eviator

eviator

Joined Member # 6176744
67 Posts 739 Replies 3,542 Reputation

That is precisely the starting build I have been going with. With that staring build you do exhaust you initial supply of metal in the first minute or so, preventing you from queuing units, logistics array, and metal extractors outside your base, so you have to take a small break from building brutes to get a little banked. Im going to assume that this game is eventually going to be much richer so that a variety of early and long term strategies are viable.

6 Replies 3,425 Views

For this topic, my goal was to find some simple economics to guide base building, with the idea that ultimately we want to produce units as quickly as we can. I'm intending to explore this further than just this OP, but I wouldn't mind some help. In your starting area you have four metal deposits. Extractors provide 1 metal per second (mps), plus you get one just from your seed. A factory continuously producing T1 units consumes 5 mps, assuming you do not get engineers to help

6 Replies 3,425 Views

I personally think this thread is premature. I guarantee they have flushed out more complete ideas for how they want their tree to work, and that what we see now is a placeholder. I'd rather them show us some interesting, unique tech tree ideas than us try to steer them in a typical RTS tech direction.

18 Replies 45,496 Views

In SupCom engineers cold reclaim junk and steal enemy structures too, and that was cool. This is not a SupCom clone so I'm not saying do that too, I'm saying making engineers able to do extra stuff does add fun. Now how do you make it happen without adding too much micro?

26 Replies 554 Views

Tier 3 units seem to allow up to 16 subordinate tier 2 units. You cannot assign tier 1 units to a tier 3 unit. Tier 2 units seem to allow up to 5 subordinate tier 1 "pips", where a pip is a tier 1 squad. You cannot assign engineers to a tier 2 unit. You run into a problem when you start trying to reinforce a tier 3 battlegroup with slots open for tier 1 units. Selecting the tier 3 unit and issuing tier 1 build requests results in building the tier 1 squad but that squad is not

9 Replies 10,681 Views

I think the unit frames are supposed to show health, group leader type, and battle group fullness, plus what kind of units is it composed of. All of these are relevant strategic information that may be determinable without having to actually see the units on the screen, so I think there is significant value there. What may really be needed is some cleaning up of those unit frames so those details are much more obvious. That sounds like a UI polish thing to me, and since this is alpha, I'm

8 Replies 23,492 Views

When I accidentally unplugged my keyboard, the in-game sound stopped working. When I hit escape to pause the game and alt-tabbed out, when I came back the health bars turned on, and the "Options" button was not clickable. In a Quick Start match that I had running fairly idle for 30 minutes, the game crashed. If I can repeat any of these bugs, I'll submit tickets.

124 Replies 96,881 Views

I've not played any RTS games with a Battle Group kind of setup, but when I finally figured out these two things below, I was smiling ear to ear. How clever! 1. Why, when I select a tier 2 unit, does the unit building UI show up? That seemed like a bug, until I realized (sadly after an hour) that you are asking a factory to fill up battle group slots with the requested units! When the units come out, they are already part of the battle group, and act accordingly. That's genius

9 Replies 10,681 Views

I am also not in favor of WASD scrolling for this game simply because you have a real good thing going now with QWERTY for building. Click-dragging with middle mouse was the first button that my brain wanted to try, but I think I can train it to use RMB, so it's not a big deal to me. I was not able to intuit how to tilt the camera. I used to play the older RTSs where edge scrolling and minimap were the only ways to navigate. Somehow I seem to have gotten out of that habit and clic

40 Replies 40,172 Views

I'm pretty sure the OP was referring to Ashes of the Singularity. I have similar specs and I'm not too concerned I'm under powered. Our stuff isn't really that old. Your OS will probably be a factor too. Many games run much better under windows 8 than 7, and I expect a similar jump to 10. I also keep my gaming OS very clean and lightweight, not running any extra programs except anti-virus.

2 Replies 11,980 Views

I'm wondering, what are the best ways to navigate around a large map quickly? Here are the ways I've seen navigation done in a few genres: - Edge scrolling - mouse wheel zoom out and in over center - mouse wheel zoom out and in over cursor - click and drag - click mini-map - double-tap selection group - backspace to pan back to previous location - saved location hot keys What methods are best for modern large scal

2 Replies 15,727 Views

According to this , you will be able to purchase Founder, Founder Elite, or upgrade from Founder to Founder Elite up until the point when they release the game for "Early Access", expected to be something in the summer. Early Access means "beta", so while it is still in alpha, you can still be a founder.

42 Replies 157,551 Views

Whistle-blowing protection? That's an odd reason to encrypt websites. More likely this is a broad stroke to try to solve a narrow problem, brought on by higher-ups who don't really understand the problems they are facing but know that encryption is a popular buzzword and want something to put on their performance review next year.

7 Replies 23,936 Views

That post sure had a lot of definitive statements. The gist is that SC:FA was the pinnacle of RTS gaming, and everything that follows must copy many of its components, or it is a flop. If that is what the SupCom community thinks, seems rather narrow minded, even if there is experience to back that up. While I also liked SupCom, I'm looking forward to some new ideas, or at least some mashup of pre-existing ideas that have worked. Given the team involved, I think a little trust at this earl

131 Replies 831,097 Views

[quote] Whether you agree or not so far the game is built like TA/SC and is playing similar including in the video showing the zoom feature already working i really hope you can stop focusing on making a game thats won't be called a TA/SC clone or worrying that people will claim it to be a successor and focus on the good work your doing by taking proven ideas from other games and building on them and adding to them instead of making the drastic mistake other devs have done a

39 Replies 195,232 Views