LordTheRon

LordTheRon

Joined Member # 631039
1 Posts 114 Replies 14,773 Reputation

One of the biggest pet peeves I still have about the AI is the fact that it still does things players just wouldn't do, ever. 1) It sends out lone heroes into enemy territory. It just shouldn't do that. Only in peaceful times when you're levelling your hero he might be on his own. Otherwise always accompanied by troops. 2) It makes too many unit only stacks and no stacks of doom. Players only make a few stacks and try to make them as strong as possible. The AI shou

9 Replies 14,631 Views

[quote who="Wizard1200" reply="1" id="3340565"]Are there any plans to change the trees of the assassin, commander, defender and mage, too? I think the path of the commander is currently one of the most powerful and most boring paths, because the stat increasements are only passive. It would be better to make them active abilities like Command or Battle Cry. [/quote] It wouldn't hurt to make the commander path more active, though I DO like those passive abilities.</

139 Replies 444,976 Views

Guys check out this new vid. Very nice and very polished. Hopefully they'll organize a betatest. http://www.rockpapershotgun.com/2013/03/27/wunderbar-age-of-wonders-iii-first-footage/

51 Replies 186,532 Views

[quote who="GFireflyE" reply="17" id="3333327"] Quoting DevildogFF, reply 15 Pioneers cost gold instead of population Wait, why? Why are we going away from the population requirement? I thought this was done to combat pioneer spamming? I don't get it.... They've been flip-flopping alot on this one. Problem is that pioneers costing population for cities is just right....but pioneers costing popul

72 Replies 170,904 Views

[quote who="DevildogFF" reply="9" id="3332999"] Question/possible bug: what's up with the rain sounds? Are we supposed to be seeing rain during the rain/thunder sounds? Because that would be awesome. Also, can you add an option to stop next turns with idle cities? Like, not a popup, but literally stop next turn? I'm really bad at that. [/quote] They added the yellow turn button for that. It works well for me.

72 Replies 170,904 Views

Thusfar things look great (almost 2 hours in). I noticed the injury not showing bug too. It looks like the AI is having harder time to get going. On hard I used to have a hard time to keep up with the AI, but I'm quite easily ahead now. Love: - Swarm, Impale, Cleave. Tactical combat is so much better now! - New city upgrades, growing your cities really pays off - The new levelling system -

9 Replies 19,167 Views

[quote who="jmccrea" reply="26" id="3332217"] Hopefully this is still on track for Thursday!! Which for me is only about 7 hours away!! [/quote] For me it's only an hour but usually releases are (for me) at the very end of Thursday. Hoping I can try out the new beta tomorrow evening.

46 Replies 229,415 Views