LordTheRon

LordTheRon

Joined Member # 631039
1 Posts 114 Replies 14,773 Reputation

[quote who="Kantok" reply="21" id="3276789"] Thank god. Now can you look at making the Spell of Making victory tougher? Perhaps by making other nations actually care that you're trying to wrest control of their shards away. However you do it, other factions need to care when you start casting the SOM (and preferably when you start building the pre-req buildings). SoM is essentially the ultimate weapon. You care when your ene

45 Replies 48,683 Views

Frogboy stated that they want to release 1.1 before Christmas so we might not see 1.02 but just 1.1 somewhere mid december. Then again, we might get a 1.02 or something like that with a few more bugfixes, before we get the bigger 1.1 patch that focuses on AI and balance.

28 Replies 13,668 Views

Thanks for the quick answers. Just to let you know I like the fact that monsters are slightly harder than the original game, I just need to adapt my strategy a bit to it. Already thought it was a game bug, since I've seen the occasional bug report about it, but this is the first time it happened in one of my games and it happened to coincide with me using your mod for the first time.

1,118 Replies 2,465,278 Views

Finally installed this mod and what a great mod it is! I really love the flavour you gave to the factions Heavenfall, excellent job! Big time kudo's for you. I've played two games on hard (I play vanilla on hard too). Once I got caught badly by the wild and the second time I was doomed for not having any metal or crystal nearby. Really enjoyed both games. Two questions: 1) Is the wild harder to handle than in the vanilla game or was I just at the wrong place at t

1,118 Replies 2,465,278 Views

[quote who="Kongdej" reply="2" id="3271483"] quoting post Double strike's description says it attacks twice as -30 accuracy, however like most skills it auto hits, even when blinded. This goes from memory, but abilities cannot miss no matter how much accuracy they try to reduce, old bug, might be fixed (I don't read patch-notes thoroughly, sorry ) I haver never ever missed on double strike. Sincerely<

4 Replies 7,604 Views

Let's not all jump the gun here. Tuidjy's test has shown that there are some strange things happening that ought to be looked at. I'm sure that's what Brad's going to do. He stated earlier that the AI doesn't cheat on challenging so if it does, it should be unintentional and therefore should be fixed. Brad probably reacts a bit personal, but let's stop implying that the AI cheats by design on challenging. I'm positive it doesn't do that by design, but there

195 Replies 498,353 Views

I don't understand the fuss about all this. I have no problems with monsters at all since 0.992. Sure they kill me and my cities sometimes, but I've seen them destroying AI outposts and cities just as well. And the occasional caravan? Even less frequent than random events so I'm guessing the AI would lose the occasional caravan too.

28 Replies 51,916 Views

I'm really enjoying the campaign too and I NEVER played them either for TBS games. Surely an easy, normal and hard setting would have been welcome though thusfar I'm really having fun.

23 Replies 11,659 Views

No sorry, this is not possible. It has been stated by Frogboy during the beta. Don't ask why, but it's not possible to convert those keys. But no worries, while Steam is great, you can easily download anything you need from the Stardock store.

11 Replies 6,541 Views

Woohooo yes!! Downloading right now. Just gives me time to put the girls to bed and play the campaign all night :) Edit: Aw, my download speed it only 1 MB/s and a 100 mbps connection. Oh well, it'll get there. Just means a longer bedtime story for the girls. Edit 2: Ah, that's better, 3,4 MB/s now. Sorry girls, one short story tonight...

42 Replies 39,140 Views

[quote who="Sierra Falcon" reply="6" id="3256197"] I can tell you I haven't been sucked into a game this much since.... oh SOASE was close but really addicted to playing it? its' been years.... [/quote] I agree. Even in beta it was so hard to shut the game down. The good old one more turn syndrome is right back where it belongs! Only Civ IV got close to the immersion i'm getting from FE. Before that? I think all the way back to MOO 2 and MoM.

20 Replies 12,607 Views

[quote who="parrottmath" reply="1" id="3255434"]Maybe provide a spell to the other factions to extend the time it takes to cast your spell. Call it disruption costing the opposing faction something like 100 mana to postpone the spell of making by 5 turns. This would be a nice reaction from the AI if they have the mana to spare for that defense. I also agree that people should declare war and try to stop you from outright winning the game.[/quote] I like the idea of disruption to slow

10 Replies 22,918 Views

This has probably been discussed before but I can't recall a discussion since the last beta. I just finished a hard game that the Ythril AI should have won. I was outnumbered and very much overpowered by Ythril, yet going for the Spell of Making victory brought me just that without breaking a sweat. It felt like a pretty hollow victory tbh. Here's the save: https://www.sugarsync.com/pf/D8227434_68566320_061492 </p

10 Replies 22,918 Views