[quote who="The_Nightbringer" reply="57" id="3608975"] Also, more buildings, more units, more mechanics, more micro-management. I suggest that you study the game Rise of Legends closely, it was one of the best ever in that you could quite easily have a battle raging over literally 1/4 of the map continuously for over an hour at a time. In addition, try to lessen the computational power required to run the game, so many of my friends want to play it but can't because it&nb
Mered4
Peak hours seem around 200 or so. At least from a player perspective
[quote who="The_Engenieer" reply="16" id="3607449"] What makes me a bit step back on this game, is that too many new rts payers give the rong ideas and seems no one understant the problems this game have. Tatsu cant be more right ,he like me are ust to complex Rts games. This is the time we showld say what we know, and thats what he is doing. All very funny on begin because nothing finish,but iff no one cares f
[quote who="Frogboy" reply="8" id="3607348"] Quoting tatsujb, reply 5 I really think we should bring up the subject of intel which is entirely nonexistant in this game. the red blurs just aren't going to cut it. they give much less info than even WW II radar did and they give this incr
Can't wait to see the substrate :D
[quote who="quadrium" reply="49" id="3605715"] Yes, exactly. Does it have an "official" name, the feature? [/quote] Nope. Though I would call it SUPER CONVENIENT :D
[quote who="Frogboy" reply="48" id="3605712"] Quoting Mered4, reply 46 FrogBoy: One of the things that I absolutely LOVE about Planetary Annihilation is the Area Command function. I play FaF alot these days and it really annoys me that I can't do the one-two clicks that I can pull in
FrogBoy: One of the things that I absolutely LOVE about Planetary Annihilation is the Area Command function. I play FaF alot these days and it really annoys me that I can't do the one-two clicks that I can pull in PA to reclaim/build/destroy/patrol swathes of terrain. Is this at all possible in the engine?
[quote who="quadrium" reply="44" id="3605636"] Separate non-repeated, prependable "priority queue" (PA)! [/quote] What do you mean by this? I've been playing PA since Beta and I haven't heard of any feature/command that is described thus. EDIT: Do you mean the CTRL-build function to insert units in front of all others in the build queue, but only bu
I've played for a few hours and beaten the Challenging AI (Tough got me into a stalemate heh). No MP experience yet because no one is playing D: Game Interface/Graphics: 1. Can we please have an option to remove the motion blur and weird camera acceleration when moving around? It feels clunky and slow. 2. The game isn't very well optimized (running a 2GB VRAM card, might have something to do with it :D), but it will get better. This is Earl
Oh hey! A post about the Things RTS's Did Right/Wrong! Without a flame war? Impossibru! Regardless, here's what I've seen so far: PA (Time Played: 3k+ hours): PA was the first RTS I've ever gotten remotely *serious* about. Well - the first I've played for more than ten hours without giving up because it wasn't fun/interesting to play. Pros: Uber (the developers behind PA) got th