markos2

markos2

Joined Member # 630447
0 Posts 2 Replies 253 Reputation

My 5 cents: on this: yes, Starbase mgmt requires some UI tweaking. As many of us, I often send my Constructors directly to the Starbases but then - especially on a large galaxy - I tend to forget where the heck the SB ares. So I end up dropping the upgrade (and possibly losing one turn). You can avoid this by sending the Constructor 1 parsec away, but that's not the standard I'd like to have. Moreover, for SB (and for plan

15 Replies 12,214 Views

Hmm... I will never dedicate too much time to ship designing (my beefed transport ship is just a frame with some engines and freezer modules stuck somewhere) , but I do love some of the designs that I've seen around. Then - will be be able to have some "cool" predefined designs? Will these ones be considered as mods or will there be some library within the shipyard? Btw - we could have to pay extra cost to hire a designer - I have 6000 BC in my current game

12 Replies 17,189 Views

ciao Mario -- in any case you'll be able to translate GC2 by yourself. I tried translating GC1 -- it's quite easy to do it if you're satisfied with the main descriptions (weapons, techs, ships, etc). It's much harder to have a neat product if you want to deal with the full UI. Italian langiage is full of tricky grammar rules (compared to English)... but it's worthwhile trying anyhow! Anyhow - beware... GC2 has much more text than you can imagine!

6 Replies 5,883 Views

In GC1 I used to listen to my son crying... In GC2 I guess I'll switch to something else. Last week it was Genesis, Jam, Skunk Anansie, Red Hot Chili Peppers, Nina Simone, Pink Floyd, Coldplay. But I'm still on beta, when in final release I'll be defintely more consistent... Psychedelic Rock could be the final choice.

11 Replies 10,789 Views

Same story here, I downloaded the Jan 16th relesase yesterday (with the Multimedia pkg) and yes I have bad experiences.- I can't even start the game, just launching the predefined scenarios kicks me out... I am sending the Smart Exeception report - 0x4b66 - to gcbugs.

12 Replies 8,091 Views

Great stuff SrGalen I'd love to hear your comments on the whole tech tree... and some suggestions on the descriptions of the techs themselves... i never liked the ones we had in gc1... realistic (?) descriptions really would add up in the game - at least for the few that can tell strings from stings

3 Replies 5,770 Views

Have a new problem. I am unable to play again from my last saved game. Reloading the game bounces back to desktop. Tried to play from a previously saved one, but after a couple of turns, same story. Submission will follow to gc2bugs -- with the SmartException.zip file.

188 Replies 104,675 Views

Don't know wheter it's been already addressed, but almost every time I fiddle around with the ShipYard, trying to save my poorly designed ships, game ends up (no error msg, just thrown to desktop). Galaxy Size: Large (8 x 8 - btw in the .pdf Guide large is 9x9) HW: IBM Thinkpad T41 (2373TG5) ******************************* SYSTEM SUMMARY ******************************* OS information: Microsoft Windows XP OS version: 5.10.2600 Service Pack 1 Processo

188 Replies 104,675 Views

I wouldnt mind some sort of "spoils of war" pact either, to replace the current war-pact thingy. I agree as well. It would alos rule the case of the surrending enemy - what gets to whom.

12 Replies 20,420 Views