stevious is right, BvG is wrong. Simple as that. At least Frogboy has requested savegames with proof of the AI doing stuff like colonizing out of range or homing on resources it doesn't know, and noone has yet given him one where he couldn't find an explanation for it. Basically, it may *look* as it cheats, but it simply does not. Astro ~SDC~
Astromarine
You can only play with humans. But consider this: in two games you can be as different as the Star Trek Federation was from the Star Wars Empire, and everything in between. Trust me, you will NOT be bored :) Astro ~SDC~
Kavok, yes, it's very easy to do that: Play at Intelligent :) Really, from what Frogboy and co said the only differenct between Intelligent and Incredible is the tax bonus. If you can beat Intelligent consistently, you have to wait for AI patches that make it harder, or else try new game condition (start a good civ in an all-evil universe :) Astro ~SDC~
Star Pilot hit it in the head, IMHO. All the people that complain about lack of tactics aren't, really. There's plenty of battle tactics that can make or break your attack strategy. PLENTY. All these people want is 1337 GUNZ0RXXX. Wheee, let's have tactical so we can have 5 buttons, all names somethingsomething Mark XIII so we can click them and see the nice P4RTICL0RZ FXXXORZ *sigh* Astro
Also, how about (for the long term) enhancing Espionage a lot to deal with this? You could (spending HUGE amounts of cash) sabotage research (making it require additional turns to complete) or even, if the espionage diff is high enough, allowing the "unlearning" of a tech if discovered only a few game turns earlier (for example, destroying a research center and killing scientists before the papers with the results could be published to the rest of the scientific community) Anyone like t
Can I kiss you? I'll use tongue if you like Astro
One question though. What feeling do you get in the trade window now? Does it feel "fixed" or "nerfed"? Are trade strategies now fair-but-viable or largely redundant? Astro
Intelligent, Genius, and Incredible all have the same playing skills. Intelligent is the "Brightest" AI. Genius and Incredible are "bonus" AIs for people (all maybe 4 of them) who can beat Intelligent consistently. Astro
Can anyone who has the new patch and played with it already post a review of the fixes? what still works/doesn't work anymore? Astro
is there any place that lists all the trade goods effects currently in place?
Check you calendar ;) please don't hit me too hard :) astro
Brad, I second that request above. When taking out issues for being too hard, please please please put them in the Library for the rest of us. Besides, I really don't think it's unbalanced, simply by the fact that: 1) It helps you if you're behind, and aids you if you're in front 2) Depending on how far ahead you are when you are hit with it, some material advantage still exists, because you were able to start the projects the tech enabled some time before the rest of the races
Great idea actually! I second it :) Astro ~SDC~
several issues are fixed already, and some you are wrong about, but some will never be fixed. So it's really up to you. Tactical Combat: Brad has stated that this will *not* *ever* be a part of GalCiv. It's supposed to be "Civilization in Space", not "Master of Orion Clone". You didn't have tactical combat in Civ either. So, if this is a must for you, I'm afraid you have the wrong game. But do try to enjoy it for its strengths. Diplomacy: On the right side are the AI's assets,
this problem was fixed in the 1.01a patch. Check the other threads. Astro ~SDC~
Can anyone please confirm the impression that I get, that most of the time the maintenance costs in GC drag your empire down? If this is the case, I think specializing in planets is a good way to bring down those costs, and therefore improve your economy. So, if this is true, specializing would not be, like in MoO, a way to minmax your bonuses, but a way to keep the economy sane. Astro
Isn't that the purpose of the Propaganda slider? Astro
If you have such a tech/econ boost, can't you, when you *know* the UP is coming (it warns you the month before, doesn't it? trade some tech/cash with another influent civ for some of their influence in the vote? That way you can turn your economic advantage into a political one, and do some screwing over of your own. Or am I totally off base here? Astro
YES. What people have to realize is that building up ALL your worlds, ALL the time, with ALL the buildings is not an economically feasible proposition. You have to see how much the planet is capable of supporting purely on the "free maint" upgrades, then build enough to patch any of the obvious problems of that planet (morale-boosting, shipyards if a war is coming, etc). That's why multiple governors are important, instead of having only one gov with all the upgrades in it. About the te
same here, ElfPhoenix. Auto-turn is off all the way, and I never have problems with that
Erm, I'm of the impression that if you crank Espionage enough when the first "wacky cult looking for an orb" event you can catch it before the Precursors appear. Is this not so?
hmmm, how about if the AI has the knowledge of star colors in a range of systems depending on the difficulty level? Like, let them know the colors for 1, 2, or 3 sectors around their home world. Anyone?
I'm a total noob myself, having played a total of 3 turns, but coudn't you negotiate a breakage of their treaty with the alexians? ~SDC~
maybe they're at war already? have you checked the diplomatic screen? what's the color of the line between them?
what *exactly* is your poultry fixation? I'd *really* like to know what triggered it. :) ~SDC~