even admit what you're doing.[/quote] There are two benefits to registering your CD key: online play through the matchmaking service and updating past 1.05. I patched using the regular downloadable patch for 1.05 and only play singleplayer, and enjoyed the game greatly. I registered my key to get the 1.10 beta when

365 Replies 974,863 Views

Sorry, I didn't realize this thread wasn't acting as the central info thread on the problem for these forums and so wouldn't contain the info on the full breadth of the problem. Just a little peeved that my Christmas present was DOA.

36 Replies 69,716 Views

[quote quoting="post"] The server hardware died today. [/quote] "THE" server hardware? As in, you guys don't have any automatic or remotely activated emergency backup in place to handle these sort of occurances? Wow. That's just stupid. Stardock is touting this is the future of digital distribution and Ironclad is using this as your one and only means of selling expansions and distributing updates, and the whole thing hinges on a single set of hardware that can never go do

36 Replies 69,716 Views

If I remember correctly, it's a Games for Windows policy that version numbers cannot have letters (i.e. cannot contain the text string "Beta"), and Sins is part of that initiative.

4 Replies 1,598 Views

A bump/seconded. I can understand placing bounties on defeated players who still have planets: planets are the pirates' targets, and this could keep pirates off of the surviving players' collective back for one run. Currently, bounty can be placed through the mini window until the pirates are defeated, even if the pirate base is the only non-player-owned planet left.

4 Replies 1,993 Views

I was playing a nice long 3-way slugging match with the AI on Normal (yeah, yeah, I'm still learning), preparing to finish off the pirates after taking out the two AI players (game was already won, but I don't quit until everything's MINE). A max-rating pirate fleet was sent after me as my bounty was over 3,000. I arrived in the pirate system just as the pirate fleet was launched, and the enemy ship arc was completely full. I thought "Ooh, this should be fun" and tried to pick off as many shi

0 Replies 1,027 Views