UnleashedElf

UnleashedElf

Joined Last seen Member # 5265356
20 Posts 111 Replies 1,986 Reputation

Yeah the hard part would be creating new improvements, weapons, and other things. Let's see: - Improvements - Spells - Equipment - Buffs (like army size and "refined") You may be right that it is a lot more work. Hmm ... can you copy the current tech tree and mod it?

15 Replies 68,567 Views

Yeah they are in the XML code. I think that it is it? Sigh ... I guess playing AOW3 for a while made me hope for more. The one thing that I'd like to see is a better tactical combat system.

3 Replies 11,473 Views

Totally beginner question, especially since I've been playing for so long. But what do walls do? They prevent monsters from destroying improvements without entering the city, but that is about everything that I can see. Do they have any other effect? Why upgrade? What do the castle walls do compared to the hedge?

3 Replies 11,473 Views

[quote who="Gaunathor" reply="400" id="3431609"] Quoting Icemaniaa, reply 399But hopefully this is enough for those of you on the polar extremes of this debate to realise there is a middle ground that could be satisfying to a larger audience. The devs are already going for a middle ground, as stated here: "In GC3 we will introduce the ability to assign roles to ships, giving them unique behaviors in fleet battles. These different behaviors will be used to spe

411 Replies 1,960,270 Views

What I want to see are spells that require some degree of coding and effects - not just simple XML stuff. I don't have specifics, but it's what I'd like to see. The reason why the Leaders Pack DLC got such a big backlash was the perceived lack of effort on Stardock's part and after getting it on the 50% sale, I'm inclined to agree that it was not what we as a community felt was well ... fair. The thing I would like to see the m

75 Replies 237,625 Views

[quote who="Xerberus86" reply="33" id="3466354"] lol, dude not wanting to rant but the OP sounds like a butthurt child, the only "troll" i can see is you and your insulting comment about another game and their developers. grow up kid. ...BUT... FE:LH has more and diverse quests, a bigger focus on civ-like features like your towns and the expansion of your civilization. customization is also a huge selling point in FE:LH, a decent diplomacy system rounds th

49 Replies 221,102 Views

[quote who="Frogboy" reply="130" id="3458692"] I'd rather not go into comparing like that. The AOW3 budget > WOM + FE + LH + GalCiv III. To put things in perspective, the WOM team was 6 people. Total. I don't think AOW 3 and LH are that similar. AOW and Warlock are more comparable.[/quote] It is an apples to oranges comparison, but seeing that other people were doing so on this thread, I decided to jump in too. Triumph's gamble here

198 Replies 906,050 Views

On the whole, let's not forget that this game has just been released. A fairer comparison would be to Elemental - War of Magic, not the current Legendary Heroes, which many people seem to be doing. They've said on their forums that they are going to be releasing expansions and updates too, so we'll wait and see how that goes. Considering that this game is just released, it's not in a bad state at all - balance needs a bit of work, but largely ok. As it stands tho

198 Replies 906,050 Views

[quote who="tallmabu" reply="5" id="3453627"] I don't really see this as a problem. Just get the tech that allows roads to outposts and you can put up roads pretty easily. The build roads skill is pretty useless as you pointed out however.[/quote] It's really slow and that requires clicks. It's a huge micro problem when you've got a large empire.

9 Replies 11,965 Views

[quote who="Lucky Jack" reply="4" id="3452488"] Just for comparison (since this will vary from one processor type to another) I have an i7-4770 (quad CPU, 8 threads) and when the game is idle, or if another app has the focus, the CPU load is all over the spectrum, with some CPU's load going as low as 5% and others running up to 60%. Also, the temperatures of the CPUs are varying from the mid 40s to 60 degrees C. My GPU's usage is running between 55% and 65% and at 68 degrees C (

5 Replies 5,104 Views

[quote who="parrottmath" reply="1" id="3452312"] I do not know of anyway of doing this... it is a tedious way to build roads to say the least. I don't think there is an auto-cast button whenever one moves from a spot to another.[/quote] Yeah it's a seriously annoying problem at this point.

9 Replies 11,965 Views

[quote who="Iggore" reply="14" id="3451894"] Like somebody mentioned, you can overlook the lack of originality with the fact that they're so over the top. The Dregin burn people's souls (Aul) to produce energy for fuck's sake. They're metal as fuck. Works for me. e: but yeah they remain space orcs, down to the green skin. [/quote] Isn't it the Korath that do that? The Drengin just want them en

18 Replies 38,054 Views

Doesn't that kind of reinforce the stereotype though? [quote who="Gaunathor" reply="4" id="3451665"] 1. They are patient. If a plan takes tens of thousands of years to come to fruition, they are perfectly willing to wait. See the first conquest of Toria as an example. The Yor are probably the only race more patient than the Drengin.[/quote] They are long term thinkers. I think that in our fast paced modern society, long term thinking has bee

18 Replies 38,054 Views