Looking at the AI formation, it is one with multiple Zeus'. Each Zeus grants HPs to all units in the Army. This combined with constant spending on HP and Damage tech would lead to exactly what you are seeing. To counter that, you might want to take a Prometheus based battle group with a few Nemesis as well as keeping up with tech spending. Having looked over Frogboy's shoulders while playing, I will say that the AI spends less on tech than Brad does.
TheRealWarpstorm
As Sid always said, a decision you always make the same way isn't a decision and games are about making interesting decisions. (Okay, that is loosely paraphrasing something Sid may or may not have said. I don't really remember exactly, he had so many game design tips. It's in the spirit of what he would have said had I asked him). In any case, if logistics is always the first thing that you purchase (and the main reason you always start a research building
[quote who="MnMShow" reply="4" id="3601777"] Shouldn't the visible areas coincide with the radar range? [/quote] No, then there wouldn't be any point in radar. The radar is there to allow you to have partial information about twice as far as you have full information.
The AI hasn't been adjusted to account for high VP (or To The Death) games. They are still operating on the assumption that VP sites are always the highest priority in the game.
As was pointed out by eviator, if the other player has 3/4 of the nodes, they will very likely win. No matter what they choose to build, they will have 3 times the economy of you and will eventually just out produce you. Don't let them get that much of the map.
And I say again, the movement code isn't aware if the owner of units is human or AI.
[quote who="chemie99" reply="30" id="3601414"] PLus the AI seems to ignore or defeat this and have runs run past you anyway (including capital ships) [/quote] Sorry, this is just plain not true. The AI uses the EXACT same rules for movement as the human players do.
[quote who="eviator" reply="8" id="3601350"] Or ... Is the map editor all that is needed to get a working map and I'm doing it wrong? [/quote] You must be doing it wrong. :) That is the editor we use to make all of our maps.
Having made the Civilopedia, I know what that entails.
What is the Area Control Dread Good For? Healing and invulnerability. How do Individual Unit Upgrades to Meta-Units Work? Yes, each squad contributes and the bonuses do stack, but some have diminishing returns. A metaunit (army) can only have one dreadnought in it. If you have more than one dreadnought, you have multiple armies. An army and a control group are completely different ani
[quote who="lunadog3" reply="3" id="3597471"] so maybe it's time to stop showing off and provide some basic support for sli and crossfire in game. [/quote] As Brad said here https://forums.ashesofthesingularity.com/472701/page/1/#3600848 , this is out of our hands, these have to be done by the driver writers.
[quote]My take is that you should not see what player starts where. It is a fun part of this kind of game to find out out who your neighbour is. It would also fun to be exploring and coming across the borders of the opposition and finding for yourself where they are and what nodes they have captured of if a node has changed hands since you last went past. Frogboy has said elsewhere that at the moment the game feels like you get everything too quickly. Well I think this is also part of t
Show me a case where a medic isn't healing a nearby (lets call it twice the distance of its beam) damaged unit. They should always heal if there is something close enough.
While we both started in Dan's basement, Oxide and Mohawk are different companies.
Regionalize has to be the absolute last thing you do.
[quote who="eviator" reply="1" id="3597814"] Setting it to 1 seemed okay, but who knows what is actually going on inside. [/quote] I do ;)
What slots were the human players in (from the host's point of view)?
Amplifiers aren't implemented yet. Coming soon.
[quote who="tatsujb" reply="95" id="3594340"] in the minimap sometimes points flash for hours on end even though nothing has ever attacked them ever. [/quote] Which color are they flashing? White means under attack - black means you are not getting metal or radioactives from the region since it is cut off from your Nexus. If it is black I can see that going on till you reconnect the region.
Out of focus on extreme zoom is a depth of field effect from the Temporal AA system. The black (or lack thereof) on the guns is a choice of the artists not to paint that spot.
Thanks, tatsujb, that worked.
If anybody could give us a set of instructions/conditions to repro this consistently, I'd love to stomp this bug.
I didn't actually buff the AI, just removed some bugs that were keeping it from doing what it was supposed to. At Normal, the AI has no production/resource bonuses.
I seem to remember fixing that one recently, HateDread, but I'll double-check.
1 Interesting SP content 2 Boomer in games that allow it 3 Style similar to Company of Heroes 4 A way to end the game quickly if it is a foregone conclusion 5 I hate people, so I only play single player :) 6 Full Expansions 7 15 minutes 8 Depends what you are getting