There are many paint programs that can open dds files as they've been one of the standard formats for years. The start positions should be automatically added when you run the game.
TheRealWarpstorm
The AI uses the exact same targeting system and priorities as the human players. Viridae, under no case should you have loose medics if you want them to live. If they are in an army they can't be specifically targeted any more increasing their survivability immensely. If they are running around loose they can be targeted (this applies to any unit). We used to have specific unit targeting even within an army, but it was too abusive and added a lot of micro
That is actually intentional. We put that in so that you could exact a petty revenge against the one who took you out.
[quote who="Shazza77" reply="9" id="3617094"] At this rate i think i'll have to solo them to get any xp to level which seems counter productive. [/quote] Don't solo them. That will slow down the progression. Like in Sins, they get experience for being in the vicinity of the kills. They do not actually have to do the kill themselves. It is much better for experience to have lots of support so as o kill the enemies faster.
Can you capture a video of this?
Team mates' nodes also provide linkage to the Nexus, so he could have expanded further. We will consider allowing a player to abandon a node, as it could be strategically useful in a team game.
[quote quoting="post"] Also, would be good to have a glowing pulse along the lines that are connected. [/quote] They used to (in player color)
Our game will scale with more and faster cores. Of course, if your GPUs aren't fast enough, the CPU will be waiting on them.
I will disagree. You still need a powerful CPU.
If you spend on radar tech you don't need to get them or Pans very close to the front.
[quote who="barless" reply="6" id="3607117"] Long range artillery cruisers should be able to sit behind a hill or at the bottom of a ravine and shoot up and out, while blind, provided there's some sort of radar coverage on the target, which is where a small, heavily armed recon frig with little in the way of offensive weaponry, would be killer. You send in the recon frigs to get eyes on the target, and lob bombs from far away. [/quote] Hermes do this role cu
[quote who="OoohShiny" reply="3" id="3606974"] "Units that are actually not as strong, but give boni all surrounding units benefit from", like for example, extra speed, range, HP, armor, so the more/different dreadnoughts you add to an army, the stronger it becomes, but it will take a LOT of time to add like 3 dreadnoughts to an army. [/quote] The cruisers and dreadnoughts do this already.
I know that Brad and I read all the articles written in this forum. If I am not as responsive as you'd like, it is because I spend most of my day actually programming.
double post
Right now, since the AI is not finished, all it does is go after VP sites.
It actually doesn't affect all of them. Only if a specific unit is in close combat. Having said that if the root unit of a formation is in close combat then the speed of the formation (since it is rooted on this unit) will be slowed (but not necessarily any units within the formation, if that makes sense). In addition, the trigger is not being attacked, it is the unit targeting an enemy, I would like to see a case where reinforcements are slowed that are far from
That is already part of the difficulty levels, at least for the easier levels.
Unless something changed recently, the Hades should be able to attack all ground units and all non-permanent buildings. What specifically are you seeing it not attack?
Yes, the Pause key pauses the game.
https://forums.ashesofthesingularity.com/473316/page/1/#3602888 In short, that card isn't supported with DX12 yet.
It isn't working for you? What is it doing?
[quote who="EdWood110" reply="14" id="3603053"] The engineer keeps building the amplifier even when the structure is done... so all queued orders after building the amplifier are not being executed. [/quote] The amplifier takes 4 minutes to build and does not give any benefits till it is complete. I have tested this repeatedly and it finishes right on time and the engineer goes to the next queued item on its list. The artists have not made a construction effect f
[quote who="ASADDF" reply="20" id="3603147"] Why you don't take one of my maps and rebuild them at lvl 4, will it work? [/quote] Works, well. We do it all the time. [quote] Anyway, what I do recommend is always to start with the lowest cell size when you create a map, yes you need a better PC to handle the lowest cell size map but the good part is that your getting the best quality map, less edgy more detailed terrain. that cannot be chan
[quote who="MnMShow" reply="8" id="3602923"] New power amplifier is not destructible, is that on purpose? It just gets captured with the node. [/quote] That is correct and by design. You may want to consider which nodes you upgrade.
You don't have the 100 quanta at the start in this patch?