[quote who="Primal_Savage" reply="6" id="3476214"] See joeball123 post.[/quote] Yep - thanks. That makes sense. So that means that warrior gets 100% of the damage with their full ability then.
UnleashedElf
Is it really 25%? Vengeance VNG Unit deals extra damage upon successful counterattack.  
What type of damage would you like to see though? Maybe have them do some form of lightning damage? Or cold damage?
I noticed in the previews that Dwarves were still present. Does that mean, that Gilden is one of the struggling factions still around? That the remaining units have gone rogue? Or something else?
What do you think are the best champions at each level for each side? Why?
Do you prefer to use Masterwork Chainmail for the initiative or just Champions armor for the pierce protection for your ranged units (ex: archers and magical ranged)?
[quote who="GFireflyE" reply="2" id="3476113"] I definately think that Golems need a buff. Don't have input as to what that buff is though...[/quote] At the moment, that's the question. I think that a damage output increase is in line.
I think that a massive early game mana boost might make them competitive alone, but it would need to be combined with something in the AIDefs to make more mana.
@Perigrine The problem is not when a human controls them. It is when the AI controls them that they fare very poorly.
I'm gong to be making a proposal to address the issue of weak golems. See https://forums.elementalgame.com/455619/page/1/
At the moment, golems are a relatively weak unit for their cost. Compared to Juggernauts, their Yithril counterpart, they don't really have much to offer. Although their raw endurance is pretty high, their damage is low, and for the money, trained Gilden units are arguably a better buy for most situations. I'm opening up a thread to discuss ideas to re-balance golems. I propose the following changes: - Removing the l
The only way to solve that issue would be to make a higher proportion of the wonders late-game wonders (ex: near the refined technology or right before them). That would make it a bit less of a race. There are other issues that it solves. The first is that the starting city's resources and environment have a very substantial effect on your early game progress. Later = starting is less significant, as are larger maps.
Yeah that makes sense. Thanks. +Karma; congrats btw on your first karma
It looks like the mod appears to be working judging by the limited times I have tested it. Sarog seems to be showing up. I will update if I find any bugs with this mod. Thanks again.
It's open to debate. I had hoped to be honest, to see more wonders, especially a few fortress exclusives for units.
Does that only protect against spells or is it immune to everything (ex: fire, lightning, cold damage)? From the Core Abilitiles: Immune to Magic &
Ok thanks, will give it a shot.
[quote quoting="post"] Questions: - What percentage of regular damage is a counterattack? - What percentage of of damage is the swarm bonus? Ex: If I do 100 damage and the counterattack is 50%, my counterattack would do 50 damage. [/quote] Ah that makes sense, So, counter attack: 25% by default (with sword) Warrior perk
[quote who="parrottmath" reply="699" id="3475381"] There are several ways to ensure a faction obtains a specific hero... not sure if it is possible to specify the exact level of the hero. What exactly did you have in mind? Were you thinking that once you reach a certain fame point this particular faction will get Whoseit at level 9... that can be done just not in a clean fashion. Or you could do a solution using spells in the game and summon the hero and you have control over when and h
Questions: - What percentage of regular damage is a counterattack? - What percentage of of damage is the swarm bonus? Ex: If I do 100 damage and the counterattack is 50%, my counterattack would do 50 damage.
Did this mod get updated? Should I delete the old version and download again?
Is there any way to mod the game so that a certain faction is assured a hero at a given level?
[quote who="UnleashedElf" reply="258" id="3473054"]Plenty of high end units in the dropbox link, above.[/quote] Can you clarify which files? I took a look to see where the units were. Pioneers I found, and sovereigns, but units?
[quote who="Primal_Savage" reply="257" id="3473021"] Plenty of high end units in the dropbox link, above.[/quote] Ok, I will take a look at it later tonight. Does the AI use them more effectively than the original units?
So there's several issues right now: 1. Kraxis has a massive amount of gold to start with 2. Does not scale based on target city size 3. No way to defend against the spell I think that it needs to be re-balanced in some way some how.