Mered4

Mered4

Joined Member # 6051093
7 Posts 54 Replies 2,613 Reputation

I abuse the hell out of Substrate's bombers whenever I can. They have incredible range and I can just sit back and take down enemy strongholds without much problem from miles off.

4 Replies 43,915 Views

My god. I expect that upon building 5-6 of these long range mobile flak cannons that they would stop ONE fighter squad. Nerp. They do absolutely nothing. What the HELL is the point of building them if they are so worthless? If I'm missing something, please, let me know. Because my experience with these disgusting little things is that they are not worth the metal. They need buffed imho.

4 Replies 43,915 Views

PA has every single one of these characteristics and global maps. I hate to break up the circlejerk, but Ashes has a long way to go before it becomes anywhere close to the best RTS of the year. You want to see an AI that can adapt to a changing situation without pulling resources that don't exist? Manage multiple maps with an apm limit? Play against PA's hardest AI. When your AI can beat that, you can claim best AI :)

56 Replies 86,277 Views

[quote who="Frogboy" reply="126" id="3618895"] I think you should go play TA. The UI, pacing, and depth don't hold up as well as you might think. [/quote]There's a really good reason Balanced Annihilation and ZeroK exist. TA isn't that great when it comes to balance or UI lol.

131 Replies 670,280 Views

[quote who="Frogboy" reply="12" id="3618364"] We are still exploring this. Can you post your DXDiag (type DXDiag) so we can look at your video card settings? [/quote] http://pastebin.com/YvDNC57C There you are :)

13 Replies 37,611 Views

I managed to both cheat the zoom and break my own faction in the same game! :D Basically, I had a couple thousand units, lost my front line due to careless play, and my core exploded. Suddenly I found myself without any income, defenses, or radar, but my units were still there and I could still use them. Almost took out the AI that killed me with the ten dreads I had. :D

2 Replies 2,643 Views

[quote who="eviator" reply="28" id="3617701"] Okay, lets say it's not a strategic choice whether you go for them...you must. There is strategic choice that exists by their presence, though: win by VP or win by annihilation? Intentionally lose the fight for one VP, so the other player effectively overcommits while you flank and take out their Nexus, a good chunk of their economy, or other Turinium nodes. You say it's pure math, but Sun Tzu would argue with that. You might be

33 Replies 92,858 Views

[quote who="eviator" reply="19" id="3617454"] Yeah, I don't see TP that way. To me, Turinium nodes are THE primary objective of this game, even more-so than destroying the enemy base. Players should be fighting for control over them above all else. Not only are they the primary victory condition, each one you own gives you an econ boost. If folks start considering them objectives and not just gimmicks, the genre can finally progress beyond the SupCom era. [/quote] To....

33 Replies 92,858 Views

[quote who="Ekko_Tek" reply="17" id="3617409"] @mered4 That's why Victory Points (Turinium generators) are a thing. So you can't just sit back and turtle. If you're playing a custom with them off though, then yeah I could see some large, long games becoming unplayable stalemates, at least until they introduce experimental/titan style units at some point down the road. [/quote] It just kinda feels like TPs are a gimmick intended to replac

33 Replies 92,858 Views

[quote who="Frogboy" reply="15" id="3617371"] Quoting , quoting post Gentlemen - Here's a few things that myself and a few other regular RTS players have found grating with the interface and unit handling. First, its really difficult to tell the range of defensive structures while placi

33 Replies 92,858 Views

[quote who="TAG_Utter" reply="12" id="3617288"] Quoting Mered4, reply 5 This is a feedback thread, ASADDF. We expect our posts to be at laast read by the devs. [e digicons]:)[/e] I guess you are a bit confused? ASADDF belongs to our elite

33 Replies 92,858 Views

One more thing I'd like to add: The eco bars for metal and rsds are not accurate representation of your actual income. I've been down to -44 metal/tick and still have over 500 metal in storage. When looking at the expenses/income tab, it also comes out to -44. Something is missing here. It also only happens later in the game.

33 Replies 92,858 Views

Basically I start a SP game in either DX12 or normal modes, and everything but the UI is tinted a deep purple. It's still playable but it's really annoying. Happens on all maps, but it is harder to see on Ice maps. I have updated my drivers and my monitor is just fine. I can post the logs from the Stardock log tool if necessary.

18 Replies 116,323 Views

Gentlemen - Here's a few things that myself and a few other regular RTS players have found grating with the interface and unit handling. First, its really difficult to tell the range of defensive structures while placing them. Could we get an overlay as to their range (similar to PA or SupCom) that is both accurate and adjusts to terrain? A similar overlay for radar would be nice too. :) Factories need a stop and pause command desperately

33 Replies 92,858 Views

[quote who="Kazzerigian" reply="3" id="3609246"] Quoting tatsujb, reply 2 " This game offers so much more currently than Ashes." amen. and it just pains me that it's not just one domain too... it's all of them I find it da

50 Replies 194,527 Views