The resistances and vulnerabilities are all reversed - when you look at e.g a Slag and it says its vulnerable to fire, underneath it says '-50 reduction to damage from fire' - so creatures that are meant to be vulnerable to something are actually resistant to it and vice versa. Same with Cnotta's vulnerability to lightning and most other vulnerabilities and resistances.
Cruithni
Ok i think - not sure - that i have that done - but maybe i've done something wrong as some characters and creatures show up as partly or mostly invisible even with particle effects and outlines turned on. Juggernauts are invisible other than their chains , harnesses, shields and weapons for instance. Though i can see Escaped Juggernauts and some named juggernauts fine, so don't understand why.
Also it says in the post on that link "move the Gfx and .str files around as indicated in installation" but i don't see any readme files or anything else when extracting saying where to move files to for the Champion Bonanza, Black market Bazaar or Children of Storm mods (i don't have CoS installed so do i really need the CoS compatibility mod?) For the main mod i copied and replaced the NO folder files to the folder it specified in the installation guide
I did install those mods and try to follow all the instructions on copying and replacing files. The one thing i'm confused about is, when i install to the MyDocuments/Mygames/Legendary Heroes/Mods folder, do i just use 'extract here' for each of them , or do i use extract to a folder with mod download name for each? I have all DLC The AI eventually moves in most cases but it can't take 5 minutes or more for some characters. When on
when i attack enemy towns it seems to take several minutes for enemy characters to take an action sometimes
yeah it destroyed the structure and turned it to a an unbuilt shard of the type the spell was meant to turn it too - i'd count that as a success though - the spell basically works anyway
Life Paramountcy doesn't seem to work (maybe because i'm casting it on shards upgraded to shrines? don't know - it uses up the mana but doesn't change the shard/shrine type) Edity - did work, but the turn after i'd cast it
What do all the halfdrake camps and stuff do? Do they add those creatures to the garrison or what? Or are they Empire only?
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I really like this mod and thanks for making it. Some minor bugs with it though. Some items that aren't equippable or don't work. The Elemental Wand does not work for ranged attacks. The Wave Cresting Boots (i forget their name) are not equippable by any hero as far as i can see (are they meant to be mage only or something?). Neither are the Practice Buckler or the Armbands of Integrity.
How do you edit item and unit stats?
I tried it and it definitely is working with it - great mods - thanks for all your work and for answering questions on them
Ditto for this - can anyone either tell me what files you edit how, or else give me a link to a guide to doing it?
How do you either a) make heroes able to be renamed or b) if that's impossible , make new heroes? Can anyone tell me please, or link me to a page that tells you this?
I moved it to whatever folder it said to in the install instructions - i forget what folder that was now
Actually did get it to work eventually by first clicking on priest, then using the mouse wheel to scroll down and ranger and summoner were there, so user error on my part i guess There are no pictures for the summoner, priest or ranger path choices - just an empty box with the class name, but that's a minor issue
After trying a new game and trying to scroll down when my sovereign levelled, there is no way to - no scroll bar, nothing. Seems it's just not working for paths - unless you mean i need to install that other mod and scroll down as well? EDIT - i installed the screen mod and Priest showed up - ranger still doesn't show up
What does the warcry race ability do?
Is this mod compatible with Lady Umber's legacy?
Thanks very much for the replies. Is your stamina mod compatible with the Demons and Wizards mod?
Am i right that if i have all DLCs then i need to download the third version of the mod in the download list? Also what are the BMB, CB and CoS mods it says i need too? Where do i download them? EDIT : oh, nm, sorry, i see them on the same page when i scroll down
Stamina mod sounds great too - it makes no sense for units to start a battle with little or no stamina
Wow - this looks great! Does it allow a faction trait to let them recruit Umberdroths as in the 'Lady Umber's legacy' mod? Or can it work along with Lady Umber's Legacy mod? If not, does the 'Monster Affinity' faction trait let the faction recruit monsters, and if so, which ones?
How do i recruit Disciples? I have the Rituals tech already but they don't show up as available to recruit in any city - not even greyed out as "can't recruit"
Ok i was playing with the AI players set to challenging and suddenly at the start of a new turn i can only see one small area of map, which i've never seen before, my army and garrison units are scattered across it and all my cities and all the rest of the map seem to be gone. Cities don't even show up on the left hand screen icons any more ( i had 8 of them). Scrolling out does nothing Most of my units can't move even though it says they have move left.