2 of my favorite games also only existed online when I bought them. Laser Squad Nemesis (everyone get this NOW) and Uplink (not for everyone, but cool for me). They both make healthy livings only on the online market. Also, the Linux game market (yes, there is one), due to MUCH harder retail penetration, also lives online for quite a while now. Not exacly downloads, tho, more online shops like tuxgames. Astro
Astromarine
Hi. First of all, I don't have the game and haven't beta tested, so I could be entirely wrong here. But it's my impression that in GalCiv, every certain number of years, there is a meeting in the United Planets (is that the name?) where a "law" is voted, which comes into effect and "limits" or "expands" the game somewhat. My idea came reading another thread where someone complained that Galciv, unlike Some Other Game We Could Mention, doesn't allow you to propose votes. This got me thin
What I think Frogboy meant by "playing with the same rules" was that the AI has to build, develop, research, fight, just like a human player would. Their income comes only *directly* through their skill at managing the economics of the game, not some inexaustible pool of cash with which to build stuff. When froggy destroyed those star bases, it *hurt* the AI, because it depended on them. Nothing in that game was falsified, and I find your assumption of that rather disturbing when SD has dealt wi
*sob* why couldn't I find out about GalCiv *before* I scheduled my vacations from today to the 28th? Couldn't Stardock have released it this monday? Now I get to spend 2 weeks reading, drooling, and generally hyping GC instead of playing it. BWAAAAAH! Congrats on an apparently great game. :D