TheRealWarpstorm

TheRealWarpstorm

Joined Member # 618720
0 Posts 152 Replies 4,344 Reputation

[quote who="MindlessMe" reply="13" id="3566284"] Not screenshot worthy but I had a factory build a unit to completion then freeze. Unit would not complete and I could not cancel it in the queue. Only had it happen one time though. [/quote] This usually means that you don't have enough logistics points for the unit.

124 Replies 98,662 Views

[quote who="Frogboy" reply="11" id="3550498"] Quoting TheRealWarpstorm, reply 6 Not true, Brad. CK2 had every count in Europe as an individual player trying to succeed. (More if you count the other nobles scheming or waiting for their liege to die) -- I don't remember how many could play in MP, but it was l

16 Replies 76,904 Views

Not true, Brad. CK2 had every count in Europe as an individual player trying to succeed. (More if you count the other nobles scheming or waiting for their liege to die) -- I don't remember how many could play in MP, but it was less.

16 Replies 76,904 Views

This is going down a tangent. "Comporting" was a phone's auto-complete fail. Brad was trying to type "Computronium" and his phone knew better (stupid AI). Computronium is a term used by some people in the Singularity community. The back story for the the game is about a scenario for the Singularity that has gone down a bad path. "...t he primary resource we will

69 Replies 494,974 Views

Like Paul says, there are a lot of languages that are viable for writing games, including Python. Civ4 used Python for UI and scripting (although as Kael will tell you, one of the most popular mods turned off Python scripting support so that it would run faster). Civ4 used C++ for its engine as well as its gameplay and AI processing. Civ5 used a combination of Lua and C++. We use C++ because perf and control is important to us.

31 Replies 124,419 Views

[quote who="Gandhialf" reply="11" id="3476986"] For making engine I guess. But what about other stuff, like AI, game logic, scripts, etc.[/quote] For everything, except for graphics shaders, IIRC. C++ is a great choice for AI and game logic, why would you want those parts to run slowly?

31 Replies 124,419 Views

[quote who="Nikitosina" reply="72" id="3464964"] Those who trying to code AI while features are not done are facing risks at the project's final stages of doing useless work. This is actually happen when completed features are not the same as planned to be on early development.[/quote] This is very much true, in my case. I've had to rip out entire working AI systems and redo them because the design changed radically in the last month of development.

86 Replies 536,104 Views

You interpreted my response as rude, I interpreted Parrot's as rude and replied in kind. IRL, I may not have as I'd have been able to interpret his tone better, that's the problem with written communication. Brad can take my karma point from me if he wants.

86 Replies 536,104 Views

Wow, you know nothing about Dominions, yet you say what it does and doesn't have. How about a mid level global spell called the Burden of Time? "Causes greatly increased aging for units. Increases unrest across the world each turn. Also kills about 2% of the world's population each month. Population in provinces with a Death scale die a little more swiftly." or maybe the high level Utterdark "Plunges the world into utter darkness. Income and r

86 Replies 536,104 Views

Brad, I am going to disagree with you. One of my favorite fantasy series is the Dominions series (currently up to number 4). You can only win by destroying your opponents, it has a large empire building aspect, detailed magic (and very powerful magic), and a great back story. It's AI while weak (compared to human players who have been playing the series in MP for the past decade) will give new players a run for their money and they will likely lost the first few games (u

86 Replies 536,104 Views