TheRealWarpstorm

TheRealWarpstorm

Joined Member # 618720
0 Posts 152 Replies 340 Reputation

There are many paint programs that can open dds files as they've been one of the standard formats for years. The start positions should be automatically added when you run the game.

7 Replies 18,541 Views

The AI uses the exact same targeting system and priorities as the human players. Viridae, under no case should you have loose medics if you want them to live. If they are in an army they can't be specifically targeted any more increasing their survivability immensely. If they are running around loose they can be targeted (this applies to any unit). We used to have specific unit targeting even within an army, but it was too abusive and added a lot of micro

22 Replies 50,205 Views

[quote who="Shazza77" reply="9" id="3617094"] At this rate i think i'll have to solo them to get any xp to level which seems counter productive. [/quote] Don't solo them. That will slow down the progression. Like in Sins, they get experience for being in the vicinity of the kills. They do not actually have to do the kill themselves. It is much better for experience to have lots of support so as o kill the enemies faster.

11 Replies 44,708 Views

Team mates' nodes also provide linkage to the Nexus, so he could have expanded further. We will consider allowing a player to abandon a node, as it could be strategically useful in a team game.

6 Replies 5,667 Views

[quote who="barless" reply="6" id="3607117"] Long range artillery cruisers should be able to sit behind a hill or at the bottom of a ravine and shoot up and out, while blind, provided there's some sort of radar coverage on the target, which is where a small, heavily armed recon frig with little in the way of offensive weaponry, would be killer. You send in the recon frigs to get eyes on the target, and lob bombs from far away. [/quote] Hermes do this role cu

13 Replies 39,568 Views

[quote who="OoohShiny" reply="3" id="3606974"] "Units that are actually not as strong, but give boni all surrounding units benefit from", like for example, extra speed, range, HP, armor, so the more/different dreadnoughts you add to an army, the stronger it becomes, but it will take a LOT of time to add like 3 dreadnoughts to an army. [/quote] The cruisers and dreadnoughts do this already.

13 Replies 39,568 Views

It actually doesn't affect all of them. Only if a specific unit is in close combat. Having said that if the root unit of a formation is in close combat then the speed of the formation (since it is rooted on this unit) will be slowed (but not necessarily any units within the formation, if that makes sense). In addition, the trigger is not being attacked, it is the unit targeting an enemy, I would like to see a case where reinforcements are slowed that are far from

6 Replies 616 Views

Unless something changed recently, the Hades should be able to attack all ground units and all non-permanent buildings. What specifically are you seeing it not attack?

2 Replies 326 Views

[quote who="EdWood110" reply="14" id="3603053"] The engineer keeps building the amplifier even when the structure is done... so all queued orders after building the amplifier are not being executed. [/quote] The amplifier takes 4 minutes to build and does not give any benefits till it is complete. I have tested this repeatedly and it finishes right on time and the engineer goes to the next queued item on its list. The artists have not made a construction effect f

26 Replies 59,075 Views

[quote who="ASADDF" reply="20" id="3603147"] Why you don't take one of my maps and rebuild them at lvl 4, will it work? [/quote] Works, well. We do it all the time. [quote] Anyway, what I do recommend is always to start with the lowest cell size when you create a map, yes you need a better PC to handle the lowest cell size map but the good part is that your getting the best quality map, less edgy more detailed terrain. that cannot be chan

36 Replies 2,180 Views