TheRealWarpstorm

TheRealWarpstorm

Joined Member # 618720
0 Posts 152 Replies 340 Reputation

Looking at the AI formation, it is one with multiple Zeus'. Each Zeus grants HPs to all units in the Army. This combined with constant spending on HP and Damage tech would lead to exactly what you are seeing. To counter that, you might want to take a Prometheus based battle group with a few Nemesis as well as keeping up with tech spending. Having looked over Frogboy's shoulders while playing, I will say that the AI spends less on tech than Brad does.

54 Replies 147,826 Views

As Sid always said, a decision you always make the same way isn't a decision and games are about making interesting decisions. (Okay, that is loosely paraphrasing something Sid may or may not have said. I don't really remember exactly, he had so many game design tips. It's in the spirit of what he would have said had I asked him). In any case, if logistics is always the first thing that you purchase (and the main reason you always start a research building

4 Replies 31,647 Views

The AI hasn't been adjusted to account for high VP (or To The Death) games. They are still operating on the assumption that VP sites are always the highest priority in the game.

20 Replies 47,225 Views

As was pointed out by eviator, if the other player has 3/4 of the nodes, they will very likely win. No matter what they choose to build, they will have 3 times the economy of you and will eventually just out produce you. Don't let them get that much of the map.

10 Replies 16,163 Views

[quote who="eviator" reply="8" id="3601350"] Or ... Is the map editor all that is needed to get a working map and I'm doing it wrong? [/quote] You must be doing it wrong. :) That is the editor we use to make all of our maps.

20 Replies 47,225 Views

What is the Area Control Dread Good For? Healing and invulnerability. How do Individual Unit Upgrades to Meta-Units Work? Yes, each squad contributes and the bonuses do stack, but some have diminishing returns. A metaunit (army) can only have one dreadnought in it. If you have more than one dreadnought, you have multiple armies. An army and a control group are completely different ani

6 Replies 35,370 Views

[quote]My take is that you should not see what player starts where. It is a fun part of this kind of game to find out out who your neighbour is. It would also fun to be exploring and coming across the borders of the opposition and finding for yourself where they are and what nodes they have captured of if a node has changed hands since you last went past. Frogboy has said elsewhere that at the moment the game feels like you get everything too quickly. Well I think this is also part of t

4 Replies 32,446 Views

What slots were the human players in (from the host's point of view)?

2 Replies 3,468 Views

[quote who="tatsujb" reply="95" id="3594340"] in the minimap sometimes points flash for hours on end even though nothing has ever attacked them ever. [/quote] Which color are they flashing? White means under attack - black means you are not getting metal or radioactives from the region since it is cut off from your Nexus. If it is black I can see that going on till you reconnect the region.

124 Replies 96,953 Views

I didn't actually buff the AI, just removed some bugs that were keeping it from doing what it was supposed to. At Normal, the AI has no production/resource bonuses.

17 Replies 738 Views

1 Interesting SP content 2 Boomer in games that allow it 3 Style similar to Company of Heroes 4 A way to end the game quickly if it is a foregone conclusion 5 I hate people, so I only play single player :) 6 Full Expansions 7 15 minutes 8 Depends what you are getting

16 Replies 127,087 Views