UnleashedElf

UnleashedElf

Joined Last seen Member # 5265356
20 Posts 111 Replies 1,986 Reputation

[quote who="kryo" reply="4" id="3451587"] the atmosphere of the universe Mostly extremely sparse hydrogen at about 2.7K. Seriously though, I would not assume any graphics you see at this stage are final.[/quote] Are there plans to upgrade the graphics for launch?

7 Replies 22,705 Views

It seems to me that the Drengin are just well, your stereotypical "bad guys". They lack any sort of depth, any sort of character. There are no signs that there is a culture behind them - just a desire to conquer the universe and make everyone their slaves. They're the bad guys. It's obvious to everyone that plays. But at the same time, there's nothing else. They are simply ... the bad guys. What I think is lacking is a more in depth ba

18 Replies 38,024 Views

Anyone paying attention to Warlock 2? It seems like an incremental upgrade to Warlock 1. New combat mechanics, a couple of new races, and a few other features.

9 Replies 43,174 Views

Great answer joeball. I'd say then that against armored targets, the assassin would probably do better simply due to the armor penetration. The other issue of course is survivability. Assassins can dodge, but warriors can later on be equipped with champions plate (although expensive).

3 Replies 13,443 Views

[quote who="Ericridge" reply="18" id="3448608"]Although I don't know about mages. They might have insane magic resist. And their initiative is boosted so high with savant trait allowing them to instant cast blizzard very early at beginning of battles when most of the soldiers is still clustered up. And to the date, I only know of one mage that can equip plate, he's an alliance hero named Sir Kodrin something and he have a follower. He's a life mage. Although That plate chest armor

20 Replies 20,105 Views

[quote who="Woolfsmck" reply="19" id="3448574"] Depends on your stratgey ... I sometimes zerg ... wave after wave of cheap ships and wear down the enemy. Leveling up doesn't matter since few ships survive. But quality fleets are a different strategy, and having them level up is important .[/quote] There's advantages to both a Zerg and a Veterancy strategy. It will depend on the incentives for leveling up.

35 Replies 32,365 Views

[quote who="parrottmath" reply="15" id="3448443"]Why is 1000 gold too cheap to steal a city? It is a rather large amount of gildar. I don't see this skill being used very often in my games, but then I don't play the extreme difficulties. I'm more curious vs. against.[/quote] At the higher difficulties, its easy for the AI to get that sum of money even in the early stages of the game.

19 Replies 97,285 Views

[quote who="anc40" reply="13" id="3447636"] I think the Death magic school has a spell that increases unrest already. The quest is whether there should be a high-level sovereign spell that increases unrest significantly, thus allowing the Betrayal spell to work...sort of a one-two punch.[/quote] In that case, we need something else. Something powerful, but not overpowered ... like an instant city capture.

19 Replies 97,285 Views

Yet another option could be to design a ship from ground up: - Reactor - Defense systems (shields, armor, PD) - Weapons systems - Sensors, support, etc - Utility functions (ex: mining, trade) - Special abilities Then each part would gain experience and get progressively more potent.

35 Replies 32,365 Views

[quote who="admiralWillyWilber" reply="11" id="3448342"] I rethought modules it could be that when enough ships reach enough levels then you could get modules to add when you level up, or this could be workable for upgrading if you up grade that ship. The problem with modules is that it would require you to upgrade the ship to recieve the ability.[/quote] It could be automated somehow - like a perk.

35 Replies 32,365 Views

[quote who="anc40" reply="8" id="3441263"] But depth is expected in a 4x strategy game surely? Isn't the point of these games to make you strategize and think out what you are doing? After all, if one wanted entertainment where one didn't have to think too much, you could play a FPS.[/quote] It comes down to how well implemented that depth is.

10 Replies 50,903 Views