I love this mod and it has so many great things in it. The one and only way in which i think Demons and Wizards is superior to Legacy of Magic is in AI players' AI - especially in what units they create. In Legacy of Magic i'm playing against Challenging AI and the strongest enemy kingdom - one i let get big and survive as a challenge - keeps sending out armies that still include militia armed with wooden clubs - and this is very late in the game. Don't know if that's down to
Cruithni
I'm pretty sure i've found a bug. Several times i've had enemy armies standing in the middle of cities i've just captured from the same faction. No move dots show up when i click on them - but nearby enemy forces the same distance away just outside the city do show i have enough move to attack them - and the crossed swords comes up to show they're at war with me, but i can't attack the army that's standing on top of the city. Can only kill them with strategic spell
[quote who="Primal_Savage" reply="1428" id="3629463"] Fixed in 2.0.f. Let me know if it happens with another bow. [/quote] Nice - i tried switching to Angry Spitter as a bow and it seems to work fine at range for Rangers Strike with it. Not nearly as good a bow though [e digicons]:'([/e] [e digicons];)[/e] At least if i get Prismatic Longbow in 2.0 f it'll work fine - and it works for all other shots already.
[quote who="Primal_Savage" reply="1424" id="3629306"] EDIT: Can you let me know the name of the bow you're using? I was able to use it from a distance with the Watcher bow, so guessing the issue is not w/ the Spell, could be w/ a specific bow (Shouldn't be usable if you aren't using a bow/crossbow). [/quote] Prismatic Longbow. It fires at long range fine with normal shots and with the area effect skill shot too though. EDIT : I'
Nice! Happy to endorse it. How do i endorse? Do you do it via Steam or some other way? (i downloaded the mod from here even though i got the game itself on steam) P.S Will the Ranger's Strike be fixed so it can be used from a distance rather than just on adjacent enemies?
Thanks for the info both of you - especially you Primal - you must have the patience of a saint. Could either of you tell me if there's any way to see what your kingdom's total Fire/Air/Water etc power is - i can see how many of each type of shard i have but not my power in each (unless it's counting each power as one shard even though it isn't really a shard?)
Nice - thanks - if i edit it and then load a saved game will it mess things up? Would i need to start a new game for it to work? Also is there any way to edit out the Death Storms? - i turned random events to 'Never' when starting the game and there was still a death storm
The occupation increased unrest penalty makes sense, but the higher unrest the more cities you have in your kingdom doesn't really - and +3 unrest for every city in your kingdom seems like too much anyway. (I realise these are problems with the game itself rather than your mod, but still , is there any way to mod out or reduce the unrest increase for number of cities?)
Yeah it happens for me too - no zone of control borders show up if i reload a game without exiting the game and restarting it again first
I don't know the difference between a dedicated or integrated video card tbh, but i think the answer might be both. I have an Nvidia GEForce GT640M and an Intel HD Graphics 4000 I'll need to double check whether i'm seeing the zones of control after reloads - certainly when i start the game each day and reload a saved game i see them, but will have to check if i still see them if i load a game without exiting first.
[quote who="Primal_Savage" reply="1396" id="3628471"] Quoting Cruithni, reply 1395 Actually i reloaded the game from before they completed building to test, let them build again, and this time didn't get the same problem. Not sure what caused it. Trying to reproduce an issue before reporting it
Oh i didn't realise that - that's not good. Thanks for the info. I've been reloading a lot, and it takes me a long time to reload a game - maybe i need a new laptop too It still looks like a i have Zones of Control after i've reloaded (border lines at least) - is that just graphics but without the actual effect?
After i followed your instructions the game was working great right up until i completed building Titan Steps. Then the view rushes off to the right hand side of the map constantly - and every time i double click to centre it back on a city or army, it immediately scrolls off to the far right edge of the map again uncontrollably. And no, not down to my mouse, which works fine the minute i alt-tab out of the game. So i guess Titan Steps are bugged and i'll just need to reload from
Also to make a character dual class do you have to give them a Path scroll? Or can you get two classes just by levelling?
It says in the User Guide that if you're making a custom sovereign for a custom faction and want him to have a cult scroll you need to mod it in. But when i did that it turned out he had two cult scrolls - the one i'd made (life) and an air one -and when i tried to use the life one (but not the air one) it seemed like nothing had happened even after i ended the turn.. So do custom sovereign's from custom factions not need it modded any more?
Does the 'Guided' faction weakness do something bad it's not saying? Or does it just let you get 2 extra points for faction strengths?
Ah right ok thanks. Sorry - i missed the bit about PM.
With champions of Storm installed i can see the lizardmen version of juggernauts and werewolves and most enemy hereoes' graphics properly - though many items still have no inventory icon graphic, and a lot of them still can't be equipped by anyone (not sure why this is as i have the Black Market Bazaar version compatible with CoS installed, and the compatibility mod for BMb for your mod too, and have made sure to follow all the install instructions on moving folders and files ab
On the download page for the Children of Storm mod it says it's not compatible with the Leader pack DLC. Is that still the case? Or does it work with it now? (edit - i see there's an option to delete the existing sovereigns that you don't have to do - is that all it means? will it work fine?)
I have the Children of Storm compatibility mod files installed, but not Children of Storm itself. I did install Black Market Bazaar and Champion Bonanaza and the compatibility file mods for them too, but didn't realise from your previous replies that i needed to install the Children of Storm mod too to play your mod - i thought from the user guide that that was optional Is it possible to install neither the CoS compatibility files nor CoS itself and then not get the
And here's what i was talking about with the vulnerability to fire - if you go to all their details and put the mouse over 'R%fire' it says "Reduces fire damage by this percent' when it should say "increases fire damage by this percent" - i don't know if this means it is reducing fire damage to them by that much - it certainly seems that way to me - that when fighting creatures that it says are vulnerable to fire, they actually take less damage from it [img]http://
Ok fair enough - thanks very much for the info and replies. I keep getting this on my sovereign's army - a grey circle with a red cross comes up and he can't move for 2 turns. When i click on him and look at details i can't see any enchantments or spells. Do you have any idea what this is? An enemy spell or something? Is there any spell i can cast to dispell it? (EDIT - nm - found out from casting it myself eventually that it's the water spell Freeze) </p
I like how you brought in so many Lords of Magic spells in the mod btw - very nice
yeah that's weird - on the Slag and Cotta it said 'Reduces damage from fire by this amount' and it resisted a flame dart. On Cota similar for air/lightning - it said his 'vulnerability to air' 'reduces damage by this amount' and he resisted a Call Lightning I was wrong it's not all creatures though - on most of them it's right. And on my own characters i checked and their resistances are right too. It's just a minority of creatures.