After loading a savegame each town's Zone of Influence is reduced by a radius of 1 for 1-2 turns. Afterwards it returns to normal. However, any improvements (gold mine for example) that were in the effected area have to be rebuilt.
RicoHavoc
[quote who="Tasunke" reply="9" id="2703942"]Three 5/2 soldiers should always be three 5/2 soldiers. Not some giant 15/6 soldier.[/quote] Three units operating in a coordinated manner would be more effective than three units operating independently.
There should be cake ...
Excellent! Thanks for the quick responses.
When I've queued up multiple items for research is there some way to quickly review the queue? I frequently find myself losing track of which item will be researched next.
Boogiebac... The delay isn't a problem for me - I downloaded the first night it was available - gotta love broadband. ;) The reason I purchased direct from Stardock was because I was interested in the DVD case that the game will ship in - I hope the overwhelming response hasn't changed the fact that the game will ship in a DVD case.
It just dawned on me that I still haven't recived any notification that my CD has shipped. Has anyone who purchased direct from Stardock received their CD yet?
OK - I'm a little confused and hoping someone can help out. I chose the Download and Archive option for each of the the GalCiv components I grabbed off SDCentral. I've now got 5 different zip files (game, multimedia, bonus pak, windowed version, and manual). I extracted the the main game zip file to a temp directory expecting to see a setup.exe to install with but no luck. How do I install the game from these zip files? ~SDC~
A nice feature available in Civ3 is the ability to queue up research projects by picking the tech you ultimately want. In other words, if I chose to research Monarchy the game would automatically queue up any unresearched prerequesite techs. Does GalCiv have a feature like this?