LordTheRon

LordTheRon

Joined Member # 631039
1 Posts 114 Replies 14,773 Reputation

[quote who="Kantok" reply="5" id="3360910"] Quoting sharpxe, reply 3 this is fail. ever goddamn indie games publish release snapshot long before actual release. Umm.. no. Even Indie games have a countdown to release, whether you like it or not. [/quote] And besides that there was a long running beta everybody who preordered could join.

21 Replies 14,451 Views

[quote who="Anelyn" reply="13" id="3357546"] I would like to take the opportunity to ask the devs to take a look at some spells and adjust them to scale either with level of caster or shards power. A positive example is Entropy from death school. Doesn't take many shards to boost the damage to remain competitive past mid game on higher difficulty settings. A negative example are all air school damage spells. One does 10 damage no matter what (true can hit up to

89 Replies 273,690 Views

It's been raised before and I agree. It should be harder to achieve. Lots of options to do this: Spread out the towers in the techtree Raise the build and or casting cost Push the spell of making to the end of the techtree let it interact with the other trees ... I would love to see some comments from Derek about this.

16 Replies 9,932 Views

I really like the road you're taking here Hf. It really adds extra uniqueness and takes it one step further than Stormworld which already gave the factions a unique feeling. Might need some balancing but I'd have to playtest for that. Greenskins eg on paper seem very strong now with the extra swarmbonus. They were already quite strong in FE.

544 Replies 1,100,083 Views

Nice concept DsRaider. I agree that the monster recruitment in FE was a very interesting concept that just didn't work like it should have. This sounds like a cool way to reintroduce it.

31 Replies 40,011 Views

My biggest AI pet peeves are about the fact that it still does things players just wouldn't do, ever. 1) It sends out lone heroes into enemy territory. It just shouldn't do that. Only in peaceful times when you're levelling your hero he might be on his own. Otherwise always accompanied by troops. 2) It makes too many 'unit only stacks' and hardly no stacks of doom. Players only make a few stacks and try to make them as strong

107 Replies 261,752 Views

[quote who="davrovana" reply="7" id="3352415"] Come on guys, there's a reason D&D didn't let mages wear armor. Gameplay decisions. If you add more initiative penalties to armor, it's not worth wearing! If you want armor, then go warrior or defender and still pick spell traits to cast some spells. Choose Warlock, pick up ring of ash/staff of souls/cloak of stars, you'll barely notice you're not a mage path. [/quote] +1 accept this design de

29 Replies 124,458 Views