So basically this game is more balanced than it ever has been?
UnleashedElf
What does this tag do? 0 When I set it to 0, nothing seems to change. Champions that level up still get to choose new perks.
What I think the Dead need is a fixed mana bonus so that they are not so RNG dependent.
So you think this is by design rather than a bug and the AI gets another bonus? Hmm ... it does seem rather unfair. I suppose this is not fixable than by XML?
[quote who="soase-maelstrom" reply="1615" id="3480867"] I use the windows firewall and for virus I use avg (free version). The RAM testing with the 4GB patch (LAA) was extensive and was related to the discussion https://forums.sinsofasolarempire.com/454494/page/1/#3470508 I had all my graphics effects settings at highest and my system was stable to around 2GB ... I ran it till it c
Could it be a fire wall issue? I mean we have very similar systems: - Asus P8P67 Evo - 2600K @ 4.5 GHz - AMD r9 290 4gb - 8 gb of G.Skill Ripjaws Z RAM - Corsair Performance Pro SSD - Corsair HX1000 (overkill right now, but I was planning on Crossfiring at some point) - Windows 7 Pro x64 SP1 I am running Comodo Internet Security, but I shut it off for the patch. Not sure what e
Yes. Windows 7 Pro x 64. It's not a hardware issue or a Windows issue. As indicated, I've got 8Gb of RAM and 4Gb of GPU VRAM. I tried using Steam to verify the game integrity from 1.8.2 and then re-applying the patch. No effect.
It looks like the 4Gb patch is still crashing at 1.7Gb? I'm not sure what is happening here. It says that it patched successfully. Edit: Final log: *** Prim3D has run out of cache space for rectangles *** D:\projects\SINS\SinsRebellion\main\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0] D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterP
Very well, will give the 4gb patch a shot. The pirates look like they are unplayable for now. For now, I've set everything to ensure that the pirates are not played (ex: no AI or human and no random).
Yeah that makes some sense. The model type is defined by the equipment itself, and there's no model type def. Club_ArtDef &
I don't think the other races make a difference though. For example: KingdomFemale versus say IroneerMale - Voice is determined in a separate file SoundPack_Generic_Male - Actual model is this:
I seem to be getting lots of minidumps in R8, which is not something I have been getting in R7. I'm not sure what is causing it. I have attempted to reduce my RAM consumption and turn down various settings, but it seems to be happening still. Playing on smaller map sizes does not appear to be reducing RAM consumption by much. My system specs are high enough that it probably is not my system: 2600K, overclocked to 4.5 GHz (tested with L
So then this game is mostly ok? Back when I was active: Advent vs TEC, generally balanced TEC vs Vasari; TEC early game advantage, Vasari late game advantage Advent vs Vasari: With phase missiles, Vasari was at a major advantage What is it like now?
I've been out of the loop for quite some time. Question, how is the late game Advent doing vs late game Vasari right now?
[quote who="sareth01" reply="30" id="3476806"] Good review, nailed the issues I had with the game at release. I'll venture a guess and say that Creative Assembly was told to start "preparing" their game for eventual console release. All these game companies trying to go "mainstream" when they didn't make "mainstream" games yet still had large, avid fan bases and I used to think these companies were smart. Just because you can design strategy we
Why not just mod the game and give the AI 0 unrest at higher difficulty levels?
Yeah it doesn't look like they've acknowledged this at all.
[quote who="Heavenfall" reply="743" id="3479418"] Armour types are decided by unitmodeltype. CreatureType decides some things like if a weapon or trait deals extra damage towards "beasts" or "champions" or "twisted". Obviously a limitation of the game is that a twisted champion is either twisted or champion, not both. [/quote] Ah that makes some sense. It's interesting to note that Ascian does not have a unit model type at all.
CreatureType, does it have any implications other than the description? I think it does. Twisted champions like Ascian cannot use weapons or clothing/armor, only accessories.
Should the ridiculous difficulty be a bit more realistic (like 2.0 hp bonus, but massive economic bonus)?
Any word on whether this has been fixed in 1.7?
[quote who="joeball123" reply="7" id="3476222"]Of course, it's also harder to come up with a set of unique and relatively balanced wonders which help to differentiate the various factions than it is to come up with a single set of wonders for everyone to use, which I rather suspect is a large part of why this isn't typically done. In E:FE:LH, I'd at the least want the wonders to be kingdom-specific or empire-specific, with the bonuses designed to help show the differences between
Would it be possible to disable the diplomatic penalty that the towers leading up the Forge of the Overlord give? Also, would it be possible to have this only doable when Spell of the Making is disabled? Just curious as to why this is not in the main game.
Ok thanks. I don't think fame does anything else save for champions anyway; maybe scoring too?
Is there any way to disable the event that automatically gives you champions, but to keep it for the other players? Coregameevents.xml has a list of champions at each level, but I am not sure how to disable it for a single player.