I think what we still need is a set of units for end game. I was talking with DS Raider about it. The AI doesn't make that great units at endgame right now.
UnleashedElf
Is there a way to mod champions so that the cannot use accessories or mounts?
He did also have some units that he made custom that were better than the stock units.
[quote who="GFireflyE" reply="1" id="3471853"] Kraxis has always had the Broken Loyalties ability. I agree in that a simple gold fee is able to purchase an entire city. Having an additional limitation added to the spell would go a long way towards balance, imo. Whether that be through and additional Fame fee or through a city unrest threshold; that would need to be played with.[/quote] I think that this should also scale with the city you're c
Is this compatible with AI+? I don't think it will be because both mods modify the game's AI, but it's worth asking.
DO you have a version control (ex: a changelog) for this mod? Maybe we could get the community to contribute some "good" endgame units for each faction so that you won't have to do it all yourself.
As it stands, the Dead are not a competitive faction relative to the others. They seem to have issues in early game and with their mana regeneration due to the unique mechanics. Any ideas on how to mod them in such a manner that they are competitive, but not OP? Also we want to mod the Dead in such a manner that the AI can use it effectively if possible.
In the modding files, up to 8 units can be built. I have managed to create a set where there are 9 units. How many units can be supported in 1 tile? - 6 is the max to build - support for 8 units per tile - I have created 9 16? 25? Or no upper limit?
Another example of a unit made for end game: Tarth Foot Bow ChainHelmet_Masterwork DragonHideCloak ChainVambraces_Masterwork ChainGreaves_Masterwork &nb
I do recommend for some top end units: - Adding some equipment like a first aid kit or something for each sub-type. Using this: Cloak MaximizeSum
How many times can you research the refined technologies? Unlimited? Or is there a limit of some sort? What is the most times that you have ever researched a refined technology?
Yeah, tested in game. It does work. Although I need to go to war with Kraxis to test out again.
[quote who="Primal_Savage" reply="3" id="3471870"] Additionally, you can try this spell to simulate the Tower of the Magi protection (It's a city enchantment). I doubt, however, that you will have access to Arcane Bulwark (That's the spell name) by Season 75 and you would still need to do the above mod for it to work against Broken Loyalties. https://www.dropbox.com/s/45
@tjashen It'd be a very imperfect solution though. You would need it to scale on improvements, make the defenders disappear, and auto-summon. It'd get complex real quickly. I would like to see some acknowledgement from the dev team on this one.
Ah I see. I have been busy with real life and I have not as closely followed this forum. But yeah, there has been no acknowledgement, much less any evidence that there will be an effort to fix this, which is unfortunate.
Okay - will give this a shot. By the way, thanks a lot for all the questions you've answered from me so far.
[quote who="GFireflyE" reply="1" id="3471487"] it's a feature. [/quote] You're kidding right?
Is there a way to give all technologies to all players at the start of the game?
Is this still being updated?
Thanks. Yeah - got it to work in chrome. It's a browser thing I guess.
Great post tjashen . +Karma. I think that there is a general lack of movement within the 4X sort of genre. There hasn't been a game that has truly wowed my in a while. I think that there needs to be several things that should be addressed - A more engaging world where there are more options
Primal, I cannot access the image you have posted.
When you attack an AI city, if you attack multiple times, then for every attack, they get a fresh set of the city defenders at their city at full hp. This is true even if you have managed to kill off all city defenders (and fail to take the city). For players though, they only get the city defenders the first time around? Then after that, they get no subsequent defenders for that turn? Should players get the same treatment as AI for city defenders
Ok sure, will keep an eye on it. Thanks for the update. I should also check out Primal's Xtra series of mods as well to see what other possibilities are there.
Okay, will take some time to check it out.