[quote who="MindlessMe" reply="13" id="3566284"] Not screenshot worthy but I had a factory build a unit to completion then freeze. Unit would not complete and I could not cancel it in the queue. Only had it happen one time though. [/quote] This usually means that you don't have enough logistics points for the unit.
TheRealWarpstorm
I don't recall any version of that card ( GeForce GT 320) with 4GB of VRAM. Most of them had 1 GB of DDR3. If it is reporting more, it may be pulling system memory away to do it.
[quote quoting="post"] I 'm not running the "Mantle Version", as I don't know what that is. [/quote] Mantle is a higher performance graphics mode that is only available to recent AMD GPUs.
[quote who="Baalonthus" reply="19" id="3565854"] jcould also see the triangle grid which the terrain overlaid after i drove some units over it [/quote] Was it blue? If so, that is programmer art for the radar system. The actual terrain mesh is extremely fine grained.
KaneTiberium, it likely is an issue getting memory. If a Win32 program was built Large Address aware, you might on a good day get 3 GBs of addressable space, but likely a good bit less than that due to fragmentation etc.
I fully agree on the Creeper World 3 recommendation. It's one of my favorite games.
Mantle support is in the alpha version.
[quote who="Frogboy" reply="11" id="3550498"] Quoting TheRealWarpstorm, reply 6 Not true, Brad. CK2 had every count in Europe as an individual player trying to succeed. (More if you count the other nobles scheming or waiting for their liege to die) -- I don't remember how many could play in MP, but it was l
Not true, Brad. CK2 had every count in Europe as an individual player trying to succeed. (More if you count the other nobles scheming or waiting for their liege to die) -- I don't remember how many could play in MP, but it was less.
They went out to lunch together last time Brad was in the Baltimore area.
The Substrate is both the computing material and the name of one of the factions (Haallee's).
This is going down a tangent. "Comporting" was a phone's auto-complete fail. Brad was trying to type "Computronium" and his phone knew better (stupid AI). Computronium is a term used by some people in the Singularity community. The back story for the the game is about a scenario for the Singularity that has gone down a bad path. "...t he primary resource we will
Like Paul says, there are a lot of languages that are viable for writing games, including Python. Civ4 used Python for UI and scripting (although as Kael will tell you, one of the most popular mods turned off Python scripting support so that it would run faster). Civ4 used C++ for its engine as well as its gameplay and AI processing. Civ5 used a combination of Lua and C++. We use C++ because perf and control is important to us.
Python is a great language, I've used it on many things in the past. If you can live with the perf hit, go for it. We choose not to.
[quote who="Gandhialf" reply="11" id="3476986"] For making engine I guess. But what about other stuff, like AI, game logic, scripts, etc.[/quote] For everything, except for graphics shaders, IIRC. C++ is a great choice for AI and game logic, why would you want those parts to run slowly?
[quote who="Gandhialf" reply="9" id="3476933"] Also: which programming language is the most popular in game development in 2020?[/quote] At Oxide, we used C++ in 2020.
Brad, how many hours were used by you to come up with the 16 hours of work you would be doing? [e digicons]:grin:[/e]
[quote who="GoaFan77" reply="2" id="3468481"] Absolutely not. We on the Sins forums estimate at most 10% of the player base has ever played online.[/quote] And that is much higher than Civ5's percent of MP players.
That is not true, Alstein. I have Steam keys to multiple games that are not available to purchase on Steam yet (most of them were kickstarted). I don't know the details that enable them to do this (likely they have to pay Valve).
[quote who="Nikitosina" reply="72" id="3464964"] Those who trying to code AI while features are not done are facing risks at the project's final stages of doing useless work. This is actually happen when completed features are not the same as planned to be on early development.[/quote] This is very much true, in my case. I've had to rip out entire working AI systems and redo them because the design changed radically in the last month of development.
You interpreted my response as rude, I interpreted Parrot's as rude and replied in kind. IRL, I may not have as I'd have been able to interpret his tone better, that's the problem with written communication. Brad can take my karma point from me if he wants.
Wow, you know nothing about Dominions, yet you say what it does and doesn't have. How about a mid level global spell called the Burden of Time? "Causes greatly increased aging for units. Increases unrest across the world each turn. Also kills about 2% of the world's population each month. Population in provinces with a Death scale die a little more swiftly." or maybe the high level Utterdark "Plunges the world into utter darkness. Income and r
Brad, I am going to disagree with you. One of my favorite fantasy series is the Dominions series (currently up to number 4). You can only win by destroying your opponents, it has a large empire building aspect, detailed magic (and very powerful magic), and a great back story. It's AI while weak (compared to human players who have been playing the series in MP for the past decade) will give new players a run for their money and they will likely lost the first few games (u
[quote who="Alstein" reply="39" id="3430826"] Firaxis is also in on Oxide- so it's kinda a combined effort. [/quote] Let's squash a rumor right away. Firaxis is not currently working with Oxide.
[quote who="Rudy_102" reply="8" id="3429652"] (why Nitrous, why not to keep edible names, like Lasagna? ) [/quote] ...because it is being made by Oxide.