TheRealWarpstorm

TheRealWarpstorm

Joined Member # 618720
0 Posts 152 Replies 4,344 Reputation

[quote who="Grizzyloins" reply="43" id="2911862"]Ok so what happens if you spend as much as ya would on a AAA game on a 'middle class' game like E:FE spending your resources on ai,depth,story-and such while keeping the graphics the same quality as they are? The game could turn out soooo good & the rarity of such a game could really do wounders for sales.[/quote] Then you made a AAA game that likely won't sell very well as marketing will have a

95 Replies 473,064 Views

One thing to consider, in a post World of Warcraft era, many more modders already know Lua than know Python (Civ 4 being the biggest major moddable title that used Python that I am aware of - even Civ 5 switched to Lua).

157 Replies 408,929 Views

[quote who="tetleytea" reply="18" id="2861555"] Sorry, but I'm calling BS on that one. You may be able to represent a hex grid in a 2-D array--just not a 2-D array of squares. [/quote] Sure you can. You stagger every other row (or column if you want the other grain as shown in this image) by half a square. War games have been doing this on the computer for decades. <img src="http://www-cs-students.stanford.edu/~amitp/game-

27 Replies 29,778 Views

[quote who="gsitetfs" reply="125" id="2860664"] I prefer the gamer reviews over journalists . Recently saw a new game review at GameSpot, “Super Meat Boy”, Game Reviewer score 90+, users score 63, and the game did look (visually at least) like an average game. [/quote] Well, in this case you are missing out on one of the best platformers in long time. The Game Reviewer score was dead on IMHO.

217 Replies 796,182 Views

Hexes give you six equidistant directions. Squares give 4 if you only allow cardinal directions (most of the "Tactics" games on consoles use this convention). Squares give 8 if you allow diagonal movement. This introduces problems. You need to compensate for the fact that diagonal movement is faster then (or not like Civ).

126 Replies 81,485 Views

[quote who="wilebill" reply="77" id="2612850"]The Steam version of Civ IV leaves out things you might want later, including the editor I think.[/quote] Spreading a little FUD, are we? The "Editor" for Civ4 is your favorite text editor. It uses xml files and python for nearly everything. To make maps, use the WorldBuilder which is built into the game.

726 Replies 1,771,050 Views

[quote who="astrath" reply="18" id="2551536"]the fact that consoles are now as graphically powerful[snip irrelevant parts][/quote] I beg to differ, the so-called next gen consoles are no where near as powerful as a modern gaming rig PC. Maybe a gaming rig that's 2 years old, but they really aren't in the same league anymore.

111 Replies 231,811 Views

Abandonware is not a legal gray area. These products all have copyright holders who can determine whether or not to distribute it. It is the law. They can prosecute the sites (and their users) if they think it is worth the trouble.

6 Replies 9,290 Views

It's only dying if you only count boxes sold in Gamestop. If you add in download sales and MMO subscriptions, the picture changes a lot.

500 Replies 1,127,019 Views

If only Ascendancy had a brain. The AI was so weak that I would usually give the AI players a few hundred turn head start to make it at all challenging.

42 Replies 47,539 Views

[quote]One thing I would love to see a game like GalCiv do is make the AI user replaceable. Perhaps create an AI API that lets you build your own DLLs that the main game can call to get all AI decisions based on the state of the Univers (as it can see it). I know it's totally impracticle, won't make you any money and in general probably not a good idea from a business standpoint. [/quote] That is exactly what Civ IV did. (Well, the one in Civ IV also lets you change the gamepla

13 Replies 24,986 Views