werwortmann

werwortmann

Joined Member # 5713542
8 Posts 17 Replies 3,168 Reputation

I think discourse is great, the real issue is just that Stardock and Brad specifically in this case is overloaded. If they had more time, any platform would work. Look at the upside of the situation, they are overloaded due to all the great games in the pipeline.

186 Replies 109,253 Views

Can we also get some visual UI update, that you can see on the list of powers who has which treaties. Coz it becomes a real chore to go through all the powers to check if open borders and non-aggression pacts are all still up. The same way we can see who is available to talk, add something to show who has which treaties still active. Or make it that the ai player will contact you on treaty lapse to renegotiate automatically.

26 Replies 108,609 Views

+1 agree with all points above. The research/economic/culture treaties should give the benefit to both parties. It is described this way in-game, but the xml code only applies to the receiving party of the treaty. For general diplomacy, something similar to the diplomacy missions from SINS would be nice. Offer drengin x credits to take out specifc starbases/planets. Would add some nice specific tactical options. Maybe have a diplomat

26 Replies 108,609 Views

I see steamdb has been busy with crusade changes: launch/2/config/betakey: devbuild2 launch/2/config/osarch: 64 launch/2/config/oslist: windows launch/2/config/ownsdlc: 527070 launch/2/description: &nb

8 Replies 37,909 Views

Nice summary, I have had a similar experience with 2.0. Personally tech snowballing is the biggest issue as it spoils late game. I have tried the slow research option to try and minimize this snowballing, but this option doesn't really seem to have much effect on the research speed.

12 Replies 56,186 Views