The mini-dumps are there so that the devs can debug crashes. They aren't the cause of the crash.
TheRealWarpstorm
Your description makes it sound like you are not using A* for pathfinding. If you did (or do?), the check could be in the heuristic.
Soren called his presentation "Playing to Lose" as that is essentially what he did for Civ4, made the AI play to lose in an entertaining way.
To make full use of minidumps you need the source code. With that it'll usually take you to exactly the line (in the code) that had a problem.
[quote]it will not let you play games you buy in a box without being online (even for single player).[/quote] Sure it will. I play nearly all my Steam games offline (with the obvious exception of TF2).
Why is this thread still going on? Weeks ago the developers said that the next patch would provide a very fast speed.
Unfortunately, a publisher like EA would never have given the green light to a project that was projected to only sell 100,000 copies the first month. Times change (and not always in a good way). This is why there aren't as many good games out there, IMHO.
The best strategy game of last year in my opinion was Armageddon Empires. It is about conflict though (with extermination of the enemy being the only VC).
Tom Chick who wrote the article said (on his website) that he was rating the game on a 1-10 scale with 5 being average (and he felt that it was below average).
If you think game play has gone out the window, you are looking at the wrong games. Armageddon Empires, Dominions3, and Dwarf Fortress are all awesome games where gameplay was put first.
One thing to note, that GameSpy article is about 2 or 3 slides from the beginning of Soren's hour long presentation. It went a little deeper in the actual conference. FWIW, I plan on asking Soren for advice if I get stumped on AI issues in my next game (I feel confident he could set me straight).
[quote]CIV4 both have unique A.I in a Turn-based system where Even on Emperor, some A.I's don't cheat and still beat your ass...why?[/quote] Why? Because Civ IV AI cheats like wild on Emperor. Look in the XMLs and you will see the huge bonuses they get. On Emperor, they only pay about 85% what you do for stuff, get 2 free defensive units in every city, only pay half support for stuff and can go a lot longer before war weariness sets in. If a respected game like Civ is
Are you implying that XP was good from the start?
Annatar11 makes a good point. How do you distinguish between saving and quitting (with the intention of finishing the match later) and just plain quitting?
I play all the time on a Vista laptop very close to that in specs. You will likely not have a problem. Is this hypothetical or are you having actual problems?
You do realize that Steam is a direct competitor for Stardock's services. I don't really see Ironclad or Stardock giving money to their competitor (but I could be wrong).
Since when are peoples' opinions objective reality? They are obviously subjective. Some people may honestly feel that this is the best game they ever played. I personally reject your version of reality and substitute my own. I personally find it a refreshing change of pace from the current crop of RTSs and 4X games.
[quote]Who has 6 hours to play a game? Little kids with no supervision? Retirees? Welfare rec? Nerds that have nothing else to do with their life? I mean, come on.[/quote] [quote]No bashing from me[/quote] Sorry (okay, I'm not), but this reads like bashing to me. It doesn't take much reading comprehension to read the negative tone you have put into your posts and the people you are "not bashing".
[quote]Who has 6 hours to play a game? Little kids with no supervision? Retirees? Welfare rec? Nerds that have nothing else to do with their life? I mean, come on.[/quote] Insulting people isn't the way to influence people. Some people like long games and make the time to play them (there is a save game option after all). In particular, nearly every fan of turn-based 4X games is willing to do a short game like a 6 hour game. A fan of Stardock's GalCiv II can easily spend 5 times that
More races which have different play styles.
Pu me down for wanting an improved and cheating AI (since I contend that even if improved it will not be competitive with a real human in the long run). My work schedule dictates that I play games in fits and spurts which doesn't work well for MP (I would rather play against real humans), so nearly all of my games will be against the AI.
Well, if you have the source code for the project you can see exactly where the crash occurred. Without the source, I hope you are good at reading assembly without a symbol table. http://support.microsoft.com/kb/315263
One thing I see is the AI sending large fleets back and forth between stars (I'm guessing because they failed to assault a world in another system).
It runs fine on my Vista laptop.
[quote](ever thought of a downloadable manual for those of us who took the digital download option?)[/quote] Did you look in your folder?